227 lines
5.5 KiB
C++
227 lines
5.5 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "gtk_sound_driver_portaudio.h"
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#include "gtk_s9x.h"
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static inline int frames_to_bytes(int frames)
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{
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return frames * 4;
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}
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static void port_audio_samples_available_callback(void *data)
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{
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((S9xPortAudioSoundDriver *)data)->samples_available();
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}
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S9xPortAudioSoundDriver::S9xPortAudioSoundDriver()
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{
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audio_stream = NULL;
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sound_buffer = NULL;
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sound_buffer_size = 0;
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}
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void S9xPortAudioSoundDriver::init()
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{
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PaError err;
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err = Pa_Initialize();
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if (err != paNoError)
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fprintf(stderr,
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"Couldn't initialize PortAudio: %s\n",
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Pa_GetErrorText(err));
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}
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void S9xPortAudioSoundDriver::terminate()
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{
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stop();
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S9xSetSamplesAvailableCallback(NULL, NULL);
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Pa_Terminate();
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if (sound_buffer)
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{
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free(sound_buffer);
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sound_buffer = NULL;
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}
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}
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void S9xPortAudioSoundDriver::start()
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{
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PaError err;
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if (audio_stream != NULL && !(gui_config->mute_sound))
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{
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if ((Pa_IsStreamActive(audio_stream)))
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return;
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err = Pa_StartStream(audio_stream);
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if (err != paNoError)
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{
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fprintf(stderr, "Error: %s\n", Pa_GetErrorText(err));
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}
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}
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}
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void S9xPortAudioSoundDriver::stop()
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{
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if (audio_stream != NULL)
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{
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Pa_StopStream(audio_stream);
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}
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}
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bool S9xPortAudioSoundDriver::open_device()
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{
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PaStreamParameters param;
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const PaDeviceInfo *device_info;
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const PaHostApiInfo *hostapi_info;
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PaError err = paNoError;
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if (audio_stream != NULL)
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{
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printf("Shutting down sound for reset\n");
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err = Pa_CloseStream(audio_stream);
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if (err != paNoError)
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{
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fprintf(stderr,
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"Couldn't reset audio stream.\nError: %s\n",
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Pa_GetErrorText(err));
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return true;
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}
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audio_stream = NULL;
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}
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param.channelCount = 2;
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param.sampleFormat = paInt16;
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param.hostApiSpecificStreamInfo = NULL;
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printf("PortAudio sound driver initializing...\n");
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for (int i = 0; i < Pa_GetHostApiCount(); i++)
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{
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printf(" --> ");
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hostapi_info = Pa_GetHostApiInfo(i);
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if (!hostapi_info)
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{
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printf("Host API #%d has no info\n", i);
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err = paNotInitialized;
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continue;
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}
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device_info = Pa_GetDeviceInfo(hostapi_info->defaultOutputDevice);
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if (!device_info)
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{
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printf("(%s)...No device info available.\n", hostapi_info->name);
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err = paNotInitialized;
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continue;
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}
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param.device = hostapi_info->defaultOutputDevice;
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param.suggestedLatency = gui_config->sound_buffer_size * 0.001;
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printf("(%s : %s, latency %dms)...",
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hostapi_info->name,
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device_info->name,
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(int)(param.suggestedLatency * 1000.0));
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fflush(stdout);
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err = Pa_OpenStream(&audio_stream,
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NULL,
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¶m,
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Settings.SoundPlaybackRate,
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0,
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paNoFlag,
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NULL,
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NULL);
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int frames = Pa_GetStreamWriteAvailable(audio_stream);
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output_buffer_size = frames_to_bytes(frames);
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if (err == paNoError)
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{
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printf("OK\n");
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break;
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}
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else
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{
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printf("Failed (%s)\n",
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Pa_GetErrorText(err));
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}
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}
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if (err != paNoError || Pa_GetHostApiCount() < 1)
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{
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fprintf(stderr,
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"Couldn't initialize sound\n");
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return false;
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}
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S9xSetSamplesAvailableCallback(port_audio_samples_available_callback, this);
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fflush(stdout);
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fflush(stderr);
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return true;
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}
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void S9xPortAudioSoundDriver::samples_available()
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{
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int frames;
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int bytes;
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frames = Pa_GetStreamWriteAvailable(audio_stream);
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if (Settings.DynamicRateControl)
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{
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S9xUpdateDynamicRate(frames_to_bytes(frames), output_buffer_size);
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}
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int snes_frames_available = S9xGetSampleCount() >> 1;
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if (Settings.DynamicRateControl && !Settings.SoundSync)
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{
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// Using rate control, we should always keep the emulator's sound buffers empty to
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// maintain an accurate measurement.
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if (frames < (S9xGetSampleCount() >> 1))
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{
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S9xClearSamples();
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return;
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}
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}
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if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute)
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{
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while (frames < snes_frames_available)
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{
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int usec_to_sleep = (snes_frames_available - frames) * 10000 /
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(Settings.SoundPlaybackRate / 100);
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usleep(usec_to_sleep > 0 ? usec_to_sleep : 0);
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frames = Pa_GetStreamWriteAvailable(audio_stream);
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}
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}
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frames = MIN(frames, snes_frames_available);
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bytes = frames_to_bytes(frames);
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if (sound_buffer_size < bytes || sound_buffer == NULL)
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{
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sound_buffer = (uint8 *)realloc(sound_buffer, bytes);
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sound_buffer_size = bytes;
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}
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S9xMixSamples(sound_buffer, frames << 1);
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Pa_WriteStream(audio_stream, sound_buffer, frames);
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}
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