104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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struct SlangShader
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{
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struct Parameter
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{
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std::string name;
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std::string id;
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float min;
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float max;
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float val;
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float step;
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int significant_digits;
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};
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struct Uniform
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{
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enum Block
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{
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UBO,
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PushConstant,
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};
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enum Type
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{
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ViewportSize,
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PreviousFrameSize,
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PassSize,
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PassFeedbackSize,
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LutSize,
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MVP,
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FrameCount,
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Parameter,
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FrameDirection
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};
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Block block;
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size_t offset;
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Type type;
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int specifier;
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};
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struct Sampler
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{
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enum Type
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{
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PreviousFrame,
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Pass,
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PassFeedback,
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Lut
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};
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Type type;
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int specifier;
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int binding;
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};
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enum class Stage
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{
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Vertex,
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Fragment
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};
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SlangShader();
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~SlangShader();
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bool preprocess_shader_file(std::string filename, std::vector<std::string> &lines);
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void set_base_path(std::string filename);
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bool load_file(std::string new_filename = "");
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void divide_into_stages(const std::vector<std::string> &lines);
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bool generate_spirv();
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static void initialize_glslang();
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static std::vector<uint32_t> generate_spirv(std::string shader_string, std::string stage);
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std::string filename;
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std::string alias;
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bool filter_linear;
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bool mipmap_input;
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bool float_framebuffer;
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bool srgb_framebuffer;
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int frame_count_mod;
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std::string wrap_mode;
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std::string scale_type_x;
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std::string scale_type_y;
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float scale_x;
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float scale_y;
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std::string format;
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std::vector<Parameter> parameters;
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std::vector<size_t> pragma_stage_lines;
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std::string vertex_shader_string;
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std::string fragment_shader_string;
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std::vector<uint32_t> vertex_shader_spirv;
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std::vector<uint32_t> fragment_shader_spirv;
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size_t push_constant_block_size;
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size_t ubo_size;
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int ubo_binding;
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std::vector<Uniform> uniforms;
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std::vector<Sampler> samplers;
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}; |