snes9x/compat.cpp
2020-09-07 10:58:47 -05:00

64 lines
1.1 KiB
C++

void _splitpath(const char *path, char *drive, char *dir, char *fname, char *ext)
{
char *slash = strrchr((char *)path, SLASH_CHAR);
char *dot = strrchr((char *)path, '.');
*drive = '\0';
if (dot && slash && dot < slash)
{
dot = 0;
}
if (!slash)
{
*dir = '\0';
strcpy(fname, path);
if (dot)
{
fname[dot - path] = '\0';
strcpy(ext, dot + 1);
}
else
{
*ext = '\0';
}
}
else
{
strcpy(dir, path);
dir[slash - path] = '\0';
strcpy(fname, slash + 1);
if (dot)
{
fname[(dot - slash) - 1] = '\0';
strcpy(ext, dot + 1);
}
else
{
*ext = '\0';
}
}
}
void _makepath(char *path, const char *drive, const char *dir, const char *fname, const char *ext)
{
if (dir && *dir)
{
strcpy(path, dir);
strcat(path, "/");
}
else
*path = '\0';
strcat(path, fname);
if (ext && *ext)
{
strcat(path, ".");
strcat(path, ext);
}
}