Fix Mode7 mosaic glitch from tile cleanup.
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@ -10,7 +10,7 @@
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namespace TileImpl {
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template<class MATH, class BPSTART>
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void HiresBase<MATH, BPSTART>::Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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void HiresBase<MATH, BPSTART>::Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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if (Z1 > GFX.DB[Offset + 2 * N] && (M))
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{
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@ -10,7 +10,7 @@
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namespace TileImpl {
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template<class MATH, class BPSTART>
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void Normal1x1Base<MATH, BPSTART>::Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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void Normal1x1Base<MATH, BPSTART>::Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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(void) OffsetInLine;
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if (Z1 > GFX.DB[Offset + N] && (M))
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@ -10,7 +10,7 @@
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namespace TileImpl {
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template<class MATH, class BPSTART>
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void Normal2x1Base<MATH, BPSTART>::Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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void Normal2x1Base<MATH, BPSTART>::Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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(void) OffsetInLine;
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if (Z1 > GFX.DB[Offset + 2 * N] && (M))
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@ -38,7 +38,7 @@ namespace TileImpl {
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enum { Pitch = BPSTART::Pitch };
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typedef BPSTART bpstart_t;
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static void Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2);
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static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2);
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};
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template<class MATH>
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@ -52,7 +52,7 @@ namespace TileImpl {
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enum { Pitch = BPSTART::Pitch };
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typedef BPSTART bpstart_t;
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static void Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2);
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static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2);
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};
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template<class MATH>
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@ -75,7 +75,7 @@ namespace TileImpl {
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enum { Pitch = BPSTART::Pitch };
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typedef BPSTART bpstart_t;
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static void Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2);
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static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2);
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};
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template<class MATH>
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