win32: Redirect glslang file references.
This commit is contained in:
parent
730597e12f
commit
c05b27b9ea
@ -412,8 +412,8 @@
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<Lib />
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\OGLCompilersDLL\InitializeDll.cpp" />
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<ClInclude Include="..\src\OGLCompilersDLL\InitializeDll.h" />
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<ClCompile Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.cpp" />
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<ClInclude Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\src\OGLCompilersDLL\InitializeDll.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\OGLCompilersDLL\InitializeDll.h" />
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<ClInclude Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.h" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Source">
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@ -167,7 +167,7 @@
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>Debug/</AssemblerListingLocation>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -185,10 +185,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -201,7 +201,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>Debug/</AssemblerListingLocation>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -219,10 +219,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -233,7 +233,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>Release/</AssemblerListingLocation>
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<CompileAs>CompileAsCpp</CompileAs>
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<ExceptionHandling>Sync</ExceptionHandling>
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@ -251,10 +251,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -267,7 +267,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>Release/</AssemblerListingLocation>
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<CompileAs>CompileAsCpp</CompileAs>
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<ExceptionHandling>Sync</ExceptionHandling>
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@ -285,10 +285,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -302,7 +302,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
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<CompileAs>CompileAsCpp</CompileAs>
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<ExceptionHandling>Sync</ExceptionHandling>
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@ -320,10 +320,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -336,7 +336,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
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<CompileAs>CompileAsCpp</CompileAs>
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<ExceptionHandling>Sync</ExceptionHandling>
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@ -354,10 +354,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -371,7 +371,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
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<CompileAs>CompileAsCpp</CompileAs>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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@ -388,10 +388,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -404,7 +404,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
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<CompileAs>CompileAsCpp</CompileAs>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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@ -421,10 +421,10 @@
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>..\src\SPIRV\..;..\src\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -437,29 +437,29 @@
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\SPIRV\GlslangToSpv.cpp" />
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<ClCompile Include="..\src\SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="..\src\SPIRV\Logger.cpp" />
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<ClCompile Include="..\src\SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="..\src\SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="..\src\SPIRV\doc.cpp" />
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<ClCompile Include="..\src\SPIRV\SpvTools.cpp" />
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<ClCompile Include="..\src\SPIRV\disassemble.cpp" />
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<ClInclude Include="..\src\SPIRV\bitutils.h" />
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<ClInclude Include="..\src\SPIRV\spirv.hpp" />
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<ClInclude Include="..\src\SPIRV\GLSL.std.450.h" />
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<ClInclude Include="..\src\SPIRV\GLSL.ext.EXT.h" />
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<ClInclude Include="..\src\SPIRV\GLSL.ext.KHR.h" />
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<ClInclude Include="..\src\SPIRV\GlslangToSpv.h" />
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<ClInclude Include="..\src\SPIRV\hex_float.h" />
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<ClInclude Include="..\src\SPIRV\Logger.h" />
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<ClInclude Include="..\src\SPIRV\SpvBuilder.h" />
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<ClInclude Include="..\src\SPIRV\spvIR.h" />
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<ClInclude Include="..\src\SPIRV\doc.h" />
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<ClInclude Include="..\src\SPIRV\SpvTools.h" />
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<ClInclude Include="..\src\SPIRV\disassemble.h" />
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<ClInclude Include="..\src\SPIRV\GLSL.ext.AMD.h" />
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<ClInclude Include="..\src\SPIRV\GLSL.ext.NV.h" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\GlslangToSpv.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\Logger.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\doc.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvTools.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\disassemble.cpp" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\bitutils.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\spirv.hpp" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.std.450.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.EXT.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.KHR.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GlslangToSpv.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\hex_float.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\Logger.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\SpvBuilder.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\spvIR.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\doc.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\SpvTools.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\disassemble.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.AMD.h" />
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<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.NV.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\hlsl\HLSL.vcxproj">
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@ -1,31 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\src\SPIRV\GlslangToSpv.cpp" />
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<ClCompile Include="..\src\SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="..\src\SPIRV\Logger.cpp" />
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<ClCompile Include="..\src\SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="..\src\SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="..\src\SPIRV\doc.cpp" />
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<ClCompile Include="..\src\SPIRV\SpvTools.cpp" />
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<ClCompile Include="..\src\SPIRV\disassemble.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\GlslangToSpv.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\Logger.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\doc.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvTools.cpp" />
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<ClCompile Include="..\..\..\shaders\glslang\SPIRV\disassemble.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\SPIRV\bitutils.h" />
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<ClInclude Include="..\src\SPIRV\spirv.hpp" />
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<ClInclude Include="..\src\SPIRV\GLSL.std.450.h" />
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<ClInclude Include="..\src\SPIRV\GLSL.ext.EXT.h" />
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<ClInclude Include="..\src\SPIRV\GLSL.ext.KHR.h" />
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<ClInclude Include="..\src\SPIRV\GlslangToSpv.h" />
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<ClInclude Include="..\src\SPIRV\hex_float.h" />
|
||||
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|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokens.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseables.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\hlsl\hlslAttributes.cpp" />
|
||||
<ClCompile Include="..\src\hlsl\hlslParseHelper.cpp" />
|
||||
<ClCompile Include="..\src\hlsl\hlslScanContext.cpp" />
|
||||
<ClCompile Include="..\src\hlsl\hlslOpMap.cpp" />
|
||||
<ClCompile Include="..\src\hlsl\hlslTokenStream.cpp" />
|
||||
<ClCompile Include="..\src\hlsl\hlslGrammar.cpp" />
|
||||
<ClCompile Include="..\src\hlsl\hlslParseables.cpp" />
|
||||
<ClCompile Include="..\src\hlsl\pch.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseables.cpp" />
|
||||
<ClCompile Include="..\..\..\shaders\glslang\hlsl\pch.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\hlsl\hlslAttributes.h" />
|
||||
<ClInclude Include="..\src\hlsl\hlslParseHelper.h" />
|
||||
<ClInclude Include="..\src\hlsl\hlslTokens.h" />
|
||||
<ClInclude Include="..\src\hlsl\hlslScanContext.h" />
|
||||
<ClInclude Include="..\src\hlsl\hlslOpMap.h" />
|
||||
<ClInclude Include="..\src\hlsl\hlslTokenStream.h" />
|
||||
<ClInclude Include="..\src\hlsl\hlslGrammar.h" />
|
||||
<ClInclude Include="..\src\hlsl\hlslParseables.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokens.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.h" />
|
||||
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseables.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Source">
|
||||
|
Loading…
Reference in New Issue
Block a user