/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef __GTK_CONFIG_H #define __GTK_CONFIG_H #include #include #include #include "gtk_control.h" #include "filter/snes_ntsc.h" enum { HWA_NONE = 0, HWA_OPENGL = 1, HWA_XV = 2 }; enum { HIRES_MERGE = 0, HIRES_NORMAL = 1, HIRES_SCALE = 2 }; enum { ESC_TOGGLE_MENUBAR = 0, ESC_EXIT_FULLSCREEN = 1, ESC_EXIT_SNES9X = 2 }; enum { THROTTLE_TIMER = 0, THROTTLE_TIMER_FRAMESKIP = 1, THROTTLE_SOUND_SYNC = 2, THROTTLE_NONE = 3 }; enum { SPLASH_IMAGE_BLACK = 0, SPLASH_IMAGE_SMTPE = 1, SPLASH_IMAGE_PATTERN = 2, SPLASH_IMAGE_BLUE = 3, SPLASH_IMAGE_COMBO = 4 }; class Snes9xConfig { public: Snes9xConfig (); int load_config_file (); int save_config_file (); int load_defaults (); void rebind_keys (); void flush_joysticks (); void set_joystick_mode (int mode); void joystick_register_centers (); /* Screen options */ bool full_screen_on_open; bool change_display_resolution; bool fullscreen; bool ui_visible; int default_esc_behavior; bool prevent_screensaver; int xrr_index; bool scale_to_fit; bool maintain_aspect_ratio; int aspect_ratio; int scale_method; bool overscan; bool multithreading; int hires_effect; bool force_inverted_byte_order; int splash_image; snes_ntsc_setup_t ntsc_setup; int ntsc_format; float ntsc_hue; float ntsc_saturation; float ntsc_contrast; float ntsc_brightness; float ntsc_sharpness; float ntsc_artifacts; float ntsc_gamma; float ntsc_resolution; float ntsc_fringing; float ntsc_bleed; float ntsc_merge_fields; int ntsc_scanline_intensity; int scanline_filter_intensity; int hw_accel; bool allow_opengl; bool allow_xv; bool allow_xrandr; /* Data options */ int save_sram_after_secs; std::string sram_directory; std::string savestate_directory; std::string cheat_directory; std::string patch_directory; std::string export_directory; std::string last_directory; std::string last_shader_directory; /* Controls */ JoypadBinding pad[NUM_JOYPADS]; Binding shortcut[NUM_EMU_LINKS]; /* Netplay */ bool netplay_is_server; bool netplay_sync_reset; bool netplay_send_rom; int netplay_default_port; int netplay_max_frame_loss; std::string netplay_last_rom; std::string netplay_last_host; int netplay_last_port; bool netplay_activated; bool netplay_server_up; /* Operational */ int sound_driver; bool mute_sound; bool mute_sound_turbo; int sound_buffer_size; int sound_playback_rate; bool auto_input_rate; int sound_input_rate; bool rom_loaded; int window_width, window_height; int preferences_width, preferences_height; int shader_parameters_width, shader_parameters_height; int current_display_tab; bool pause_emulation_on_switch; int num_threads; bool screensaver_needs_reset; bool modal_dialogs; bool enable_icons; bool pointer_is_visible; gint64 pointer_timestamp; unsigned int rewind_granularity; unsigned int rewind_buffer_size; int current_save_slot; XRRScreenResources *xrr_screen_resources; XRRCrtcInfo *xrr_crtc_info; #ifdef USE_OPENGL bool sync_to_vblank; bool use_pbos; int pbo_format; bool npot_textures; bool use_shaders; std::string shader_filename; bool use_glfinish; bool use_sync_control; #endif JoyDevice **joystick; int joystick_threshold; }; std::string get_config_dir (); std::string get_config_file_name (); #endif /* __GTK_CONFIG_H */