153db86437
The cg runtime is no longer required to run snes9x. If unavailable, no error message will be displayed unless the user tries to load a cg shader.
73 lines
2.9 KiB
C
73 lines
2.9 KiB
C
#ifndef CGFUNCTIONS_H
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#define CGFUNCTIONS_H
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#define CG_EXPLICIT
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#define CGD3D9_EXPLICIT
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#define CGGL_EXPLICIT
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#include <cg/cg.h>
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#include <cg/cgd3d9.h>
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#include <cg/cggl.h>
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//cg.dll
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typedef CG_API CGcontext (CGENTRY *CGCC)(void);
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extern CGCC cgCreateContext;
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typedef CG_API void (CGENTRY *CGDC)(CGcontext context);
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extern CGDC cgDestroyContext;
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typedef CG_API CGparameter (CGENTRY *CGGNP)(CGprogram program, const char *name);
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extern CGGNP cgGetNamedParameter;
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typedef CG_API CGerror (CGENTRY *CGGE)(void);
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extern CGGE cgGetError;
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typedef CG_API const char * (CGENTRY *CGGES)(CGerror error);
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extern CGGES cgGetErrorString;
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typedef CG_API const char * (CGENTRY *CGGLL)(CGcontext context);
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extern CGGLL cgGetLastListing;
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typedef CG_API CGprogram (CGENTRY *CGCP)(CGcontext context, CGenum program_type, const char *program, CGprofile profile, const char *entry, const char **args);
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extern CGCP cgCreateProgram;
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typedef CG_API void (CGENTRY *CGDP)(CGprogram program);
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extern CGDP cgDestroyProgram;
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//cgD3D9.dll
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSD)(IDirect3DDevice9 *pDevice);
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extern CGD3DSD cgD3D9SetDevice;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DBP)(CGprogram prog);
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extern CGD3DBP cgD3D9BindProgram;
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typedef CGD3D9DLL_API CGprofile (CGD3D9ENTRY *CGD3DGLVP)(void);
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extern CGD3DGLVP cgD3D9GetLatestVertexProfile;
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typedef CGD3D9DLL_API CGprofile (CGD3D9ENTRY *CGD3DGLPP)(void);
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extern CGD3DGLPP cgD3D9GetLatestPixelProfile;
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typedef CGD3D9DLL_API const char ** (CGD3D9ENTRY *CGD3DGOO)(CGprofile profile);
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extern CGD3DGOO cgD3D9GetOptimalOptions;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DLP)(CGprogram prog, CGbool paramShadowing, DWORD assemFlags);
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extern CGD3DLP cgD3D9LoadProgram;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSUM)(CGparameter param, const D3DMATRIX *matrix);
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extern CGD3DSUM cgD3D9SetUniformMatrix;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSU)(CGparameter param, const void *floats);
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extern CGD3DSU cgD3D9SetUniform;
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//cggl.dll
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typedef CGGL_API void (CGGLENTRY *CGGLSSMP)(CGparameter param, CGGLenum matrix, CGGLenum transform);
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extern CGGLSSMP cgGLSetStateMatrixParameter;
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typedef CGGL_API void (CGGLENTRY *CGGLSP2FV)(CGparameter param, const float *v);
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extern CGGLSP2FV cgGLSetParameter2fv;
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typedef CGGL_API CGprofile (CGGLENTRY *CGGLGLP)(CGGLenum profile_type);
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extern CGGLGLP cgGLGetLatestProfile;
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typedef CGGL_API void (CGGLENTRY *CGGLEP)(CGprofile profile);
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extern CGGLEP cgGLEnableProfile;
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typedef CGGL_API void (CGGLENTRY *CGGLDP)(CGprofile profile);
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extern CGGLDP cgGLDisableProfile;
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typedef CGGL_API void (CGGLENTRY *CGGLSOO)(CGprofile profile);
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extern CGGLSOO cgGLSetOptimalOptions;
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typedef CGGL_API void (CGGLENTRY *CGGLLP)(CGprogram program);
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extern CGGLLP cgGLLoadProgram;
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typedef CGGL_API void (CGGLENTRY *CGGLBP)(CGprogram program);
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extern CGGLBP cgGLBindProgram;
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//cgfunctions.cpp
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bool loadCgFunctions();
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void unloadCgLibrary();
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#endif
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