Use 16-bit instead of 15-bit pixel format on Gtk+. Add splash screen with test patterns.

This commit is contained in:
Brandon Wright 2018-05-04 14:28:50 -05:00
parent 964b4f072f
commit dcfb7c3ad0
12 changed files with 7336 additions and 5290 deletions

View File

@ -349,7 +349,7 @@ NASM="not_found"
ZSNESC4=no
ZSNESFX=no
CFLAGS="$CFLAGS -DPIXEL_FORMAT=RGB555 -DCORRECT_VRAM_READS"
CFLAGS="$CFLAGS -DPIXEL_FORMAT=RGB565 -DCORRECT_VRAM_READS"
CORRECT_VRAM_READS=1
if test yes = "$with_debugger"; then

View File

@ -195,13 +195,13 @@
#include <vector>
#define CONVERT_16_TO_32(pixel) \
(((((pixel) >> 10) ) << /*RedShift+3*/ 19) | \
((((pixel) >> 5) & 0x1f) << /*GreenShift+3*/11) | \
(((((pixel) >> 11) ) << /*RedShift+3*/ 19) | \
((((pixel) >> 5) & 0x3f) << /*GreenShift+3*/10) | \
(((pixel) & 0x1f) << /*BlueShift+3*/ 3))
#define CONVERT_32_TO_16(pixel) \
(((((pixel) & 0xf80000) >> 9) | \
(((pixel) & 0xf800) >> 6) | \
(((((pixel) & 0xf80000) >> 8) | \
(((pixel) & 0xfc00) >> 5) | \
(((pixel) & 0xf8) >> 3)) & 0xffff)
inline

View File

@ -19,7 +19,7 @@ static snes_ntsc_t snes_ntsc;
static thread_job_t job[8];
static GThreadPool *pool;
static uint8 *y_table, *u_table, *v_table;
static int endianess = ENDIAN_LSB;
static int endianess = ENDIAN_NORMAL;
/* Scanline constants for the NTSC filter */
static unsigned int scanline_offsets[] =
@ -34,9 +34,9 @@ static unsigned int scanline_offsets[] =
static unsigned short scanline_masks[] =
{
0x0000, /* 0% */
0x0C63, /* 12.5% */
0x1CE7, /* 25% */
0x3DEF, /* 50% */
0x18E3, /* 12.5% */
0x39E7, /* 25% */
0x7BEF, /* 50% */
0xffff, /* 100% */
};
@ -173,12 +173,12 @@ internal_convert_16_yuv (void *src_buffer,
int width,
int height)
{
register int x, y;
register uint16 *src;
register uint8 *dst;
register uint16 p0, p1;
int x, y;
uint16 *src;
uint8 *dst;
uint16 p0, p1;
if (endianess == ENDIAN_MSB)
if (endianess == ENDIAN_SWAPPED)
{
for (y = 0; y < height; y++)
{
@ -197,7 +197,6 @@ internal_convert_16_yuv (void *src_buffer,
}
}
}
else
{
for (y = 0; y < height; y++)
@ -236,7 +235,7 @@ internal_convert_mask (void *src_buffer,
#ifdef __BIG_ENDIAN__
if (endianess == ENDIAN_MSB)
#else
if (endianess == ENDIAN_LSB)
if (endianess == ENDIAN_NORMAL)
#endif
{
switch (bpp)
@ -244,20 +243,20 @@ internal_convert_mask (void *src_buffer,
case 15:
case 16:
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint16 *data =
uint16 *data =
(uint16 *) ((uint8 *) dst_buffer + y * dst_pitch);
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = ((pixel & 0x7c00) << 1) >> inv_rshift
| ((pixel & 0x03e0) << 6) >> inv_gshift
*data++ = ((pixel & 0xf800) << 0) >> inv_rshift
| ((pixel & 0x07e0) << 5) >> inv_gshift
| ((pixel & 0x001f) << 11) >> inv_bshift;
}
}
@ -272,39 +271,39 @@ internal_convert_mask (void *src_buffer,
if (!(inv_rshift > 8))
#endif
{
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint8 *data =
uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = ((pixel & 0x001f) << 3);
*data++ = ((pixel & 0x03e0) >> 2);
*data++ = ((pixel & 0x7c00) >> 7);
*data++ = ((pixel & 0x07e0) >> 3);
*data++ = ((pixel & 0xf800) >> 8);
}
}
}
else
{
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint8 *data =
uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = ((pixel & 0x7c00) >> 7);
*data++ = ((pixel & 0x03e0) >> 2);
*data++ = ((pixel & 0xf800) >> 8);
*data++ = ((pixel & 0x07e0) >> 3);
*data++ = ((pixel & 0x001f) << 3);
}
}
@ -314,20 +313,20 @@ internal_convert_mask (void *src_buffer,
case 32:
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint32 *data =
uint32 *data =
(uint32 *) ((uint8 *) dst_buffer + y * dst_pitch);
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = ((uint32) (pixel & 0x7c00) << 17) >> inv_rshift
| ((uint32) (pixel & 0x03e0) << 22) >> inv_gshift
*data++ = ((uint32) (pixel & 0xf800) << 16) >> inv_rshift
| ((uint32) (pixel & 0x07e0) << 21) >> inv_gshift
| ((uint32) (pixel & 0x001f) << 27) >> inv_bshift;
}
}
@ -343,21 +342,21 @@ internal_convert_mask (void *src_buffer,
case 15:
case 16:
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint16 *data =
uint16 *data =
(uint16 *) ((uint8 *) dst_buffer + y * dst_pitch);
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
register uint16 value;
uint16 value;
value = ((pixel & 0x7c00) << 1) >> inv_rshift
| ((pixel & 0x03e0) << 6) >> inv_gshift
value = ((pixel & 0xf800) << 0) >> inv_rshift
| ((pixel & 0x07e0) << 5) >> inv_gshift
| ((pixel & 0x001f) << 11) >> inv_bshift;
*data++ = ((value & 0xff) << 8)
@ -375,19 +374,19 @@ internal_convert_mask (void *src_buffer,
if (!(inv_rshift > 8))
#endif
{
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint8 *data =
uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = ((pixel & 0x7c00) >> 7);
*data++ = ((pixel & 0x03e0) >> 2);
*data++ = ((pixel & 0xf800) >> 8);
*data++ = ((pixel & 0x07e0) >> 3);
*data++ = ((pixel & 0x001f) << 3);
}
}
@ -395,20 +394,20 @@ internal_convert_mask (void *src_buffer,
else
{
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint8 *data =
uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = ((pixel & 0x001f) << 3);
*data++ = ((pixel & 0x03e0) >> 2);
*data++ = ((pixel & 0x7c00) >> 7);
*data++ = ((pixel & 0x07e0) >> 3);
*data++ = ((pixel & 0xf800) >> 8);
}
}
}
@ -417,21 +416,21 @@ internal_convert_mask (void *src_buffer,
case 32:
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint32 *data =
uint32 *data =
(uint32 *) ((uint8 *) dst_buffer + y * dst_pitch);
register uint16 *snes =
uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
register uint32 value;
uint32 value;
value = ((uint32) (pixel & 0x7c00) << 17) >> inv_rshift
| ((uint32) (pixel & 0x03e0) << 22) >> inv_gshift
value = ((uint32) (pixel & 0xf800) << 16) >> inv_rshift
| ((uint32) (pixel & 0x07e0) << 21) >> inv_gshift
| ((uint32) (pixel & 0x001f) << 27) >> inv_bshift;
*data++ = ((value & 0x000000ff) << 24)
@ -457,71 +456,22 @@ internal_convert (void *src_buffer,
int height,
int bpp)
{
if (endianess == ENDIAN_MSB)
if (endianess == ENDIAN_SWAPPED)
{
if (bpp == 15)
if (bpp == 24)
{
/* Format in fourcc is xrrrrrgg gggbbbbb */
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
uint8 *data = (uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
uint16 *snes = (uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = (pixel & 0x7c00) >> 8
| (pixel & 0x0300) >> 8; /* Top 2 green, 5 red */
*data++ = (pixel & 0x00c0)
| (pixel & 0x001f); /* Top 3 of last 4 green 5 blue */
}
}
}
else if (bpp == 16)
{
/* Format in fourcc is rrrrrggg gggbbbbb */
for (register int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = (pixel & 0x7c00) >> 7
| (pixel & 0x0300) >> 7; /* 5 red, first 3 green */
*data++ = (pixel & 0x00c0)
| (pixel & 0x001f); /* last 3 green, 5 blue */
}
}
}
else if (bpp == 24)
{
/* Format in fourcc is rrrrrrrr gggggggg bbbbbbbb */
for (register int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = (pixel & 0x7c00) >> 7; /* Red */
*data++ = (pixel & 0x03e0) >> 2; /* Green */
*data++ = (pixel & 0x001f) << 3; /* Blue */
uint16 pixel = *snes++;
*data++ = ((pixel & 0xf800) >> 8) | ((pixel >> 13) & 0x07); /* Red */
*data++ = ((pixel & 0x07e0) >> 3) | ((pixel >> 9) & 0x03); /* Green */
*data++ = ((pixel & 0x001f) << 3) | ((pixel >> 2) & 0x07); /* Blue */
}
}
}
@ -529,22 +479,19 @@ internal_convert (void *src_buffer,
else if (bpp == 32)
{
/* Format in fourcc is xxxxxxxx rrrrrrrr gggggggg bbbbbbbb */
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
uint8 *data = (uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
uint16 *snes = (uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
uint16 pixel = *snes++;
*data++ = 0xff; /* Null */
*data++ = (pixel & 0x7c00) >> 7; /* Red */
*data++ = (pixel & 0x03e0) >> 2; /* Green */
*data++ = (pixel & 0x001f) << 3; /* Blue */
*data++ = ((pixel & 0xf800) >> 8) | ((pixel >> 13) & 0x07); /* Red */
*data++ = ((pixel & 0x07e0) >> 3) | ((pixel >> 9) & 0x03); /* Green */
*data++ = ((pixel & 0x001f) << 3) | ((pixel >> 2) & 0x07); /* Blue */
}
}
}
@ -552,70 +499,23 @@ internal_convert (void *src_buffer,
else /* Least significant byte first :-P */
{
if (bpp == 15)
{
/* Format in fourcc is xrrrrrgg gggbbbbb */
for (register int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = (pixel & 0x00c0)
| (pixel & 0x001f); /* Top 3 of last 4 green 5 blue */
*data++ = (pixel & 0x7c00) >> 8
| (pixel & 0x0300) >> 8; /* Top 2 green, 5 red */
}
}
}
else if (bpp == 16)
{
/* Format in fourcc is rrrrrggg gggbbbbb */
for (register int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
*data++ = (pixel & 0x00c0)
| (pixel & 0x001f); /* last 3 green, 5 blue */
*data++ = (pixel & 0x7c00) >> 7
| (pixel & 0x0300) >> 7; /* 5 red, first 3 green */
}
}
}
else if (bpp == 24)
if (bpp == 24)
{
/* Format in fourcc is rrrrrrrr gggggggg bbbbbbbb */
for (register int y = 0; y < height; y++)
/* Format in fourcc is xxxxxxxx rrrrrrrr gggggggg bbbbbbbb */
for (int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
uint8 *data = (uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
uint16 *snes = (uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
uint16 pixel = *snes++;
*data++ = (pixel & 0x001f) << 3; /* Blue */
*data++ = (pixel & 0x03e0) >> 2; /* Green */
*data++ = (pixel & 0x7c00) >> 7; /* Red */
*data++ = ((pixel & 0x001f) << 3) | ((pixel >> 2) & 0x07); /* Blue */
*data++ = ((pixel & 0x07e0) >> 3) | ((pixel >> 9) & 0x03); /* Green */
*data++ = ((pixel & 0xf800) >> 8) | ((pixel >> 13) & 0x07); /* Red */
}
}
}
@ -623,21 +523,19 @@ internal_convert (void *src_buffer,
else if (bpp == 32)
{
/* Format in fourcc is xxxxxxxx rrrrrrrr gggggggg bbbbbbbb */
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint8 *data =
(uint8 *) dst_buffer + y * dst_pitch;
uint8 *data = (uint8 *) dst_buffer + y * dst_pitch;
register uint16 *snes =
(uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
uint16 *snes = (uint16 *) (((uint8 *) src_buffer) + y * src_pitch);
for (register int x = 0; x < width; x++)
for (int x = 0; x < width; x++)
{
uint32 pixel = *snes++;
uint16 pixel = *snes++;
*data++ = (pixel & 0x001f) << 3; /* Blue */
*data++ = (pixel & 0x03e0) >> 2; /* Green */
*data++ = (pixel & 0x7c00) >> 7; /* Red */
*data++ = ((pixel & 0x001f) << 3) | ((pixel >> 2) & 0x07); /* Blue */
*data++ = ((pixel & 0x07e0) >> 3) | ((pixel >> 9) & 0x03); /* Green */
*data++ = ((pixel & 0xf800) >> 8) | ((pixel >> 13) & 0x07); /* Red */
*data++ = 0xff; /* Null */
}
}
@ -664,12 +562,12 @@ S9xForceHires (void *buffer,
if (double_width && double_height)
{
for (register int y = (height * 2) - 1; y >= 0; y--)
for (int y = (height * 2) - 1; y >= 0; y--)
{
register uint16 *src_line = (uint16 *) ((uint8 *) buffer + (y >> 1) * pitch);
register uint16 *dst_line = (uint16 *) ((uint8 *) buffer + y * pitch);
uint16 *src_line = (uint16 *) ((uint8 *) buffer + (y >> 1) * pitch);
uint16 *dst_line = (uint16 *) ((uint8 *) buffer + y * pitch);
for (register int x = (width * 2) - 1; x >= 0; x--)
for (int x = (width * 2) - 1; x >= 0; x--)
{
*(dst_line + x) = *(src_line + (x >> 1));
}
@ -679,11 +577,11 @@ S9xForceHires (void *buffer,
}
else if (double_width && !double_height)
{
for (register int y = (height) - 1; y >= 0; y--)
for (int y = (height) - 1; y >= 0; y--)
{
register uint16 *line = (uint16 *) ((uint8 *) buffer + y * pitch);
uint16 *line = (uint16 *) ((uint8 *) buffer + y * pitch);
for (register int x = (width * 2) - 1; x >= 0; x--)
for (int x = (width * 2) - 1; x >= 0; x--)
{
*(line + x) = *(line + (x >> 1));
}
@ -693,10 +591,10 @@ S9xForceHires (void *buffer,
}
else if (!double_width && double_height)
{
for (register int y = (height * 2) - 1; y >= 0; y--)
for (int y = (height * 2) - 1; y >= 0; y--)
{
register uint16 *src_line = (uint16 *) ((uint8 *) buffer + (y >> 1) * pitch);
register uint16 *dst_line = (uint16 *) ((uint8 *) buffer + y * pitch);
uint16 *src_line = (uint16 *) ((uint8 *) buffer + (y >> 1) * pitch);
uint16 *dst_line = (uint16 *) ((uint8 *) buffer + y * pitch);
memcpy (dst_line, src_line, width * 2);
}
@ -707,8 +605,8 @@ S9xForceHires (void *buffer,
return;
}
#undef AVERAGE_1555
#define AVERAGE_1555(el0, el1) (((el0) & (el1)) + ((((el0) ^ (el1)) & 0x7BDE) >> 1))
#undef AVERAGE_565
#define AVERAGE_565(el0, el1) (((el0) & (el1)) + ((((el0) ^ (el1)) & 0xF7DE) >> 1))
static void
S9xMergeHires (void *buffer,
int pitch,
@ -720,14 +618,14 @@ S9xMergeHires (void *buffer,
return;
}
for (register int y = 0; y < height; y++)
for (int y = 0; y < height; y++)
{
register uint16 *input = (uint16 *) ((uint8 *) buffer + y * pitch);
register uint16 *output = input;
uint16 *input = (uint16 *) ((uint8 *) buffer + y * pitch);
uint16 *output = input;
for (register int x = 0; x < (width >> 1); x++)
for (int x = 0; x < (width >> 1); x++)
{
*output++ = AVERAGE_1555 (input[0], input[1]);
*output++ = AVERAGE_565 (input[0], input[1]);
input += 2;
}
}
@ -897,10 +795,11 @@ filter_scanlines (void *src_buffer,
int width,
int height)
{
register int x, y;
register uint16 *src, *dst_a, *dst_b;
int x, y;
uint16 *src, *dst_a, *dst_b;
uint8 shift = scanline_shifts[gui_config->scanline_filter_intensity];
uint16 mask = scanline_masks[gui_config->scanline_filter_intensity + 1];
src = (uint16 *) src_buffer;
dst_a = (uint16 *) dst_buffer;
@ -910,25 +809,8 @@ filter_scanlines (void *src_buffer,
{
for (x = 0; x < width; x++)
{
register uint8 rs, gs, bs, /* Source components */
rh, gh, bh; /* High (bright) components */
rs = ((src[x] >> 10) & 0x1f);
gs = ((src[x] >> 5) & 0x1f);
bs = ((src[x]) & 0x1f);
rh = rs + (rs >> shift);
gh = gs + (gs >> shift);
bh = bs + (bs >> shift);
rh = (rh > 31) ? 31 : rh;
gh = (gh > 31) ? 31 : gh;
bh = (bh > 31) ? 31 : bh;
dst_a[x] = (rh << 10) + (gh << 5) + (bh);
dst_b[x] = ((rs + rs - rh) << 10) +
((gs + gs - gh) << 5) +
(bs + bs - bh);
dst_a[x] = src[x];
dst_b[x] = (src[x] - (src[x] >> shift & mask));
}
src += src_pitch >> 1;

View File

@ -35,8 +35,8 @@
#define NTSC_SVIDEO 1
#define NTSC_RGB 2
#define ENDIAN_LSB 0
#define ENDIAN_MSB 1
#define ENDIAN_NORMAL 0
#define ENDIAN_SWAPPED 1
#define JOB_FILTER 0
#define JOB_CONVERT 1

View File

@ -168,7 +168,7 @@ S9xGTKDisplayDriver::init (void)
NULL,
NULL);
S9xSetEndianess (ENDIAN_MSB);
S9xSetEndianess (ENDIAN_SWAPPED);
memset (buffer[0], 0, image_padded_size);
memset (buffer[1], 0, scaled_padded_size);

View File

@ -205,38 +205,35 @@ S9xOpenGLDisplayDriver::update (int width, int height)
0,
width,
height,
GL_BGRA,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
BUFFER_OFFSET (0));
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else if (config->pbo_format == PBO_FMT_24)
{
/* Complement width to next multiple of 4 to force line size to
* be a multiple of 4 bytes. Otherwise, packing fails. */
int width_mul_4 = width + ((4 - (width % 4)) % 4);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width_mul_4 * height * 3,
width * height * 3,
NULL,
GL_STREAM_DRAW);
pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
/* Pixel swizzling in software */
S9xSetEndianess (ENDIAN_MSB);
S9xSetEndianess (ENDIAN_SWAPPED);
S9xConvert (final_buffer,
pboMemory,
final_pitch,
width_mul_4 * 3,
width * 3,
width,
height,
24);
glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width_mul_4);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
glTexSubImage2D (tex_target,
0,
0,
@ -259,11 +256,7 @@ S9xOpenGLDisplayDriver::update (int width, int height)
pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
/* Pixel swizzling in software */
#ifdef __BIG_ENDIAN__
S9xSetEndianess (ENDIAN_MSB);
#else
S9xSetEndianess (ENDIAN_LSB);
#endif
S9xSetEndianess (ENDIAN_NORMAL);
S9xConvert (final_buffer,
pboMemory,
final_pitch,
@ -297,8 +290,8 @@ S9xOpenGLDisplayDriver::update (int width, int height)
0,
width,
height,
GL_BGRA,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
final_buffer);
}
@ -353,16 +346,16 @@ S9xOpenGLDisplayDriver::clear_buffers (void)
memset (buffer[0], 0, image_padded_size);
memset (buffer[1], 0, scaled_padded_size);
glPixelStorei (GL_UNPACK_ROW_LENGTH, scaled_max_width);
/* glPixelStorei (GL_UNPACK_ROW_LENGTH, scaled_max_width);
glTexSubImage2D (tex_target,
0,
0,
0,
scaled_max_width,
scaled_max_height,
GL_BGRA,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
buffer[1]);
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
buffer[1]); */
return;
}
@ -380,7 +373,7 @@ S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
{
glTexImage2D (tex_target,
0,
config->pbo_format == PBO_FMT_16 ? GL_RGB5_A1 : 4,
config->pbo_format == PBO_FMT_16 ? GL_RGB565 : 4,
width,
height,
0,
@ -392,12 +385,12 @@ S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
{
glTexImage2D (tex_target,
0,
GL_RGB5_A1,
GL_RGB565,
width,
height,
0,
GL_BGRA,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
NULL);
}
@ -665,7 +658,7 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
glBindTexture (tex_target, texmap);
glTexImage2D (tex_target,
0,
config->pbo_format == PBO_FMT_16 ? GL_RGB5_A1 : 4,
config->pbo_format == PBO_FMT_16 ? GL_RGB565 : 4,
texture_width,
texture_height,
0,
@ -688,12 +681,12 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
glBindTexture (tex_target, texmap);
glTexImage2D (tex_target,
0,
GL_RGB5_A1,
GL_RGB565,
texture_width,
texture_height,
0,
GL_BGRA,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
NULL);
}

View File

@ -26,8 +26,8 @@
#else
#define PBO_BGRA_NATIVE_ORDER GL_UNSIGNED_BYTE
#endif
#define PBO_GET_FORMAT(x) (((x) == PBO_FMT_16 || (x) == PBO_FMT_32) ? GL_BGRA : GL_RGB)
#define PBO_GET_PACKING(x) (((x) == PBO_FMT_16) ? GL_UNSIGNED_SHORT_1_5_5_5_REV : (((x) == PBO_FMT_24) ? GL_UNSIGNED_BYTE : PBO_BGRA_NATIVE_ORDER))
#define PBO_GET_FORMAT(x) (((x) == PBO_FMT_32) ? GL_BGRA : GL_RGB)
#define PBO_GET_PACKING(x) (((x) == PBO_FMT_16) ? GL_UNSIGNED_SHORT_5_6_5 : (((x) == PBO_FMT_24) ? GL_UNSIGNED_BYTE : PBO_BGRA_NATIVE_ORDER))
/* The following are procedure pointer types.
* These aren't necessarily guaranteed to be in GL 1.1 */

View File

@ -358,9 +358,9 @@ S9xXVDisplayDriver::init (void)
/* on big-endian Xv still seems to like LSB order */
if (config->force_inverted_byte_order)
S9xSetEndianess (ENDIAN_MSB);
S9xSetEndianess (ENDIAN_SWAPPED);
else
S9xSetEndianess (ENDIAN_LSB);
S9xSetEndianess (ENDIAN_NORMAL);
}
}
}
@ -376,16 +376,16 @@ S9xXVDisplayDriver::init (void)
if (formats[i].byte_order == LSBFirst)
{
if (config->force_inverted_byte_order)
S9xSetEndianess (ENDIAN_MSB);
S9xSetEndianess (ENDIAN_SWAPPED);
else
S9xSetEndianess (ENDIAN_LSB);
S9xSetEndianess (ENDIAN_NORMAL);
}
else
{
if (config->force_inverted_byte_order)
S9xSetEndianess (ENDIAN_LSB);
S9xSetEndianess (ENDIAN_NORMAL);
else
S9xSetEndianess (ENDIAN_MSB);
S9xSetEndianess (ENDIAN_SWAPPED);
}
break;
@ -403,8 +403,8 @@ S9xXVDisplayDriver::init (void)
int r, g, b;
int y, u, v;
r = (color & 0x7c00) >> 7;
g = (color & 0x03e0) >> 2;
r = (color & 0xf800) >> 8;
g = (color & 0x07e0) >> 3;
b = (color & 0x001F) << 3;
y = (int) ((0.257 * ((double) r)) + (0.504 * ((double) g)) + (0.098 * ((double) b)) + 16.0);

View File

@ -707,8 +707,8 @@ Snes9xWindow::expose (void)
unsigned int green = *splash_ptr++;
unsigned int blue = *splash_ptr++;
screen_ptr[x] = ((red & 0xF8) << 7) +
((green & 0xF8) << 2) +
screen_ptr[x] = ((red & 0xF8) << 8) +
((green & 0xFC) << 3) +
((blue & 0xF8) >> 3);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -134,7 +134,7 @@ void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup )
/* 12.5% scanlines like in snes_ntsc example instead of zsnes's 25% */
#define PIXEL_OUT( x ) \
SNES_NTSC_RGB_OUT( x, value, 15 ); \
SNES_NTSC_RGB_OUT( x, value, 16 ); \
line_outa[x] = value; \
line_outb[x] = value - (value >> scanline_offset & scanline_mask);

View File

@ -4,15 +4,14 @@
#define SNES_NTSC_CONFIG_H
/* Format of source pixels */
/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16
#define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 */
#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB15
#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16
/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 */
/* The following affect the built-in blitter only; a custom blitter can
handle things however it wants. */
/* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
#define SNES_NTSC_OUT_DEPTH 15
#define SNES_NTSC_OUT_DEPTH 16
/* Type of input pixel values */
#define SNES_NTSC_IN_T unsigned short