153db86437
The cg runtime is no longer required to run snes9x. If unavailable, no error message will be displayed unless the user tries to load a cg shader.
153 lines
4.7 KiB
C++
153 lines
4.7 KiB
C++
#include "cgFunctions.h"
|
|
|
|
HMODULE hCgDll = NULL;
|
|
HMODULE hCgD3D9Dll = NULL;
|
|
HMODULE hCgGLDll = NULL;
|
|
|
|
//cg.dll
|
|
CGCC cgCreateContext = NULL;
|
|
CGDC cgDestroyContext = NULL;
|
|
CGGNP cgGetNamedParameter = NULL;
|
|
CGGE cgGetError = NULL;
|
|
CGGES cgGetErrorString = NULL;
|
|
CGGLL cgGetLastListing = NULL;
|
|
CGCP cgCreateProgram = NULL;
|
|
CGDP cgDestroyProgram = NULL;
|
|
//cgD3D9.dll
|
|
CGD3DSD cgD3D9SetDevice = NULL;
|
|
CGD3DBP cgD3D9BindProgram = NULL;
|
|
CGD3DGLVP cgD3D9GetLatestVertexProfile = NULL;
|
|
CGD3DGLPP cgD3D9GetLatestPixelProfile = NULL;
|
|
CGD3DGOO cgD3D9GetOptimalOptions = NULL;
|
|
CGD3DLP cgD3D9LoadProgram = NULL;
|
|
CGD3DSUM cgD3D9SetUniformMatrix = NULL;
|
|
CGD3DSU cgD3D9SetUniform = NULL;
|
|
//cggl.dll
|
|
CGGLSSMP cgGLSetStateMatrixParameter = NULL;
|
|
CGGLSP2FV cgGLSetParameter2fv = NULL;
|
|
CGGLGLP cgGLGetLatestProfile = NULL;
|
|
CGGLEP cgGLEnableProfile = NULL;
|
|
CGGLDP cgGLDisableProfile = NULL;
|
|
CGGLSOO cgGLSetOptimalOptions = NULL;
|
|
CGGLLP cgGLLoadProgram = NULL;
|
|
CGGLBP cgGLBindProgram = NULL;
|
|
|
|
bool loadCgFunctions()
|
|
{
|
|
if(hCgDll && hCgD3D9Dll && hCgGLDll)
|
|
return true;
|
|
|
|
hCgDll = LoadLibrary(TEXT("cg.dll"));
|
|
if(hCgDll) {
|
|
hCgD3D9Dll = LoadLibrary(TEXT("cgD3D9.dll"));
|
|
hCgGLDll = LoadLibrary(TEXT("cgGL.dll"));
|
|
}
|
|
|
|
if(!hCgDll || !hCgD3D9Dll || !hCgGLDll) {
|
|
unloadCgLibrary();
|
|
return false;
|
|
}
|
|
|
|
//cg.dll
|
|
cgCreateContext = (CGCC)GetProcAddress(hCgDll,"cgCreateContext");
|
|
cgDestroyContext = (CGDC)GetProcAddress(hCgDll,"cgDestroyContext");
|
|
cgGetNamedParameter = (CGGNP)GetProcAddress(hCgDll,"cgGetNamedParameter");
|
|
cgGetError = (CGGE)GetProcAddress(hCgDll,"cgGetError");
|
|
cgGetErrorString = (CGGES)GetProcAddress(hCgDll,"cgGetErrorString");
|
|
cgGetLastListing = (CGGLL)GetProcAddress(hCgDll,"cgGetLastListing");
|
|
cgCreateProgram = (CGCP)GetProcAddress(hCgDll,"cgCreateProgram");
|
|
cgDestroyProgram = (CGDP)GetProcAddress(hCgDll,"cgDestroyProgram");
|
|
//cgD3D9.dll
|
|
cgD3D9SetDevice = (CGD3DSD)GetProcAddress(hCgD3D9Dll,"cgD3D9SetDevice");
|
|
cgD3D9BindProgram = (CGD3DBP)GetProcAddress(hCgD3D9Dll,"cgD3D9BindProgram");
|
|
cgD3D9GetLatestVertexProfile = (CGD3DGLVP)GetProcAddress(hCgD3D9Dll,"cgD3D9GetLatestVertexProfile");
|
|
cgD3D9GetLatestPixelProfile = (CGD3DGLPP)GetProcAddress(hCgD3D9Dll,"cgD3D9GetLatestPixelProfile");
|
|
cgD3D9GetOptimalOptions = (CGD3DGOO)GetProcAddress(hCgD3D9Dll,"cgD3D9GetOptimalOptions");
|
|
cgD3D9LoadProgram = (CGD3DLP)GetProcAddress(hCgD3D9Dll,"cgD3D9LoadProgram");
|
|
cgD3D9SetUniformMatrix = (CGD3DSUM)GetProcAddress(hCgD3D9Dll,"cgD3D9SetUniformMatrix");
|
|
cgD3D9SetUniform = (CGD3DSU)GetProcAddress(hCgD3D9Dll,"cgD3D9SetUniform");
|
|
//cggl.dll
|
|
cgGLSetStateMatrixParameter = (CGGLSSMP)GetProcAddress(hCgGLDll,"cgGLSetStateMatrixParameter");
|
|
cgGLSetParameter2fv = (CGGLSP2FV)GetProcAddress(hCgGLDll,"cgGLSetParameter2fv");
|
|
cgGLGetLatestProfile = (CGGLGLP)GetProcAddress(hCgGLDll,"cgGLGetLatestProfile");
|
|
cgGLEnableProfile = (CGGLEP)GetProcAddress(hCgGLDll,"cgGLEnableProfile");
|
|
cgGLDisableProfile = (CGGLDP)GetProcAddress(hCgGLDll,"cgGLDisableProfile");
|
|
cgGLSetOptimalOptions = (CGGLSOO)GetProcAddress(hCgGLDll,"cgGLSetOptimalOptions");
|
|
cgGLLoadProgram = (CGGLLP)GetProcAddress(hCgGLDll,"cgGLLoadProgram");
|
|
cgGLBindProgram = (CGGLBP)GetProcAddress(hCgGLDll,"cgGLBindProgram");
|
|
|
|
if(
|
|
//cg.dll
|
|
!cgCreateContext ||
|
|
!cgDestroyContext ||
|
|
!cgGetNamedParameter ||
|
|
!cgGetError ||
|
|
!cgGetErrorString ||
|
|
!cgGetLastListing ||
|
|
!cgCreateProgram ||
|
|
!cgDestroyProgram ||
|
|
//cgD3D9.dll
|
|
!cgD3D9SetDevice ||
|
|
!cgD3D9BindProgram ||
|
|
!cgD3D9GetLatestVertexProfile ||
|
|
!cgD3D9GetLatestPixelProfile ||
|
|
!cgD3D9GetOptimalOptions ||
|
|
!cgD3D9LoadProgram ||
|
|
!cgD3D9SetUniformMatrix ||
|
|
!cgD3D9SetUniform ||
|
|
//cggl.dll
|
|
!cgGLSetStateMatrixParameter ||
|
|
!cgGLSetParameter2fv ||
|
|
!cgGLGetLatestProfile ||
|
|
!cgGLEnableProfile ||
|
|
!cgGLDisableProfile ||
|
|
!cgGLSetOptimalOptions ||
|
|
!cgGLLoadProgram ||
|
|
!cgGLBindProgram) {
|
|
unloadCgLibrary();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void unloadCgLibrary()
|
|
{
|
|
if(hCgDll)
|
|
FreeLibrary(hCgDll);
|
|
if(hCgD3D9Dll)
|
|
FreeLibrary(hCgD3D9Dll);
|
|
if(hCgGLDll)
|
|
FreeLibrary(hCgGLDll);
|
|
|
|
hCgDll = hCgD3D9Dll = hCgGLDll = NULL;
|
|
|
|
//cg.dll
|
|
cgCreateContext = NULL;
|
|
cgDestroyContext = NULL;
|
|
cgGetNamedParameter = NULL;
|
|
cgGetError = NULL;
|
|
cgGetErrorString = NULL;
|
|
cgGetLastListing = NULL;
|
|
cgCreateProgram = NULL;
|
|
cgDestroyProgram = NULL;
|
|
//cgD3D9.dll
|
|
cgD3D9SetDevice = NULL;
|
|
cgD3D9BindProgram = NULL;
|
|
cgD3D9GetLatestVertexProfile = NULL;
|
|
cgD3D9GetLatestPixelProfile = NULL;
|
|
cgD3D9GetOptimalOptions = NULL;
|
|
cgD3D9LoadProgram = NULL;
|
|
cgD3D9SetUniformMatrix = NULL;
|
|
cgD3D9SetUniform = NULL;
|
|
//cggl.dll
|
|
cgGLSetStateMatrixParameter = NULL;
|
|
cgGLSetParameter2fv = NULL;
|
|
cgGLGetLatestProfile = NULL;
|
|
cgGLEnableProfile = NULL;
|
|
cgGLDisableProfile = NULL;
|
|
cgGLSetOptimalOptions = NULL;
|
|
cgGLLoadProgram = NULL;
|
|
cgGLBindProgram = NULL;
|
|
}
|