snes9x/win32/cgFunctions.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

128 lines
5.6 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef CGFUNCTIONS_H
#define CGFUNCTIONS_H
/* uncomment this if you have the cg toolkit installed and want its headers to be used
http://developer.nvidia.com/object/cg_download.html
*/
//#define HAVE_CG_INCLUDES
#ifdef HAVE_CG_INCLUDES
#define CG_EXPLICIT
#define CGD3D9_EXPLICIT
#define CGGL_EXPLICIT
#include <cg/cg.h>
#include <cg/cgd3d9.h>
#include <cg/cggl.h>
#else
#include "cgMini.h"
#endif
//cg.dll
typedef CG_API CGcontext (CGENTRY *CGCC)(void);
extern CGCC cgCreateContext;
typedef CG_API void (CGENTRY *CGDC)(CGcontext context);
extern CGDC cgDestroyContext;
typedef CG_API CGparameter (CGENTRY *CGGNP)(CGprogram program, const char *name);
extern CGGNP cgGetNamedParameter;
typedef CG_API CGerror (CGENTRY *CGGE)(void);
extern CGGE cgGetError;
typedef CG_API const char * (CGENTRY *CGGES)(CGerror error);
extern CGGES cgGetErrorString;
typedef CG_API const char * (CGENTRY *CGGLL)(CGcontext context);
extern CGGLL cgGetLastListing;
typedef CG_API CGprogram (CGENTRY *CGCP)(CGcontext context, CGenum program_type, const char *program, CGprofile profile, const char *entry, const char **args);
extern CGCP cgCreateProgram;
typedef CG_API void (CGENTRY *CGDP)(CGprogram program);
extern CGDP cgDestroyProgram;
typedef CG_API unsigned long (CGENTRY *CGGPRI)(CGparameter param);
extern CGGPRI cgGetParameterResourceIndex;
typedef CG_API CGparameter (CGENTRY *CGGFP)(CGprogram program, CGenum name_space);
extern CGGFP cgGetFirstParameter;
typedef CG_API CGparameter (CGENTRY *CGGNEP)(CGparameter current);
extern CGGNEP cgGetNextParameter;
typedef CG_API CGenum (CGENTRY *CGGPD)(CGparameter param);
extern CGGPD cgGetParameterDirection;
typedef CG_API const char * (CGENTRY *CGGPS)(CGparameter param);
extern CGGPS cgGetParameterSemantic;
typedef CG_API const char * (CGENTRY *CGGRS)(CGresource resource);
extern CGGRS cgGetResourceString;
typedef CG_API CGenum (CGENTRY *CGGPV)(CGparameter param);
extern CGGPV cgGetParameterVariability;
typedef CG_API CGtype (CGENTRY *CGGPT)(CGparameter param);
extern CGGPT cgGetParameterType;
typedef CG_API CGparameter (CGENTRY *CGGFSP)(CGparameter param);
extern CGGFSP cgGetFirstStructParameter;
typedef CG_API const char * (CGENTRY *CGGPN)(CGparameter param);
extern CGGPN cgGetParameterName;
//cgD3D9.dll
typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSD)(IDirect3DDevice9 *pDevice);
extern CGD3DSD cgD3D9SetDevice;
typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DBP)(CGprogram prog);
extern CGD3DBP cgD3D9BindProgram;
typedef CGD3D9DLL_API CGprofile (CGD3D9ENTRY *CGD3DGLVP)(void);
extern CGD3DGLVP cgD3D9GetLatestVertexProfile;
typedef CGD3D9DLL_API CGprofile (CGD3D9ENTRY *CGD3DGLPP)(void);
extern CGD3DGLPP cgD3D9GetLatestPixelProfile;
typedef CGD3D9DLL_API const char ** (CGD3D9ENTRY *CGD3DGOO)(CGprofile profile);
extern CGD3DGOO cgD3D9GetOptimalOptions;
typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DLP)(CGprogram prog, CGbool paramShadowing, DWORD assemFlags);
extern CGD3DLP cgD3D9LoadProgram;
typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSUM)(CGparameter param, const D3DMATRIX *matrix);
extern CGD3DSUM cgD3D9SetUniformMatrix;
typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSU)(CGparameter param, const void *floats);
extern CGD3DSU cgD3D9SetUniform;
typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DST)(CGparameter param, IDirect3DBaseTexture9 *tex);
extern CGD3DST cgD3D9SetTexture;
typedef CGD3D9DLL_API CGbool (CGD3D9ENTRY *CGD3DGVD)(CGprogram prog, D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH]);
extern CGD3DGVD cgD3D9GetVertexDeclaration;
typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSSS)(CGparameter param, D3DSAMPLERSTATETYPE type, DWORD value);
extern CGD3DSSS cgD3D9SetSamplerState;
//cggl.dll
typedef CGGL_API void (CGGLENTRY *CGGLSSMP)(CGparameter param, CGGLenum matrix, CGGLenum transform);
extern CGGLSSMP cgGLSetStateMatrixParameter;
typedef CGGL_API void (CGGLENTRY *CGGLSP1F)(CGparameter param, float x);
extern CGGLSP1F cgGLSetParameter1f;
typedef CGGL_API void (CGGLENTRY *CGGLSP2FV)(CGparameter param, const float *v);
extern CGGLSP2FV cgGLSetParameter2fv;
typedef CGGL_API CGprofile (CGGLENTRY *CGGLGLP)(CGGLenum profile_type);
extern CGGLGLP cgGLGetLatestProfile;
typedef CGGL_API void (CGGLENTRY *CGGLEP)(CGprofile profile);
extern CGGLEP cgGLEnableProfile;
typedef CGGL_API void (CGGLENTRY *CGGLDP)(CGprofile profile);
extern CGGLDP cgGLDisableProfile;
typedef CGGL_API void (CGGLENTRY *CGGLSOO)(CGprofile profile);
extern CGGLSOO cgGLSetOptimalOptions;
typedef CGGL_API void (CGGLENTRY *CGGLLP)(CGprogram program);
extern CGGLLP cgGLLoadProgram;
typedef CGGL_API void (CGGLENTRY *CGGLBP)(CGprogram program);
extern CGGLBP cgGLBindProgram;
typedef CGGL_API void (CGGLENTRY *CGGLSTP)(CGparameter param, GLuint texobj);
extern CGGLSTP cgGLSetTextureParameter;
typedef CGGL_API void (CGGLENTRY *CGGLETP)(CGparameter param);
extern CGGLETP cgGLEnableTextureParameter;
typedef CGGL_API void (CGGLENTRY *CGGLSPP)(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
extern CGGLSPP cgGLSetParameterPointer;
typedef CGGL_API void (CGGLENTRY *CGGLECS)(CGparameter param);
extern CGGLECS cgGLEnableClientState;
typedef CGGL_API void (CGGLENTRY *CGGLDCS)(CGparameter param);
extern CGGLDCS cgGLDisableClientState;
//cgfunctions.cpp
bool loadCgFunctions();
void unloadCgLibrary();
#endif //CGFUNCTIONS_H