Win32: add missing outputmode description

This commit is contained in:
OV2 2011-12-29 15:49:03 +01:00
parent 245364b7c1
commit d6c8111955

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@ -861,7 +861,7 @@ void WinRegisterConfigItems()
AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing"); AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing");
#undef CATEGORY #undef CATEGORY
#define CATEGORY "Display\\Win" #define CATEGORY "Display\\Win"
AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D"); AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D, 2=OpenGL");
AddUIntC("FilterType", GUI.Scale, 0, filterString); AddUIntC("FilterType", GUI.Scale, 0, filterString);
AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2); AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)"); AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");