/* Configure library by modifying this file */ #ifndef SNES_NTSC_CONFIG_H #define SNES_NTSC_CONFIG_H /* Format of source pixels */ /* #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 #define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 */ #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB15 /* The following affect the built-in blitter only; a custom blitter can handle things however it wants. */ /* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */ #define SNES_NTSC_OUT_DEPTH 15 /* Type of input pixel values */ #define SNES_NTSC_IN_T unsigned short /* Each raw pixel input value is passed through this. You might want to mask the pixel index if you use the high bits as flags, etc. */ #define SNES_NTSC_ADJ_IN( in ) in /* For each pixel, this is the basic operation: output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) */ #endif