Win32: add missing outputmode description
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@ -861,7 +861,7 @@ void WinRegisterConfigItems()
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AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing");
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AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing");
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#undef CATEGORY
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#undef CATEGORY
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#define CATEGORY "Display\\Win"
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#define CATEGORY "Display\\Win"
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AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D");
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AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D, 2=OpenGL");
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AddUIntC("FilterType", GUI.Scale, 0, filterString);
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AddUIntC("FilterType", GUI.Scale, 0, filterString);
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AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
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AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
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AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");
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AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");
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