/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #include "gtk_sound_driver_portaudio.h" #include "gtk_s9x.h" static inline int frames_to_bytes(int frames) { return frames * 4; } static void port_audio_samples_available_callback(void *data) { ((S9xPortAudioSoundDriver *)data)->samples_available(); } S9xPortAudioSoundDriver::S9xPortAudioSoundDriver() { audio_stream = NULL; sound_buffer = NULL; sound_buffer_size = 0; } void S9xPortAudioSoundDriver::init() { PaError err; err = Pa_Initialize(); if (err != paNoError) fprintf(stderr, "Couldn't initialize PortAudio: %s\n", Pa_GetErrorText(err)); } void S9xPortAudioSoundDriver::terminate() { stop(); S9xSetSamplesAvailableCallback(NULL, NULL); Pa_Terminate(); if (sound_buffer) { free(sound_buffer); sound_buffer = NULL; } } void S9xPortAudioSoundDriver::start() { PaError err; if (audio_stream != NULL && !(gui_config->mute_sound)) { if ((Pa_IsStreamActive(audio_stream))) return; err = Pa_StartStream(audio_stream); if (err != paNoError) { fprintf(stderr, "Error: %s\n", Pa_GetErrorText(err)); } } } void S9xPortAudioSoundDriver::stop() { if (audio_stream != NULL) { Pa_StopStream(audio_stream); } } bool S9xPortAudioSoundDriver::open_device() { PaStreamParameters param; const PaDeviceInfo *device_info; const PaHostApiInfo *hostapi_info; PaError err = paNoError; if (audio_stream != NULL) { printf("Shutting down sound for reset\n"); err = Pa_CloseStream(audio_stream); if (err != paNoError) { fprintf(stderr, "Couldn't reset audio stream.\nError: %s\n", Pa_GetErrorText(err)); return true; } audio_stream = NULL; } param.channelCount = 2; param.sampleFormat = paInt16; param.hostApiSpecificStreamInfo = NULL; printf("PortAudio sound driver initializing...\n"); for (int i = 0; i < Pa_GetHostApiCount(); i++) { printf(" --> "); hostapi_info = Pa_GetHostApiInfo(i); if (!hostapi_info) { printf("Host API #%d has no info\n", i); err = paNotInitialized; continue; } device_info = Pa_GetDeviceInfo(hostapi_info->defaultOutputDevice); if (!device_info) { printf("(%s)...No device info available.\n", hostapi_info->name); err = paNotInitialized; continue; } param.device = hostapi_info->defaultOutputDevice; param.suggestedLatency = gui_config->sound_buffer_size * 0.001; printf("(%s : %s, latency %dms)...", hostapi_info->name, device_info->name, (int)(param.suggestedLatency * 1000.0)); fflush(stdout); err = Pa_OpenStream(&audio_stream, NULL, ¶m, Settings.SoundPlaybackRate, 0, paNoFlag, NULL, NULL); int frames = Pa_GetStreamWriteAvailable(audio_stream); output_buffer_size = frames_to_bytes(frames); if (err == paNoError) { printf("OK\n"); break; } else { printf("Failed (%s)\n", Pa_GetErrorText(err)); } } if (err != paNoError || Pa_GetHostApiCount() < 1) { fprintf(stderr, "Couldn't initialize sound\n"); return false; } S9xSetSamplesAvailableCallback(port_audio_samples_available_callback, this); fflush(stdout); fflush(stderr); return true; } void S9xPortAudioSoundDriver::samples_available() { int frames; int bytes; frames = Pa_GetStreamWriteAvailable(audio_stream); if (Settings.DynamicRateControl) { S9xUpdateDynamicRate(frames_to_bytes(frames), output_buffer_size); } S9xFinalizeSamples(); int snes_frames_available = S9xGetSampleCount() >> 1; if (Settings.DynamicRateControl && !Settings.SoundSync) { // Using rate control, we should always keep the emulator's sound buffers empty to // maintain an accurate measurement. if (frames < (S9xGetSampleCount() >> 1)) { S9xClearSamples(); return; } } if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute) { while (frames < snes_frames_available) { int usec_to_sleep = (snes_frames_available - frames) * 10000 / (Settings.SoundPlaybackRate / 100); usleep(usec_to_sleep > 0 ? usec_to_sleep : 0); frames = Pa_GetStreamWriteAvailable(audio_stream); } } frames = MIN(frames, snes_frames_available); bytes = frames_to_bytes(frames); if (sound_buffer_size < bytes || sound_buffer == NULL) { sound_buffer = (uint8 *)realloc(sound_buffer, bytes); sound_buffer_size = bytes; } S9xMixSamples(sound_buffer, frames << 1); Pa_WriteStream(audio_stream, sound_buffer, frames); }