Remove S9xChooseFilename
This is integration of the frontend with the core. Disable the snapshot button mappings that use it. Any frontend should implement those port commands its own.
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063b3a959c
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@ -2269,11 +2269,9 @@ void S9xApplyCommand (s9xcommand_t cmd, int16 data1, int16 data2)
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break;
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case LoadFreezeFile:
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S9xUnfreezeGame(S9xChooseFilename(TRUE));
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break;
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case SaveFreezeFile:
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S9xFreezeGame(S9xChooseFilename(FALSE));
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break;
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case LoadOopsFile:
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@ -47,7 +47,6 @@ const char * S9xStringInput (const char *);
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const char * S9xGetDirectory (enum s9x_getdirtype);
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const char * S9xGetFilename (const char *, enum s9x_getdirtype);
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const char * S9xGetFilenameInc (const char *, enum s9x_getdirtype);
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const char * S9xChooseFilename (bool8);
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const char * S9xBasename (const char *);
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// Routines the port has to implement if it uses command-line
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@ -298,10 +298,6 @@
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<p>
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Called when Snes9x wants to know the directory <code>dirtype</code>.
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</p>
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<h3><code>const char *S9xChooseFilename (bool8 read_only)</code></h3>
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<p>
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If your port can match Snes9x's built-in <code>LoadFreezeFile</code>/<code>SaveFreezeFile</code> command (see <code>controls.cpp</code>), you may choose to use this function. Otherwise return <code>NULL</code>.
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</p>
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<h3><code>const char *S9xChooseMovieFilename (bool8 read_only)</code></h3>
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<p>
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If your port can match Snes9x's built-in <code>BeginRecordingMovie</code>/<code>LoadMovie</code> command (see <code>controls.cpp</code>), you may choose to use this function. Otherwise return <code>NULL</code>.
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@ -29,11 +29,6 @@ const char *S9xChooseMovieFilename(bool8 read_only)
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return path;
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}
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const char *S9xChooseFilename(bool8 read_only)
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{
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return "";
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}
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const char *S9xGetFilenameInc(const char *e, enum s9x_getdirtype dirtype)
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{
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static char filename[PATH_MAX + 1];
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@ -2125,7 +2125,6 @@ const char* S9xGetDirectory(s9x_getdirtype type)
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return "";
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}
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void S9xInitInputDevices() {}
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const char* S9xChooseFilename(unsigned char) { return ""; }
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void S9xHandlePortCommand(s9xcommand_t, short, short) {}
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bool S9xPollButton(unsigned int, bool*) { return false; }
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void S9xToggleSoundChannel(int) {}
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@ -365,11 +365,6 @@ const char * S9xGetFilenameInc (const char *inExt, enum s9x_getdirtype dirtype)
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return (NULL);
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}
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const char * S9xChooseFilename (bool8 read_only)
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{
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return (NULL);
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}
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const char * S9xChooseMovieFilename (bool8 read_only)
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{
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return (NULL);
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@ -588,25 +588,6 @@ const char * S9xBasename (const char *f)
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return (f);
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}
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const char * S9xChooseFilename (bool8 read_only)
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{
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char s[PATH_MAX + 1];
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char drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1];
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const char *filename;
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char title[64];
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_splitpath(Memory.ROMFilename, drive, dir, fname, ext);
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snprintf(s, PATH_MAX + 1, "%s.frz", fname);
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sprintf(title, "%s snapshot filename", read_only ? "Select load" : "Choose save");
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S9xSetSoundMute(TRUE);
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filename = S9xSelectFilename(s, S9xGetDirectory(SNAPSHOT_DIR), "frz", title);
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S9xSetSoundMute(FALSE);
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return (filename);
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}
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const char * S9xChooseMovieFilename (bool8 read_only)
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{
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char s[PATH_MAX + 1];
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@ -10843,12 +10843,6 @@ void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2)
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return;
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}
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// NYI
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const char *S9xChooseFilename (bool8 read_only)
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{
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return NULL;
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}
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// NYI
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const char *S9xChooseMovieFilename (bool8 read_only)
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{
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