Someone smarter than me can probably figure out a more "proper" way to do this, but I hate RetroArch and wanted an easy way to Swap P1 and P2 without both players having to press the button at the same time.
PLEASE TEST IN WINDOWS 7 AND WINDOWS XP BEFORE MERGING
Update windows solution files to VS 2017.
This also removes the MASM build commands from the zlib project. Having
this only makes buiding the source harder for new users, and it
ultimately isn't necessary.
The changes also rearrange the snesn9x project's <IncludePath> and
<LibraryPath> from (Include);(DirectX);(Cg) to (DirectX);(Cg);(Include).
These changes reflect the original library path order. The modification
I made beforehand could have affected XP builds and I didn't have a
chance to test this before merging.
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.