Michael Moorman
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efd1a6dd38
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Updating POTFILES.in to replace .glade with .ui and add netplay translations
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2011-09-28 03:55:19 -04:00 |
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Brandon Wright
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70159fd939
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Pair opcode read with first instruction cycle. Remove opcode_cycle switching from unneeded cases.
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2011-09-19 15:15:19 -05:00 |
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Brandon Wright
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b97e56d64d
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Group some MOV opcode cycles together.
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2011-09-14 17:12:03 -05:00 |
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Brandon Wright
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6b9d6caf54
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Remove extra case bracker from 2-cycle MOV opcodes.
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2011-09-14 17:02:26 -05:00 |
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Brandon Wright
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d6e2f1c8e6
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More pseudo-cycle modifications.
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2011-09-14 16:20:14 -05:00 |
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Brandon Wright
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a50f6989ef
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Finish converting opcycle_misc/opcycle_rmw to pseudo-cycle.
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2011-09-14 15:45:18 -05:00 |
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Brandon Wright
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a19395ee3c
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Start converting some opcodes to cycle-based.
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2011-09-14 12:54:51 -05:00 |
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OV2
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b4f07bc9be
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Add bps soft-patching support
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2011-09-10 16:20:00 +02:00 |
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OV2
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b442002071
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Win32: only display cg error message if shader file has been set
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2011-09-09 23:54:09 +02:00 |
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OV2
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6ebc68c017
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Win32: fix multirom dialog
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2011-09-09 23:54:09 +02:00 |
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Brandon Wright
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4668ae5850
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Fix save state error.
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2011-09-07 11:46:52 -05:00 |
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adventureoflink
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1a774e9f27
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Fixed the dates, sorry for these constant one change and commit things, I need to work on that :/
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2011-08-29 00:19:32 -03:00 |
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adventureoflink
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cf6715c9e1
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re-worded some of the Wii section, forgot to add this in the first two times, whoops
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2011-08-29 00:09:51 -03:00 |
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adventureoflink
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a2b407dace
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Forgot to fix the PSP port's homepage to instead go to the Google Code page for the source code, my bad!
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2011-08-29 00:08:08 -03:00 |
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adventureoflink
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9974967eef
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Fixed the formatting of the docs file, now it's at 80 characters/line again; fixed a few inconsistencies.
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2011-08-29 00:07:05 -03:00 |
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adventureoflink
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e84f4f1a25
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Changed the current version numbers to make this more up to date and to include a message about Zack discontinuing the PSP port.
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2011-08-27 00:13:36 -03:00 |
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zones
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f141d498d9
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G-NEXT combined image support
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2011-07-20 21:03:03 +09:00 |
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zones
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1f4f1f06d9
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G-NEXT add-on cart support (untested)
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2011-07-18 22:11:30 +09:00 |
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Brandon Wright
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4fdc7af7da
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Set the output buffer after loading state so the first set of samples
isn't excluded.
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2011-07-06 09:20:31 -05:00 |
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Brandon Wright
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baa4de3713
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Save a few more mmapped registers to SPC files. Fix key-on trigger.
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2011-07-05 14:05:36 -05:00 |
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Brandon Wright
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2b5a54b401
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Inline ticks. This should fix speed issues.
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2011-07-05 06:23:24 -05:00 |
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Brandon Wright
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63b0a6d45e
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Add DSP clock remainder to save state.
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2011-07-04 17:33:09 -05:00 |
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OV2
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85cc112b44
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Win32: add PREV support to cg meta shaders, clean up code
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2011-07-03 23:12:41 +02:00 |
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OV2
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7dd4f944ee
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Win32: fix various meta shader problems and edge cases (themaister)
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2011-07-03 20:42:28 +02:00 |
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OV2
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4d2fbc241a
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Win32: add support for cg meta shaders (currently opengl only)
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2011-07-02 04:25:13 +02:00 |
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Brandon Wright
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e3788c39e4
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Zero clock at appropriate times.
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2011-06-27 16:28:45 -05:00 |
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Brandon Wright
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91e69af029
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Loosen SMP<->DSP synchronization.
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2011-06-27 15:41:17 -05:00 |
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Brandon Wright
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02a3b83c87
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Fix landing buffer size claim.
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2011-06-27 13:20:26 -05:00 |
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Brandon Wright
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7be5976159
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Remove unneeded echo buffer hacks.
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2011-06-27 10:23:58 -05:00 |
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Brandon Wright
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ebc9e721f6
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Add SPC dumping support.
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2011-06-26 05:33:14 -05:00 |
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Brandon Wright
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2e94b98e90
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Clear up CYCLE_ACCURATE confusion. Rename dsp.* to sdsp.*.
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2011-06-25 03:10:42 -05:00 |
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Brandon Wright
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7963d0e66b
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Remove serialization.cpp.
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2011-06-24 18:09:08 -05:00 |
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Brandon Wright
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39add9b47e
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Save states support for new APU.
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2011-06-24 06:42:04 -05:00 |
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Brandon Wright
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7c468e51c0
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Remove parts of DSP wrapper we don't need.
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2011-06-23 06:28:34 -05:00 |
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Brandon Wright
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08f5601c5f
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Reduce the sync footprint slightly with less indirection.
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2011-06-23 06:14:14 -05:00 |
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Brandon Wright
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ebc9b70860
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Fix permissions.
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2011-06-23 05:29:04 -05:00 |
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Brandon Wright
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196d1ed2c7
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Remove debugging line.
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2011-06-23 05:26:15 -05:00 |
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Brandon Wright
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1af39f3845
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Clean things up slightly. Switch CYCLE_ACCURATE off, since things seem
to work fine without it.
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2011-06-23 05:24:13 -05:00 |
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Brandon Wright
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5d5eaedd5e
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New SMP is tentatively "running" now.
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2011-06-22 06:03:29 -05:00 |
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Brandon Wright
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10a521e39c
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byuu APU now being used. Nothing works yet.
Sync is broken, but the new SMP will handle ratios now.
Save states need to be redone without serializer.
No SPC dumping.
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2011-06-18 05:31:44 -05:00 |
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Brandon Wright
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c9c49095ee
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Add byuu's SMP and DSP files to tree.
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2011-06-12 01:25:22 -05:00 |
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OV2
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3e84a2eaf4
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Win32: remove legacy extentions from valid.ext
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2011-06-09 19:15:57 +02:00 |
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OV2
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2872a71127
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Win32: fix cheat dialog value entry
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2011-05-13 10:02:12 +02:00 |
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OV2
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a13d50916d
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Win32: update cg matrix parameter on setviewport (d3d)
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2011-05-13 09:46:43 +02:00 |
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OV2
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acfe6a53cc
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Win32: add frame counter to cg shader vars (Themaister)
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2011-05-11 21:44:20 +02:00 |
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OV2
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54d8e77a96
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Win32: add config option to disable OpenGL PBO usage
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2011-05-08 03:39:25 +02:00 |
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OV2
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a4f56c08e7
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Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item
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2011-05-08 01:41:33 +02:00 |
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OV2
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2c3b9f1f63
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Win32: react to WM_DISPLAYCHANGE (hopefully without crashing)
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2011-05-07 23:16:10 +02:00 |
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OV2
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f505626dda
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Win32: remove sync options from movie dialog; fix KEYUP handling for modifier keys; send CUSTKEYUP for background keypresses
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2011-05-07 22:24:37 +02:00 |
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OV2
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0f6e8c3721
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Win32: fix netplay connect
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2011-05-07 18:35:11 +02:00 |
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