b7ddb478d2
Add MSVC 2017 Project files
221 lines
12 KiB
XML
221 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\apu\apu.cpp" />
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<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp" />
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<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp" />
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<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp" />
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<ClCompile Include="..\..\..\bml.cpp" />
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<ClCompile Include="..\..\..\bsx.cpp" />
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<ClCompile Include="..\..\..\c4.cpp" />
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<ClCompile Include="..\..\..\c4emu.cpp" />
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<ClCompile Include="..\..\..\cheats.cpp" />
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<ClCompile Include="..\..\..\cheats2.cpp" />
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<ClCompile Include="..\..\..\clip.cpp" />
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<ClCompile Include="..\..\..\conffile.cpp" />
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<ClCompile Include="..\..\..\controls.cpp" />
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<ClCompile Include="..\..\..\cpu.cpp" />
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<ClCompile Include="..\..\..\cpuexec.cpp" />
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<ClCompile Include="..\..\..\cpuops.cpp" />
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<ClCompile Include="..\..\..\crosshairs.cpp" />
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<ClCompile Include="..\..\..\debug.cpp" />
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<ClCompile Include="..\..\..\dma.cpp" />
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<ClCompile Include="..\..\..\dsp.cpp" />
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<ClCompile Include="..\..\..\dsp1.cpp" />
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<ClCompile Include="..\..\..\dsp2.cpp" />
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<ClCompile Include="..\..\..\dsp3.cpp" />
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<ClCompile Include="..\..\..\dsp4.cpp" />
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<ClCompile Include="..\..\..\filter\snes_ntsc.c" />
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<ClCompile Include="..\..\..\fxdbg.cpp" />
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<ClCompile Include="..\..\..\fxemu.cpp" />
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<ClCompile Include="..\..\..\fxinst.cpp" />
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<ClCompile Include="..\..\..\gfx.cpp" />
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<ClCompile Include="..\..\..\globals.cpp" />
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<ClCompile Include="..\..\..\logger.cpp" />
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<ClCompile Include="..\..\..\memmap.cpp" />
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<ClCompile Include="..\..\..\movie.cpp" />
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<ClCompile Include="..\..\..\msu1.cpp" />
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<ClCompile Include="..\..\..\netplay.cpp" />
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<ClCompile Include="..\..\..\obc1.cpp" />
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<ClCompile Include="..\..\..\ppu.cpp" />
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<ClCompile Include="..\..\..\sa1.cpp" />
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<ClCompile Include="..\..\..\sa1cpu.cpp" />
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<ClCompile Include="..\..\..\screenshot.cpp" />
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<ClCompile Include="..\..\..\sdd1.cpp" />
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<ClCompile Include="..\..\..\sdd1emu.cpp" />
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<ClCompile Include="..\..\..\server.cpp" />
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<ClCompile Include="..\..\..\seta.cpp" />
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<ClCompile Include="..\..\..\seta010.cpp" />
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<ClCompile Include="..\..\..\seta011.cpp" />
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<ClCompile Include="..\..\..\seta018.cpp" />
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<ClCompile Include="..\..\..\sha256.cpp" />
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<ClCompile Include="..\..\..\snapshot.cpp" />
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<ClCompile Include="..\..\..\snes9x.cpp" />
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<ClCompile Include="..\..\..\spc7110.cpp" />
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<ClCompile Include="..\..\..\srtc.cpp" />
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<ClCompile Include="..\..\..\stream.cpp" />
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<ClCompile Include="..\..\..\tile.cpp" />
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<ClCompile Include="..\..\..\tileimpl-n1x1.cpp" />
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<ClCompile Include="..\..\..\tileimpl-n2x1.cpp" />
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<ClCompile Include="..\..\..\tileimpl-h2x1.cpp" />
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<ClCompile Include="..\..\libretro.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |