#ifndef __SNES_HPP #define __SNES_HPP #include "../../../snes9x.h" #define SNES9X #if defined(__GNUC__) #define inline inline #define alwaysinline inline __attribute__((always_inline)) #elif defined(_MSC_VER) #define inline inline #define alwaysinline inline __forceinline #else #define inline inline #define alwaysinline inline #endif #define debugvirtual namespace SNES { struct Processor { unsigned frequency; int32 clock; }; #include "../smp/smp.hpp" #include "../dsp/sdsp.hpp" class CPU { public: enum { Threaded = false }; int frequency; uint8 registers[4]; inline void reset () { registers[0] = registers[1] = registers[2] = registers[3] = 0; } alwaysinline void port_write (uint8 port, uint8 data) { registers[port & 3] = data; } alwaysinline uint8 port_read (uint8 port) { return registers[port & 3]; } }; extern CPU cpu; } /* namespace SNES */ #endif