snes9x/gtk/src/gtk_sound.cpp

192 lines
3.7 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include <errno.h>
#include <unistd.h>
#include "gtk_s9x.h"
#include "gtk_sound.h"
#include "gtk_sound_driver.h"
#include "snes9x.h"
#include "apu/apu.h"
#ifdef USE_PORTAUDIO
#include "gtk_sound_driver_portaudio.h"
#endif
#ifdef USE_OSS
#include "gtk_sound_driver_oss.h"
#endif
#include "gtk_sound_driver_sdl.h"
#ifdef USE_ALSA
#include "gtk_sound_driver_alsa.h"
#endif
#ifdef USE_PULSEAUDIO
#include "gtk_sound_driver_pulse.h"
#endif
static int playback_rates[8] =
{
0, 8000, 11025, 16000, 22050, 32000, 44100, 48000
};
static S9xSoundDriver *driver;
int S9xSoundBase2log(int num)
{
int power;
if (num < 1)
return 0;
for (power = 0; num > 1; power++)
{
num >>= 1;
}
return power;
}
int S9xSoundPowerof2(int num)
{
return (1 << num);
}
std::vector<std::string> S9xGetSoundDriverNames()
{
std::vector<std::string> names;
#ifdef USE_PORTAUDIO
names.push_back("PortAudio");
#endif
#ifdef USE_OSS
names.push_back("OSS");
#endif
#ifdef USE_ALSA
names.push_back("ALSA");
#endif
#ifdef USE_PULSEAUDIO
names.push_back("PulseAudio");
#endif
names.push_back("SDL");
return names;
}
void S9xPortSoundInit()
{
if (gui_config->sound_driver >= (int)gui_config->sound_drivers.size())
gui_config->sound_driver = 0;
auto &name = gui_config->sound_drivers[gui_config->sound_driver];
#ifdef USE_PORTAUDIO
if (name == "PortAudio")
driver = new S9xPortAudioSoundDriver();
#endif
#ifdef USE_OSS
if (name == "OSS")
driver = new S9xOSSSoundDriver();
#endif
#ifdef USE_ALSA
if (name == "ALSA")
driver = new S9xAlsaSoundDriver();
#endif
#ifdef USE_PULSEAUDIO
if (name == "PulseAudio")
driver = new S9xPulseSoundDriver();
#endif
if (name == "SDL")
driver = new S9xSDLSoundDriver();
if (driver != NULL)
{
driver->init();
if (gui_config->auto_input_rate)
{
Settings.SoundInputRate = top_level->get_auto_input_rate();
if (Settings.SoundInputRate == 0.0)
{
Settings.SoundInputRate = 31950;
gui_config->auto_input_rate = 0;
}
}
else
{
Settings.SoundInputRate = CLAMP(gui_config->sound_input_rate, 31700, 32300);
}
Settings.SoundPlaybackRate = playback_rates[gui_config->sound_playback_rate];
S9xInitSound(0);
S9xSetSoundMute(false);
}
else
{
S9xSetSoundMute(gui_config->mute_sound);
}
}
void S9xPortSoundReinit()
{
S9xPortSoundDeinit();
/* Ensure the sound device is released before trying to reopen it. */
sync();
S9xPortSoundInit();
}
void S9xPortSoundDeinit()
{
S9xSoundStop();
if (driver)
driver->terminate();
delete driver;
}
void S9xSoundStart()
{
if (driver)
driver->start();
}
void S9xSoundStop()
{
if (driver)
driver->stop();
}
bool8 S9xOpenSoundDevice()
{
if (gui_config->mute_sound)
return false;
gui_config->sound_buffer_size = CLAMP(gui_config->sound_buffer_size, 2, 256);
return driver->open_device();
}
/* This really shouldn't be in the port layer */
void S9xToggleSoundChannel(int c)
{
static int sound_switch = 255;
if (c == 8)
sound_switch = 255;
else
sound_switch ^= 1 << c;
S9xSetSoundControl(sound_switch);
}