Fix garbage on left column in Kirby 3.
This commit is contained in:
parent
4b519dd530
commit
f2813ba2c5
2
tile.cpp
2
tile.cpp
@ -1413,7 +1413,7 @@ extern struct SLineMatrixData LineMatrixData[240];
|
||||
GFX.S[Offset + 2 * N + 1] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
|
||||
if ((OffsetInLine + 2 * N ) != (SNES_WIDTH - 1) << 1) \
|
||||
GFX.S[Offset + 2 * N + 2] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
|
||||
if ((OffsetInLine + 2 * N) == 0) \
|
||||
if ((OffsetInLine + 2 * N) == 0 || (OffsetInLine + 2 * N) == GFX.RealPPL) \
|
||||
GFX.S[Offset + 2 * N] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
|
||||
GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user