snes9x/vulkan/vulkan_swapchain.hpp
BearOso 008cbcd1a1 Vulkan: Simplify set_vsync. Remove relaxed fifo.
It looks like relaxed fifo tears when refresh rate doesn't
match because it always misses a refresh interval.
2024-06-13 16:17:36 -05:00

83 lines
2.2 KiB
C++

#pragma once
#include "vulkan/vulkan_hpp_wrapper.hpp"
#include <functional>
namespace Vulkan
{
class Swapchain
{
public:
Swapchain(vk::Device device,
vk::PhysicalDevice physical_device,
vk::Queue queue,
vk::SurfaceKHR surface,
vk::CommandPool command_pool);
~Swapchain();
bool create(unsigned int num_frames, int width = -1, int height = -1);
bool recreate(int width = -1, int height = -1);
bool create_resources();
bool check_and_resize(int width = -1, int height = -1);
bool begin_frame();
void begin_render_pass();
void end_render_pass();
bool wait_on_frame(int frame_num);
bool end_frame();
void end_frame_without_swap();
bool swap();
void wait_on_frames();
void set_vsync(bool on);
void on_render_pass_end(std::function<void()> function);
int get_num_frames() { return num_swapchain_images; }
vk::PresentModeKHR get_present_mode();
vk::Image get_image();
vk::Framebuffer get_framebuffer();
vk::CommandBuffer &get_cmd();
vk::Extent2D get_extents();
vk::RenderPass &get_render_pass();
private:
std::function<void()> end_render_pass_function;
void create_render_pass();
struct Frame
{
vk::UniqueFence fence;
vk::UniqueSemaphore acquire;
vk::UniqueSemaphore complete;
vk::UniqueCommandBuffer command_buffer;
};
struct ImageData
{
vk::Image image;
vk::UniqueFence fence;
vk::UniqueImageView image_view;
vk::UniqueFramebuffer framebuffer;
};
vk::UniqueSwapchainKHR swapchain_object;
vk::Extent2D extents;
vk::UniqueRenderPass render_pass;
unsigned int current_frame = 0;
unsigned int current_swapchain_image = 0;
unsigned int num_swapchain_images = 0;
bool vsync = true;
bool supports_immediate = false;
bool supports_mailbox = false;
bool supports_relaxed = false;
std::vector<Frame> frames;
std::vector<ImageData> image_data;
vk::Device device;
vk::SurfaceKHR surface;
vk::CommandPool command_pool;
vk::PhysicalDevice physical_device;
vk::Queue queue;
};
} // namespace Vulkan