#include #include #include #include #include #include #include #include #include #include #include #include "gtk_display.h" #include "gtk_display_driver_opengl.h" static const char *glGenBuffersNames[] = { "glGenBuffers", "glGenBuffersARB", "glGenBuffersEXT", NULL }; static const char *glDeleteBuffersNames[] = { "glDeleteBuffers", "glDeleteBuffersARB", "glDeleteBuffersEXT", NULL }; static const char *glBindBufferNames[] = { "glBindBuffer", "glBindBufferARB", "glBindBufferEXT", NULL }; static const char *glBufferDataNames[] = { "glBufferData", "glBufferDataARB", "glBufferDataEXT", NULL }; static const char *glBufferSubDataNames[] = { "glBufferSubData", "glBufferSubDataARB", "glBufferSubDataEXT", NULL }; static const char *glMapBufferNames[] = { "glMapBuffer", "glMapBufferARB", "glMapBufferEXT", NULL }; static const char *glUnmapBufferNames[] = { "glUnmapBuffer", "glUnmapBufferARB", "glUnmapBufferEXT", NULL }; gl_proc get_null_address_proc (const GLubyte *name) { return NULL; } gl_proc S9xOpenGLDisplayDriver::get_aliased_extension (const char **name) { gl_proc ext_proc = NULL; for (int i = 0; name[i]; i++) { ext_proc = glGetProcAddress ((GLubyte *) name[i]); if (ext_proc) break; } return ext_proc; } S9xOpenGLDisplayDriver::S9xOpenGLDisplayDriver (Snes9xWindow *window, Snes9xConfig *config) { void *dl_handle = NULL; this->window = window; this->config = config; this->drawing_area = GTK_WIDGET (window->drawing_area); dl_handle = dlopen (NULL, RTLD_LAZY); if (dl_handle) { dlerror (); #ifdef __GNUC__ __extension__ #endif getProcAddressProc functor = reinterpret_cast (dlsym (dl_handle, "glXGetProcAddress")); glGetProcAddress = functor; if (dlerror () != NULL) { #ifdef __GNUC__ __extension__ #endif getProcAddressProc functor = reinterpret_cast (dlsym (dl_handle, "glXGetProcAddressARB")); glGetProcAddress = functor; if (dlerror () != NULL) glGetProcAddress = get_null_address_proc; } /* ok to close the handle, since didn't really open anything */ dlclose (dl_handle); } else { glGetProcAddress = get_null_address_proc; } return; } void S9xOpenGLDisplayDriver::update (int width, int height) { uint8 *final_buffer = NULL; int final_pitch; void *pboMemory = NULL; int x, y, w, h; if (width <= 0) { gdk_window_hide (gdk_window); return; } GtkAllocation allocation; gtk_widget_get_allocation (drawing_area, &allocation); if (output_window_width != allocation.width || output_window_height != allocation.height) { resize_window (allocation.width, allocation.height); } GLint filter = config->bilinear_filter ? GL_LINEAR : GL_NEAREST; glTexParameteri (tex_target, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri (tex_target, GL_TEXTURE_MIN_FILTER, filter); GLint clamp = (using_shaders || !dyn_resizing) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE; glTexParameteri (tex_target, GL_TEXTURE_WRAP_S, clamp); glTexParameteri (tex_target, GL_TEXTURE_WRAP_T, clamp); glClear (GL_COLOR_BUFFER_BIT); glEnable (tex_target); if (config->scale_method > 0) { uint8 *src_buffer = (uint8 *) padded_buffer[0]; int src_pitch = image_width * image_bpp; uint8 *dst_buffer; int dst_pitch; dst_buffer = (uint8 *) padded_buffer[1]; dst_pitch = scaled_max_width * image_bpp; final_buffer = (uint8 *) padded_buffer[1]; final_pitch = scaled_max_width * image_bpp; S9xFilter (src_buffer, src_pitch, dst_buffer, dst_pitch, width, height); } else { final_buffer = (uint8 *) padded_buffer[0]; final_pitch = image_width * image_bpp; } x = width; y = height; w = allocation.width; h = allocation.height; S9xApplyAspect (x, y, w, h); glViewport (x, allocation.height - y - h, w, h); window->set_mouseable_area (x, y, w, h); update_texture_size (width, height); if (using_pbos) { if (config->pbo_format == PBO_FMT_16) { glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo); glBufferData (GL_PIXEL_UNPACK_BUFFER, width * height * 2, NULL, GL_STREAM_DRAW); pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); for (int y = 0; y < height; y++) { memcpy ((uint8 *) pboMemory + (width * y * 2), final_buffer + (y * final_pitch), width * image_bpp); } glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); glPixelStorei (GL_UNPACK_ROW_LENGTH, width); glTexSubImage2D (tex_target, 0, 0, 0, width, height, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, BUFFER_OFFSET (0)); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); } else if (config->pbo_format == PBO_FMT_24) { /* Complement width to next multiple of 4 to force line size to * be a multiple of 4 bytes. Otherwise, packing fails. */ int width_mul_4 = width + ((4 - (width % 4)) % 4); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo); glBufferData (GL_PIXEL_UNPACK_BUFFER, width_mul_4 * height * 3, NULL, GL_STREAM_DRAW); pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); /* Pixel swizzling in software */ S9xSetEndianess (ENDIAN_MSB); S9xConvert (final_buffer, pboMemory, final_pitch, width_mul_4 * 3, width, height, 24); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); glPixelStorei (GL_UNPACK_ROW_LENGTH, width_mul_4); glTexSubImage2D (tex_target, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, BUFFER_OFFSET (0)); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); } else /* PBO_FMT_32 */ { glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo); glBufferData (GL_PIXEL_UNPACK_BUFFER, width * height * 4, NULL, GL_STREAM_DRAW); pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); /* Pixel swizzling in software */ #ifdef __BIG_ENDIAN__ S9xSetEndianess (ENDIAN_MSB); #else S9xSetEndianess (ENDIAN_LSB); #endif S9xConvert (final_buffer, pboMemory, final_pitch, width * 4, width, height, 32); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); glPixelStorei (GL_UNPACK_ROW_LENGTH, width); glTexSubImage2D (tex_target, 0, 0, 0, width, height, GL_BGRA, PBO_BGRA_NATIVE_ORDER, BUFFER_OFFSET (0)); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); } } else { glPixelStorei (GL_UNPACK_ROW_LENGTH, final_pitch / image_bpp); glTexSubImage2D (tex_target, 0, 0, 0, width, height, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, final_buffer); } if (tex_target == GL_TEXTURE_2D) { texcoords[1] = (float) (height) / texture_height; texcoords[2] = (float) (width) / texture_width; texcoords[3] = texcoords[1]; texcoords[4] = texcoords[2]; } else if (tex_target == GL_TEXTURE_RECTANGLE) { texcoords[1] = (float) (height); texcoords[2] = (float) (width); texcoords[3] = texcoords[1]; texcoords[4] = texcoords[2]; } if (using_shaders) { GLint location; float inputSize[2]; float outputSize[2]; float textureSize[2]; inputSize[0] = width; inputSize[1] = height; location = glGetUniformLocation (program, "rubyInputSize"); glUniform2fv (location, 1, inputSize); outputSize[0] = w; outputSize[1] = h; location = glGetUniformLocation (program, "rubyOutputSize"); glUniform2fv (location, 1, outputSize); textureSize[0] = texture_width; textureSize[1] = texture_height; location = glGetUniformLocation (program, "rubyTextureSize"); glUniform2fv (location, 1, textureSize); } glDrawArrays (GL_QUADS, 0, 4); gl_swap (); return; } void S9xOpenGLDisplayDriver::clear_buffers (void) { memset (buffer[0], 0, image_padded_size); memset (buffer[1], 0, scaled_padded_size); glPixelStorei (GL_UNPACK_ROW_LENGTH, scaled_max_width); glTexSubImage2D (tex_target, 0, 0, 0, scaled_max_width, scaled_max_height, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, buffer[1]); return; } void S9xOpenGLDisplayDriver::update_texture_size (int width, int height) { if (width != texture_width || height != texture_height) { if (dyn_resizing) { glBindTexture (tex_target, texmap); if (using_pbos) { glTexImage2D (tex_target, 0, config->pbo_format == PBO_FMT_16 ? GL_RGB5_A1 : 4, width, height, 0, PBO_GET_FORMAT (config->pbo_format), PBO_GET_PACKING (config->pbo_format), NULL); } else { glTexImage2D (tex_target, 0, GL_RGB5_A1, width, height, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL); } texture_width = width; texture_height = height; } } return; } int S9xOpenGLDisplayDriver::load_pixel_buffer_functions (void) { const char *extensions = (const char *) glGetString (GL_EXTENSIONS); if (!extensions) return 0; if (strstr (extensions, "pixel_buffer_object")) { glGenBuffers = (glGenBuffersProc) get_aliased_extension (glGenBuffersNames); glDeleteBuffers = (glDeleteBuffersProc) get_aliased_extension (glDeleteBuffersNames); glBindBuffer = (glBindBufferProc) get_aliased_extension (glBindBufferNames); glBufferData = (glBufferDataProc) get_aliased_extension (glBufferDataNames); glBufferSubData = (glBufferSubDataProc) get_aliased_extension (glBufferSubDataNames); glMapBuffer = (glMapBufferProc) get_aliased_extension (glMapBufferNames); glUnmapBuffer = (glUnmapBufferProc) get_aliased_extension (glUnmapBufferNames); if (glGenBuffers && glBindBuffer && glBufferData && glBufferSubData && glMapBuffer && glUnmapBuffer && glDeleteBuffers) { return 1; } } return 0; } int S9xOpenGLDisplayDriver::load_shader_functions (void) { const char *extensions = (const char *) glGetString (GL_EXTENSIONS); if (!extensions) return 0; if (strstr (extensions, "fragment_program")) { glCreateProgram = (glCreateProgramProc) glGetProcAddress ((GLubyte *) "glCreateProgram"); glCreateShader = (glCreateShaderProc) glGetProcAddress ((GLubyte *) "glCreateShader"); glCompileShader = (glCompileShaderProc) glGetProcAddress ((GLubyte *) "glCompileShader"); glDeleteShader = (glDeleteShaderProc) glGetProcAddress ((GLubyte *) "glDeleteShader"); glDeleteProgram = (glDeleteProgramProc) glGetProcAddress ((GLubyte *) "glDeleteProgram"); glAttachShader = (glAttachShaderProc) glGetProcAddress ((GLubyte *) "glAttachShader"); glDetachShader = (glDetachShaderProc) glGetProcAddress ((GLubyte *) "glDetachShader"); glLinkProgram = (glLinkProgramProc) glGetProcAddress ((GLubyte *) "glLinkProgram"); glUseProgram = (glUseProgramProc) glGetProcAddress ((GLubyte *) "glUseProgram"); glShaderSource = (glShaderSourceProc) glGetProcAddress ((GLubyte *) "glShaderSource"); glGetUniformLocation = (glGetUniformLocationProc) glGetProcAddress ((GLubyte *) "glGetUniformLocation"); glUniform2fv = (glUniform2fvProc) glGetProcAddress ((GLubyte *) "glUniform2fv"); if (glCreateProgram && glCreateShader && glCompileShader && glDeleteShader && glDeleteProgram && glAttachShader && glDetachShader && glLinkProgram && glUseProgram && glShaderSource && glGetUniformLocation && glUniform2fv) { return 1; } } return 0; } int S9xOpenGLDisplayDriver::load_shaders (const char *shader_file) { xmlDoc *xml_doc = NULL; xmlNodePtr node = NULL; char *fragment = NULL, *vertex = NULL; if (!load_shader_functions ()) { fprintf (stderr, _("Cannot load GLSL shader functions.\n")); return 0; } xml_doc = xmlReadFile (shader_file, NULL, 0); if (!xml_doc) { fprintf (stderr, _("Cannot read shader file.\n")); return 0; } node = xmlDocGetRootElement (xml_doc); if (xmlStrcasecmp (node->name, BAD_CAST "shader")) { fprintf (stderr, _("File %s is not a shader file.\n"), shader_file); xmlFreeDoc (xml_doc); return 0; } for (xmlNodePtr i = node->children; i; i = i->next) { if (!xmlStrcasecmp (i->name, BAD_CAST "vertex")) { if (i->children) vertex = (char *) i->children->content; } if (!xmlStrcasecmp (i->name, BAD_CAST "fragment")) { if (i->children) fragment = (char *) i->children->content; } } if (!vertex && !fragment) { fprintf (stderr, _("Shader lacks any programs.\n")); xmlFreeDoc (xml_doc); return 0; } program = glCreateProgram (); if (vertex) { vertex_shader = glCreateShader (GL_VERTEX_SHADER); glShaderSource (vertex_shader, 1, (const GLchar **) &vertex, NULL); glCompileShader (vertex_shader); glAttachShader (program, vertex_shader); } if (fragment) { fragment_shader = glCreateShader (GL_FRAGMENT_SHADER); glShaderSource (fragment_shader, 1, (const GLchar **) &fragment, NULL); glCompileShader (fragment_shader); glAttachShader (program, fragment_shader); } glLinkProgram (program); glUseProgram (program); xmlFreeDoc (xml_doc); return 1; } int S9xOpenGLDisplayDriver::opengl_defaults (void) { using_pbos = 0; if (config->use_pbos) { if (!load_pixel_buffer_functions ()) { fprintf (stderr, _("pixel_buffer_object extension not supported.\n")); config->use_pbos = 0; } else { using_pbos = 1; } } using_shaders = 0; if (config->use_shaders) { if (!load_shaders (config->fragment_shader)) { config->use_shaders = 0; } else { using_shaders = 1; } } tex_target = GL_TEXTURE_2D; texture_width = 1024; texture_height = 1024; dyn_resizing = FALSE; const char *extensions = (const char *) glGetString (GL_EXTENSIONS); if (extensions && config->npot_textures) { if (!using_shaders && strstr (extensions, "_texture_rectangle")) { tex_target = GL_TEXTURE_RECTANGLE; texture_width = scaled_max_width; texture_height = scaled_max_height; dyn_resizing = TRUE; } else if (strstr (extensions, "GL_ARB_texture_non_power_of_two")) { dyn_resizing = TRUE; } } glEnable (GL_VERTEX_ARRAY); glEnable (GL_TEXTURE_COORD_ARRAY); vertices[0] = 0.0f; vertices[1] = 0.0f; vertices[2] = 1.0f; vertices[3] = 0.0f; vertices[4] = 1.0f; vertices[5] = 1.0f; vertices[6] = 0.0f; vertices[7] = 1.0f; glVertexPointer (2, GL_FLOAT, 0, vertices); texcoords[0] = 0.0f; texcoords[5] = 0.0f; texcoords[6] = 0.0f; texcoords[7] = 0.0f; glTexCoordPointer (2, GL_FLOAT, 0, texcoords); if (config->use_pbos) { glGenBuffers (1, &pbo); glGenTextures (1, &texmap); glBindTexture (tex_target, texmap); glTexImage2D (tex_target, 0, config->pbo_format == PBO_FMT_16 ? GL_RGB5_A1 : 4, texture_width, texture_height, 0, PBO_GET_FORMAT (config->pbo_format), PBO_GET_PACKING (config->pbo_format), NULL); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo); glBufferData (GL_PIXEL_UNPACK_BUFFER, texture_width * texture_height * 3, NULL, GL_STREAM_DRAW); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); } else { glGenTextures (1, &texmap); glBindTexture (tex_target, texmap); glTexImage2D (tex_target, 0, GL_RGB5_A1, texture_width, texture_height, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL); } glEnable (GL_DITHER); glDisable (GL_POLYGON_SMOOTH); glShadeModel (GL_FLAT); glPolygonMode (GL_FRONT, GL_FILL); glEnable (GL_CULL_FACE); glCullFace (GL_BACK); glClearColor (0.0, 0.0, 0.0, 0.0); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glDisable (GL_BLEND); glDisable (GL_DEPTH_TEST); glDisable (GL_TEXTURE_2D); glDisable (GL_TEXTURE_RECTANGLE); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0.0, 1.0, 0.0, 1.0, -1, 1); return 1; } void S9xOpenGLDisplayDriver::refresh (int width, int height) { if (!config->rom_loaded) { gdk_window_hide (gdk_window); } return; } void S9xOpenGLDisplayDriver::resize_window (int width, int height) { g_object_unref (gdk_window); XDestroyWindow (display, xwindow); create_window (width, height); glXMakeCurrent (display, xwindow, glx_context); return; } void S9xOpenGLDisplayDriver::create_window (int width, int height) { XSetWindowAttributes window_attr; window_attr.colormap = xcolormap; window_attr.border_pixel = 0; window_attr.event_mask = StructureNotifyMask | ExposureMask; window_attr.background_pixmap = None; xwindow = XCreateWindow (display, GDK_COMPAT_WINDOW_XID (gtk_widget_get_window (drawing_area)), 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWColormap | CWBorderPixel | CWBackPixmap | CWEventMask, &window_attr); XSync (display, False); output_window_width = width; output_window_height = height; XMapWindow (display, xwindow); XSync (display, False); #if USE_GTK3 gdk_window = gdk_x11_window_foreign_new_for_display (gtk_widget_get_display (drawing_area), xwindow); #else gdk_window = gdk_window_foreign_new (xwindow); #endif XSync (display, False); gdk_window_set_user_data (gdk_window, drawing_area); } int S9xOpenGLDisplayDriver::init_glx (void) { int glx_attribs[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ()); vi = glXChooseVisual (display, DefaultScreen (display), glx_attribs); if (!vi) { fprintf (stderr, _("Couldn't find an adequate OpenGL visual.\n")); return 0; } xcolormap = XCreateColormap (display, GDK_COMPAT_WINDOW_XID (gtk_widget_get_window (drawing_area)), vi->visual, AllocNone); create_window (1, 1); gdk_window_hide (gdk_window); glx_context = glXCreateContext (display, vi, 0, 1); if (!glx_context) { XFreeColormap (display, xcolormap); g_object_unref (gdk_window); XDestroyWindow (display, xwindow); fprintf (stderr, _("Couldn't create an OpenGL context.\n")); return 0; } if (!glXMakeCurrent (display, xwindow, glx_context)) { XFreeColormap (display, xcolormap); g_object_unref (gdk_window); XDestroyWindow (display, xwindow); glXDestroyContext (display, glx_context); fprintf (stderr, "glXMakeCurrent failed.\n"); return 0; } return 1; } int S9xOpenGLDisplayDriver::init (void) { int padding; initialized = 0; if (!init_glx ()) { return -1; } if (!opengl_defaults ()) { return -1; } /* Create two system buffers to avoid DMA contention */ buffer[0] = malloc (image_padded_size); buffer[1] = malloc (scaled_padded_size); clear_buffers (); padding = (image_padded_size - image_size) / 2; padded_buffer[0] = (void *) (((uint8 *) buffer[0]) + padding); padding = (scaled_padded_size - scaled_size) / 2; padded_buffer[1] = (void *) (((uint8 *) buffer[1]) + padding); GFX.Screen = (uint16 *) padded_buffer[0]; GFX.Pitch = image_width * image_bpp; swap_control (config->sync_to_vblank); initialized = 1; return 0; } void S9xOpenGLDisplayDriver::swap_control (int enable) { static glSwapIntervalProc glSwapInterval = NULL; static glXSwapIntervalEXTProc glXSwapIntervalEXT = NULL; static int queried = FALSE; const char *ext_str; enable = enable ? 1 : 0; if (!queried) { ext_str = glXQueryExtensionsString (display, DefaultScreen (display)); /* We try to set this with both extensions since some cards pretend * to support both, but ignore one. */ if (strstr (ext_str, "GLX_MESA_swap_control")) { glSwapInterval = (glSwapIntervalProc) glGetProcAddress ((GLubyte *) "glXSwapIntervalMESA"); } if (strstr (ext_str, "GLX_SGI_swap_control")) { glSwapInterval = (glSwapIntervalProc) glGetProcAddress ((GLubyte *) "glXSwapIntervalSGI"); } if (strstr (ext_str, "GLX_EXT_swap_control")) { glXSwapIntervalEXT = (glXSwapIntervalEXTProc) glGetProcAddress ((GLubyte *) "glXSwapIntervalEXT"); } queried = TRUE; } if (glXSwapIntervalEXT) { if (glSwapInterval) glSwapInterval (0); glXSwapIntervalEXT (display, xwindow, enable); } else if (glSwapInterval) { glSwapInterval (enable); } return; } uint16 * S9xOpenGLDisplayDriver::get_next_buffer (void) { return (uint16 *) padded_buffer[0]; } void S9xOpenGLDisplayDriver::push_buffer (uint16 *src) { memmove (padded_buffer[0], src, image_size); update (window->last_width, window->last_height); return; } uint16 * S9xOpenGLDisplayDriver::get_current_buffer (void) { return (uint16 *) padded_buffer[0]; } void S9xOpenGLDisplayDriver::gl_swap (void) { glXSwapBuffers (display, xwindow); if (config->sync_every_frame) { usleep (0); glXWaitX (); glFinish (); } return; } void S9xOpenGLDisplayDriver::deinit (void) { if (!initialized) return; if (using_shaders) { glUseProgram (0); glDetachShader (program, vertex_shader); glDetachShader (program, fragment_shader); glDeleteShader (vertex_shader); glDeleteShader (fragment_shader); glDeleteProgram (program); using_shaders = 0; } GFX.Screen = NULL; padded_buffer[0] = NULL; padded_buffer[1] = NULL; free (buffer[0]); free (buffer[1]); if (using_pbos) { glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); glDeleteBuffers (1, &pbo); } glDeleteTextures (1, &texmap); glXDestroyContext (display, glx_context); XFree (vi); XFreeColormap (display, xcolormap); g_object_unref (gdk_window); XDestroyWindow (display, xwindow); return; } void S9xOpenGLDisplayDriver::reconfigure (int width, int height) { return; } int S9xOpenGLDisplayDriver::query_availability (void) { int errorBase, eventBase; Display *display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ()); if (glXQueryExtension (display, &errorBase, &eventBase) == False) { if (gui_config->hw_accel == HWA_OPENGL) gui_config->hw_accel = HWA_NONE; return 0; } return 1; }