/*********************************************************************************** Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), Kris Bleakley (codeviolation@hotmail.com) (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), Nach (n-a-c-h@users.sourceforge.net), (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) (c) Copyright 2006 - 2007 nitsuja (c) Copyright 2009 - 2011 BearOso, OV2 BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), Nach, zsKnight (zsknight@zsnes.com) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive (andreasnaive@gmail.com), Gary Henderson, Ivar (ivar@snes9x.com), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti (neviksti@hotmail.com) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com), Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code used in 1.39-1.51 (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force SPC7110 and RTC C++ emulator code used in 1.52+ (c) Copyright 2009 byuu, neviksti S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001 - 2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound emulator code used in 1.5-1.51 (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' Sound emulator code used in 1.52+ (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x, HQ3x, HQ4x filters (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) NTSC filter (c) Copyright 2006 - 2007 Shay Green GTK+ GUI code (c) Copyright 2004 - 2011 BearOso Win32 GUI code (c) Copyright 2003 - 2006 blip, funkyass, Matthew Kendora, Nach, nitsuja (c) Copyright 2009 - 2011 OV2 Mac OS GUI code (c) Copyright 1998 - 2001 John Stiles (c) Copyright 2001 - 2011 zones Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com/ Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. ***********************************************************************************/ #ifndef _MOVIE_H_ #define _MOVIE_H_ #define MOVIE_OPT_FROM_SNAPSHOT 0 #define MOVIE_OPT_FROM_RESET (1 << 0) #define MOVIE_OPT_PAL (1 << 1) #define MOVIE_OPT_NOSAVEDATA (1 << 2) #define MOVIE_SYNC_DATA_EXISTS 0x01 #define MOVIE_SYNC_OBSOLETE 0x02 #define MOVIE_SYNC_LEFTRIGHT 0x04 #define MOVIE_SYNC_VOLUMEENVX 0x08 #define MOVIE_SYNC_FAKEMUTE 0x10 #define MOVIE_SYNC_SYNCSOUND 0x20 #define MOVIE_SYNC_HASROMINFO 0x40 #define MOVIE_SYNC_NOCPUSHUTDOWN 0x80 #define MOVIE_MAX_METADATA 512 #define CONTROLLER_DATA_SIZE 2 #define MOUSE_DATA_SIZE 5 #define SCOPE_DATA_SIZE 6 #define JUSTIFIER_DATA_SIZE 11 struct MovieInfo { time_t TimeCreated; uint32 Version; uint32 LengthFrames; uint32 LengthSamples; uint32 RerecordCount; uint8 Opts; uint8 ControllersMask; uint8 SyncFlags; bool8 ReadOnly; uint8 PortType[2]; wchar_t Metadata[MOVIE_MAX_METADATA]; uint32 ROMCRC32; char ROMName[23]; }; // methods used by the user-interface code int S9xMovieOpen (const char *, bool8); int S9xMovieCreate (const char *, uint8, uint8, const wchar_t *, int); int S9xMovieGetInfo (const char *, struct MovieInfo *); void S9xMovieStop (bool8); void S9xMovieToggleRecState (void); void S9xMovieToggleFrameDisplay (void); const char * S9xChooseMovieFilename (bool8); // methods used by the emulation void S9xMovieInit (void); void S9xMovieShutdown (void); void S9xMovieUpdate (bool a = true); void S9xMovieUpdateOnReset (void); void S9xUpdateFrameCounter (int o = 0); void S9xMovieFreeze (uint8 **, uint32 *); int S9xMovieUnfreeze (uint8 *, uint32); // accessor functions bool8 S9xMovieActive (void); bool8 S9xMoviePlaying (void); bool8 S9xMovieRecording (void); bool8 S9xMovieReadOnly (void); uint8 S9xMovieControllers (void); uint32 S9xMovieGetId (void); uint32 S9xMovieGetLength (void); uint32 S9xMovieGetFrameCounter (void); uint16 MovieGetJoypad (int); void MovieSetJoypad (int, uint16); bool MovieGetMouse (int, uint8 d[MOUSE_DATA_SIZE]); void MovieSetMouse (int, uint8 d[MOUSE_DATA_SIZE], bool); bool MovieGetScope (int, uint8 d[SCOPE_DATA_SIZE]); void MovieSetScope (int, uint8 d[SCOPE_DATA_SIZE]); bool MovieGetJustifier (int, uint8 d[JUSTIFIER_DATA_SIZE]); void MovieSetJustifier (int, uint8 d[JUSTIFIER_DATA_SIZE]); #endif