snes9x/win32/CCGShader.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

54 lines
1.3 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef CCGSHADER_H
#define CCGSHADER_H
#include "port.h"
#include "cgFunctions.h"
#include <vector>
enum cgScaleType { CG_SCALE_NONE, CG_SCALE_SOURCE, CG_SCALE_VIEWPORT, CG_SCALE_ABSOLUTE };
typedef struct _cgScaleParams {
cgScaleType scaleTypeX;
cgScaleType scaleTypeY;
float scaleX;
float scaleY;
unsigned absX;
unsigned absY;
} cgScaleParams;
class CCGShader
{
private:
cgScaleType scaleStringToEnum(const char* scale);
public:
typedef struct _shaderPass {
cgScaleParams scaleParams;
bool linearFilter;
bool filterSet;
bool floatFbo;
unsigned frameCounterMod;
char cgShaderFile[PATH_MAX];
} shaderPass;
typedef struct _lookupTexture {
char id[PATH_MAX];
char texturePath[PATH_MAX];
bool linearfilter;
} lookupTexture;
CCGShader(void);
~CCGShader(void);
bool LoadShader(const char *path);
typedef std::vector<shaderPass> passVector;
typedef std::vector<lookupTexture> lutVector;
passVector shaderPasses;
lutVector lookupTextures;
};
#endif