win32: add InitialSnapshotFilename support.
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602919d522
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@ -260,7 +260,6 @@ Snes9xConfig::load_defaults (void)
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Settings.InterpolationMethod = DSP_INTERPOLATION_GAUSSIAN;
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Settings.HDMATimingHack = 100;
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Settings.SuperFXClockMultiplier = 100;
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Settings.InitialSnapshotFilename[0] = '\0';
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#ifdef ALLOW_CPU_OVERCLOCK
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Settings.MaxSpriteTilesPerLine = 34;
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Settings.OneClockCycle = 6;
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@ -416,6 +416,7 @@ void S9xLoadConfigFiles (char **argv, int argc)
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}
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rom_filename = conf.GetStringDup("ROM::Filename", NULL);
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Settings.InitialSnapshotFilename[0] = '\0';
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// Sound
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@ -3521,6 +3521,11 @@ int WINAPI WinMain(
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{
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LoadROM(rom_filename);
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}
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if (*Settings.InitialSnapshotFilename)
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{
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S9xUnfreezeGame(Settings.InitialSnapshotFilename);
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}
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}
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S9xUnmapAllControls();
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