snes9x/win32/CCGShader.cpp
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

135 lines
3.7 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include "CCGShader.h"
#include "../conffile.h"
CCGShader::CCGShader(void)
{
}
CCGShader::~CCGShader(void)
{
}
cgScaleType CCGShader::scaleStringToEnum(const char *scale)
{
if(!strcasecmp(scale,"source")) {
return CG_SCALE_SOURCE;
} else if(!strcasecmp(scale,"viewport")) {
return CG_SCALE_VIEWPORT;
} else if(!strcasecmp(scale,"absolute")) {
return CG_SCALE_ABSOLUTE;
} else {
return CG_SCALE_NONE;
}
}
bool CCGShader::LoadShader(const char *path)
{
ConfigFile conf;
int shaderCount;
char keyName[100];
shaderPasses.clear();
lookupTextures.clear();
if(strlen(path)<4 || strcasecmp(&path[strlen(path)-4],".cgp")) {
shaderPass pass;
pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
pass.linearFilter = false;
pass.filterSet = false;
strcpy(pass.cgShaderFile,path);
shaderPasses.push_back(pass);
return true;
} else {
conf.LoadFile(path);
}
shaderCount = conf.GetInt("::shaders",0);
if(shaderCount<1)
return false;
for(int i=0;i<shaderCount;i++) {
shaderPass pass;
sprintf(keyName,"::filter_linear%u",i);
pass.linearFilter = conf.GetBool(keyName);
pass.filterSet = conf.Exists(keyName);
sprintf(keyName,"::scale_type%u",i);
const char *scaleType = conf.GetString(keyName,"");
if(!strcasecmp(scaleType,"")) {
sprintf(keyName,"::scale_type_x%u",i);
const char *scaleTypeX = conf.GetString(keyName,"");
if(*scaleTypeX=='\0' && (i!=(shaderCount-1)))
scaleTypeX = "source";
pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
sprintf(keyName,"::scale_type_y%u",i);
const char *scaleTypeY = conf.GetString(keyName,"");
if(*scaleTypeY=='\0' && (i!=(shaderCount-1)))
scaleTypeY = "source";
pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
} else {
cgScaleType sType = scaleStringToEnum(scaleType);
pass.scaleParams.scaleTypeX = sType;
pass.scaleParams.scaleTypeY = sType;
}
sprintf(keyName,"::scale%u",i);
const char *scaleFloat = conf.GetString(keyName,"");
int scaleInt = conf.GetInt(keyName,0);
if(!strcasecmp(scaleFloat,"")) {
sprintf(keyName,"::scale_x%u",i);
const char *scaleFloatX = conf.GetString(keyName,"1.0");
pass.scaleParams.scaleX = atof(scaleFloatX);
pass.scaleParams.absX = conf.GetInt(keyName,1);
sprintf(keyName,"::scale_y%u",i);
const char *scaleFloatY = conf.GetString(keyName,"1.0");
pass.scaleParams.scaleY = atof(scaleFloatY);
pass.scaleParams.absY = conf.GetInt(keyName,1);
} else {
float floatval = atof(scaleFloat);
pass.scaleParams.scaleX = floatval;
pass.scaleParams.absX = scaleInt;
pass.scaleParams.scaleY = floatval;
pass.scaleParams.absY = scaleInt;
}
sprintf(keyName,"::shader%u",i);
strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
sprintf(keyName,"::frame_count_mod%u",i);
pass.frameCounterMod = conf.GetInt(keyName,0);
sprintf(keyName,"::float_framebuffer%u",i);
pass.floatFbo = conf.GetBool(keyName);
shaderPasses.push_back(pass);
}
char *shaderIds = conf.GetStringDup("::textures","");
char *id = strtok(shaderIds,";");
while(id!=NULL) {
lookupTexture tex;
sprintf(keyName,"::%s",id);
strcpy(tex.id,id);
strcpy(tex.texturePath,conf.GetString(keyName,""));
sprintf(keyName,"::%s_linear",id);
tex.linearfilter = conf.GetBool(keyName,true);
lookupTextures.push_back(tex);
id = strtok(NULL,";");
}
free(shaderIds);
return true;
}