/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ /*********************************************************************************** SNES9X for Mac OS (c) Copyright John Stiles Snes9x for Mac OS X (c) Copyright 2001 - 2011 zones (c) Copyright 2002 - 2005 107 (c) Copyright 2002 PB1400c (c) Copyright 2004 Alexander and Sander (c) Copyright 2004 - 2005 Steven Seeger (c) Copyright 2005 Ryan Vogt (c) Copyright 2019 Michael Donald Buckley ***********************************************************************************/ #import #include "snes9x.h" #include "memmap.h" #include "apu.h" #include "display.h" #include "blit.h" #include #include "mac-prefix.h" #include "mac-cheatfinder.h" #include "mac-os.h" #include "mac-screenshot.h" #include "mac-render.h" static void S9xInitMetal (void); static void S9xDeinitMetal(void); static void S9xPutImageMetal (int, int, uint16 *); static int whichBuf = 0; static int textureNum = 0; static int prevBlitWidth, prevBlitHeight; static int imageWidth[2], imageHeight[2]; static int nx = 2; typedef struct { vector_float2 position; vector_float2 textureCoordinate; } MetalVertex; @interface MetalLayerDelegate: NSObject @end @implementation MetalLayerDelegate - (BOOL)layer:(CALayer *)layer shouldInheritContentsScale:(CGFloat)newScale fromWindow:(NSWindow *)window { return YES; } @end CAMetalLayer *metalLayer = nil; MetalLayerDelegate *layerDelegate = nil; id metalDevice = nil; id metalTexture = nil; id metalCommandQueue = nil; id metalPipelineState = nil; void InitGraphics (void) { if (!S9xBlitFilterInit() | !S9xBlit2xSaIFilterInit() | !S9xBlitHQ2xFilterInit() | !S9xBlitNTSCFilterInit()) QuitWithFatalError(@"render 02"); switch (videoMode) { default: case VIDEOMODE_NTSC_C: case VIDEOMODE_NTSC_TV_C: S9xBlitNTSCFilterSet(&snes_ntsc_composite); break; case VIDEOMODE_NTSC_S: case VIDEOMODE_NTSC_TV_S: S9xBlitNTSCFilterSet(&snes_ntsc_svideo); break; case VIDEOMODE_NTSC_R: case VIDEOMODE_NTSC_TV_R: S9xBlitNTSCFilterSet(&snes_ntsc_rgb); break; case VIDEOMODE_NTSC_M: case VIDEOMODE_NTSC_TV_M: S9xBlitNTSCFilterSet(&snes_ntsc_monochrome); break; } } void DeinitGraphics (void) { S9xBlitNTSCFilterDeinit(); S9xBlitHQ2xFilterDeinit(); S9xBlit2xSaIFilterDeinit(); S9xBlitFilterDeinit(); } void DrawFreezeDefrostScreen (uint8 *draw) { const int w = SNES_WIDTH << 1, h = SNES_HEIGHT << 1; S9xPutImageMetal(w, h, (uint16 *)draw); } static void S9xInitMetal (void) { glScreenW = glScreenBounds.size.width; glScreenH = glScreenBounds.size.height; metalLayer = (CAMetalLayer *)s9xView.layer; layerDelegate = [MetalLayerDelegate new]; metalLayer.delegate = layerDelegate; metalDevice = s9xView.device; metalCommandQueue = [metalDevice newCommandQueue]; NSError *error = nil; id defaultLibrary = [metalDevice newDefaultLibraryWithBundle:[NSBundle bundleForClass:[S9xEngine class]] error:&error]; MTLRenderPipelineDescriptor *pipelineDescriptor = [MTLRenderPipelineDescriptor new]; pipelineDescriptor.label = @"Snes9x Pipeline"; pipelineDescriptor.vertexFunction = [defaultLibrary newFunctionWithName:@"vertexShader"]; pipelineDescriptor.colorAttachments[0].pixelFormat = s9xView.colorPixelFormat; pipelineDescriptor.fragmentFunction = [defaultLibrary newFunctionWithName:@"fragmentShader"]; metalPipelineState = [metalDevice newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error]; if (metalPipelineState == nil) { NSLog(@"%@",error); } } static void S9xDeinitMetal (void) { metalCommandQueue = nil; metalDevice = nil; metalTexture = nil; metalLayer = nil; } void GetGameDisplay (int *w, int *h) { if (w != NULL && h != NULL) { *w = s9xView.frame.size.width; *h = s9xView.frame.size.height; } } void S9xInitDisplay (int argc, char **argv) { glScreenBounds = s9xView.frame; unlimitedCursor = CGPointMake(0.0f, 0.0f); imageWidth[0] = imageHeight[0] = 0; imageWidth[1] = imageHeight[1] = 0; prevBlitWidth = prevBlitHeight = 0; whichBuf = 0; textureNum = 0; switch (videoMode) { case VIDEOMODE_HQ4X: nx = 4; break; case VIDEOMODE_HQ3X: nx = 3; break; case VIDEOMODE_NTSC_C: case VIDEOMODE_NTSC_S: case VIDEOMODE_NTSC_R: case VIDEOMODE_NTSC_M: nx = -1; break; case VIDEOMODE_NTSC_TV_C: case VIDEOMODE_NTSC_TV_S: case VIDEOMODE_NTSC_TV_R: case VIDEOMODE_NTSC_TV_M: nx = -2; break; default: nx = 2; break; } S9xInitMetal(); S9xSetSoundMute(false); lastFrame = GetMicroseconds(); } void S9xDeinitDisplay (void) { S9xSetSoundMute(true); S9xDeinitMetal(); } bool8 S9xInitUpdate (void) { return (true); } bool8 S9xDeinitUpdate (int width, int height) { S9xPutImage(width, height); return true; } bool8 S9xContinueUpdate (int width, int height) { return (true); } void S9xPutImage (int width, int height) { if (cfIsWatching) CheatFinderDrawWatchAddr(); if (Settings.DisplayFrameRate) { static int drawnFrames[60] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; static int tableIndex = 0; int frameCalc = 0; drawnFrames[tableIndex] = skipFrames; if (Settings.TurboMode) { drawnFrames[tableIndex] = (drawnFrames[tableIndex] + (macFastForwardRate / 2)) / macFastForwardRate; if (drawnFrames[tableIndex] == 0) drawnFrames[tableIndex] = 1; } tableIndex = (tableIndex + 1) % 60; for (int i = 0; i < 60; i++) frameCalc += drawnFrames[i]; // avoid dividing by 0 if (frameCalc == 0) frameCalc = 1; IPPU.DisplayedRenderedFrameCount = (Memory.ROMFramesPerSecond * 60) / frameCalc; } S9xPutImageMetal(width, height, GFX.Screen); } static void S9xPutImageMetal (int width, int height, uint16 *buffer16) { static uint8 *buffer = nil; static int buffer_size = 0; if (buffer_size != width * height * 4) { buffer = (uint8 *)realloc(buffer, width * height * 4); buffer_size = width * height * 4; } for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { uint16 pixel = buffer16[y * GFX.RealPPL + x]; unsigned int red = (pixel & FIRST_COLOR_MASK_RGB555) >> 10; unsigned int green = (pixel & SECOND_COLOR_MASK_RGB555) >> 5; unsigned int blue = (pixel & THIRD_COLOR_MASK_RGB555); red = ( red * 527 + 23 ) >> 6; green = ( green * 527 + 23 ) >> 6; blue = ( blue * 527 + 23 ) >> 6; int offset = (y * width + x) * 4; buffer[offset++] = (uint8)red; buffer[offset++] = (uint8)green; buffer[offset++] = (uint8)blue; buffer[offset] = 0xFF; } } CGSize layerSize = metalLayer.bounds.size; MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor new]; textureDescriptor.pixelFormat = MTLPixelFormatRGBA8Unorm; textureDescriptor.width = width; textureDescriptor.height = height; metalTexture = [metalDevice newTextureWithDescriptor:textureDescriptor]; [metalTexture replaceRegion:MTLRegionMake2D(0, 0, width, height) mipmapLevel:0 withBytes:buffer bytesPerRow:width * 4]; float vWidth = layerSize.width / 2.0; float vHeight = layerSize.height / 2.0; const MetalVertex verticies[] = { // Pixel positions, Texture coordinates { { vWidth, -vHeight }, { 1.f, 1.f } }, { { -vWidth, -vHeight }, { 0.f, 1.f } }, { { -vWidth, vHeight }, { 0.f, 0.f } }, { { vWidth, -vHeight }, { 1.f, 1.f } }, { { -vWidth, vHeight }, { 0.f, 0.f } }, { { vWidth, vHeight }, { 1.f, 0.f } }, }; id vertexBuffer = [metalDevice newBufferWithBytes:verticies length:sizeof(verticies) options:MTLResourceStorageModeShared]; id fragmentBuffer = [metalDevice newBufferWithBytes:&videoMode length:sizeof(videoMode) options:MTLResourceStorageModeShared]; id commandBuffer = [metalCommandQueue commandBuffer]; commandBuffer.label = @"Snes9x command buffer"; id drawable = [metalLayer nextDrawable]; MTLRenderPassDescriptor *renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor]; renderPassDescriptor.colorAttachments[0].texture = drawable.texture; renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear; renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0.0,0.0,0.0,1.0); if(renderPassDescriptor != nil) { id renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; renderEncoder.label = @"Snes9x render encoder"; vector_uint2 viewportSize = { static_cast(layerSize.width), static_cast(layerSize.height) }; CGFloat scale = metalLayer.contentsScale; [renderEncoder setViewport:(MTLViewport){0.0, 0.0, layerSize.width * scale, layerSize.height * scale, -1.0, 1.0 }]; [renderEncoder setRenderPipelineState:metalPipelineState]; [renderEncoder setVertexBuffer:vertexBuffer offset:0 atIndex:0]; [renderEncoder setVertexBytes:&viewportSize length:sizeof(viewportSize) atIndex:1]; [renderEncoder setFragmentTexture:metalTexture atIndex:0]; [renderEncoder setFragmentBuffer:fragmentBuffer offset:0 atIndex:1]; [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:6]; [renderEncoder endEncoding]; [commandBuffer presentDrawable:drawable]; } [commandBuffer commit]; } void S9xTextMode (void) { return; } void S9xGraphicsMode (void) { return; }