#include #define DSP_CPP namespace SNES { DSP dsp; #include "SPC_DSP.cpp" void DSP::step(unsigned clocks) { clock += clocks; } void DSP::synchronize_smp() { while(clock >= 0) smp.enter(); } void DSP::enter() { spc_dsp.run(1); step(24); /* signed count = spc_dsp.sample_count(); if(count > 0) { for(unsigned n = 0; n < count; n += 2) audio.sample(samplebuffer[n + 0], samplebuffer[n + 1]); spc_dsp.set_output(samplebuffer, 8192); } */ } uint8 DSP::read(uint8 addr) { return spc_dsp.read(addr); } void DSP::write(uint8 addr, uint8 data) { spc_dsp.write(addr, data); } void DSP::power() { spc_dsp.init(smp.apuram); spc_dsp.reset(); spc_dsp.set_output(samplebuffer, 8192); } void DSP::reset() { spc_dsp.soft_reset(); spc_dsp.set_output(samplebuffer, 8192); } void DSP::channel_enable(unsigned channel, bool enable) { channel_enabled[channel & 7] = enable; unsigned mask = 0; for(unsigned i = 0; i < 8; i++) { if(channel_enabled[i] == false) mask |= 1 << i; } spc_dsp.mute_voices(mask); } DSP::DSP() { for(unsigned i = 0; i < 8; i++) channel_enabled[i] = true; } }