1095 lines
30 KiB
C++
1095 lines
30 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2017 BearOso,
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OV2
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2017 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2017 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#pragma comment( lib, "d3d9" )
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#pragma comment( lib, "d3dx9" )
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#include "cdirect3d.h"
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#include "win32_display.h"
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#include "../snes9x.h"
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#include "../gfx.h"
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#include "../display.h"
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#include "wsnes9x.h"
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#include <Dxerr.h>
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#include <commctrl.h>
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#include "CXML.h"
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#include "../filter/hq2x.h"
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#include "../filter/2xsai.h"
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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const D3DVERTEXELEMENT9 CDirect3D::vertexElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
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D3DDECL_END()
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};
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/* CDirect3D::CDirect3D()
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sets default values for the variables
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*/
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CDirect3D::CDirect3D()
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{
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init_done = false;
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pD3D = NULL;
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pDevice = NULL;
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drawSurface = NULL;
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vertexBuffer = NULL;
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afterRenderWidth = 0;
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afterRenderHeight = 0;
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quadTextureSize = 0;
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fullscreen = false;
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filterScale = 1;
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for(int i = 0; i < MAX_SHADER_TEXTURES; i++) {
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rubyLUT[i] = NULL;
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}
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effect=NULL;
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shader_type = D3D_SHADER_NONE;
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shaderTimer = 1.0f;
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shaderTimeStart = 0;
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shaderTimeElapsed = 0;
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frameCount = 0;
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cgContext = NULL;
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cgAvailable = false;
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cgShader = NULL;
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vertexDeclaration = NULL;
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}
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/* CDirect3D::~CDirect3D()
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releases allocated objects
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*/
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CDirect3D::~CDirect3D()
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{
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DeInitialize();
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}
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/* CDirect3D::Initialize
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Initializes Direct3D (always in window mode)
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IN:
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hWnd - the HWND of the window in which we render/the focus window for fullscreen
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::Initialize(HWND hWnd)
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{
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if(init_done)
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return true;
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pD3D = Direct3DCreate9(D3D_SDK_VERSION);
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if(pD3D == NULL) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
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return false;
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}
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memset(&dPresentParams, 0, sizeof(dPresentParams));
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dPresentParams.hDeviceWindow = hWnd;
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dPresentParams.Windowed = true;
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dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
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dPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN;
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HRESULT hr = pD3D->CreateDevice(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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hWnd,
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D3DCREATE_MIXED_VERTEXPROCESSING,
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&dPresentParams,
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&pDevice);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
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return false;
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}
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hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
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return false;
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}
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hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
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return false;
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}
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cgAvailable = loadCgFunctions();
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if(cgAvailable) {
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cgContext = cgCreateContext();
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hr = cgD3D9SetDevice(pDevice);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr);
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}
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cgShader = new CD3DCG(cgContext,pDevice);
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}
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pDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
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pDevice->SetRenderState( D3DRS_ZENABLE, FALSE);
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pDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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pDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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init_done = true;
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ApplyDisplayChanges();
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return true;
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}
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void CDirect3D::DeInitialize()
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{
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DestroyDrawSurface();
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SetShader(NULL);
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if(cgShader) {
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delete cgShader;
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cgShader = NULL;
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}
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if(cgContext) {
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cgDestroyContext(cgContext);
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cgContext = NULL;
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}
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if(cgAvailable)
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cgD3D9SetDevice(NULL);
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if(vertexBuffer) {
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vertexBuffer->Release();
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vertexBuffer = NULL;
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}
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if(vertexDeclaration) {
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vertexDeclaration->Release();
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vertexDeclaration = NULL;
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}
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if( pDevice ) {
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pDevice->Release();
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pDevice = NULL;
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}
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if( pD3D ) {
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pD3D->Release();
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pD3D = NULL;
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}
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init_done = false;
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afterRenderWidth = 0;
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afterRenderHeight = 0;
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quadTextureSize = 0;
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fullscreen = false;
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filterScale = 0;
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if(cgAvailable)
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unloadCgLibrary();
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cgAvailable = false;
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}
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bool CDirect3D::SetShader(const TCHAR *file)
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{
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SetShaderCG(NULL);
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SetShaderHLSL(NULL);
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shader_type = D3D_SHADER_NONE;
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if(file!=NULL &&
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(lstrlen(file)>3 && _tcsncicmp(&file[lstrlen(file)-3],TEXT(".cg"),3)==0) ||
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(lstrlen(file)>4 && _tcsncicmp(&file[lstrlen(file)-4],TEXT(".cgp"),4)==0)){
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return SetShaderCG(file);
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} else {
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return SetShaderHLSL(file);
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}
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}
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void CDirect3D::checkForCgError(const char *situation)
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{
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char buffer[4096];
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CGerror error = cgGetError();
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const char *string = cgGetErrorString(error);
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if (error != CG_NO_ERROR) {
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sprintf(buffer,
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"Situation: %s\n"
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"Error: %s\n\n"
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"Cg compiler output...\n", situation, string);
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MessageBoxA(0, buffer,
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"Cg error", MB_OK|MB_ICONEXCLAMATION);
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if (error == CG_COMPILER_ERROR) {
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MessageBoxA(0, cgGetLastListing(cgContext),
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"Cg compilation error", MB_OK|MB_ICONEXCLAMATION);
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}
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}
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}
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bool CDirect3D::SetShaderCG(const TCHAR *file)
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{
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if(!cgAvailable) {
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if(file)
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MessageBox(NULL, TEXT("The CG runtime is unavailable, CG shaders will not run.\nConsult the snes9x readme for information on how to obtain the runtime."), TEXT("CG Error"),
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MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if(!cgShader->LoadShader(file))
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return false;
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shader_type = D3D_SHADER_CG;
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return true;
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}
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bool CDirect3D::SetShaderHLSL(const TCHAR *file)
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{
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//MUDLORD: the guts
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//Compiles a shader from files on disc
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//Sets LUT textures to texture files in PNG format.
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TCHAR folder[MAX_PATH];
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TCHAR rubyLUTfileName[MAX_PATH];
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TCHAR *slash;
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TCHAR errorMsg[MAX_PATH + 50];
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shaderTimer = 1.0f;
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shaderTimeStart = 0;
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shaderTimeElapsed = 0;
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if(effect) {
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effect->Release();
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effect = NULL;
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}
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for(int i = 0; i < MAX_SHADER_TEXTURES; i++) {
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if (rubyLUT[i] != NULL) {
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rubyLUT[i]->Release();
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rubyLUT[i] = NULL;
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}
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}
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if (file == NULL || *file==TEXT('\0'))
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return true;
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CXML xml;
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if(!xml.loadXmlFile(file))
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return false;
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TCHAR *lang = xml.getAttribute(TEXT("/shader"),TEXT("language"));
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if(lstrcmpi(lang,TEXT("hlsl"))) {
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_stprintf(errorMsg,TEXT("Shader language is <%s>, expected <HLSL> in file:\n%s"),lang,file);
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MessageBox(NULL, errorMsg, TEXT("Shader Loading Error"), MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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TCHAR *shaderText = xml.getNodeContent(TEXT("/shader/source"));
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if(!shaderText) {
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_stprintf(errorMsg,TEXT("No HLSL shader program in file:\n%s"),file);
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MessageBox(NULL, errorMsg, TEXT("Shader Loading Error"),
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MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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LPD3DXBUFFER pBufferErrors = NULL;
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#ifdef UNICODE
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HRESULT hr = D3DXCreateEffect( pDevice,WideToCP(shaderText,CP_ACP),strlen(WideToCP(shaderText,CP_ACP)),NULL, NULL,
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D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY, NULL, &effect,
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&pBufferErrors );
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#else
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HRESULT hr = D3DXCreateEffect( pDevice,shaderText,strlen(shaderText),NULL, NULL,
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D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY, NULL, &effect,
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&pBufferErrors );
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#endif
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if( FAILED(hr) ) {
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_stprintf(errorMsg,TEXT("Error parsing HLSL shader file:\n%s"),file);
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MessageBox(NULL, errorMsg, TEXT("Shader Loading Error"), MB_OK|MB_ICONEXCLAMATION);
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if(pBufferErrors) {
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LPVOID pCompilErrors = pBufferErrors->GetBufferPointer();
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MessageBox(NULL, (const TCHAR*)pCompilErrors, TEXT("FX Compile Error"),
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MB_OK|MB_ICONEXCLAMATION);
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}
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return false;
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}
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lstrcpy(folder,file);
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slash = _tcsrchr(folder,TEXT('\\'));
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if(slash)
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*(slash+1)=TEXT('\0');
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else
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*folder=TEXT('\0');
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SetCurrentDirectory(S9xGetDirectoryT(DEFAULT_DIR));
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for(int i = 0; i < MAX_SHADER_TEXTURES; i++) {
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_stprintf(rubyLUTfileName, TEXT("%srubyLUT%d.png"), folder, i);
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hr = D3DXCreateTextureFromFile(pDevice,rubyLUTfileName,&rubyLUT[i]);
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if FAILED(hr){
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rubyLUT[i] = NULL;
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}
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}
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D3DXHANDLE hTech;
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effect->FindNextValidTechnique(NULL,&hTech);
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effect->SetTechnique( hTech );
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shader_type = D3D_SHADER_HLSL;
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return true;
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}
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void CDirect3D::SetShaderVars(bool setMatrix)
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{
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if(shader_type == D3D_SHADER_HLSL) {
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D3DXVECTOR4 rubyTextureSize;
|
|
D3DXVECTOR4 rubyInputSize;
|
|
D3DXVECTOR4 rubyOutputSize;
|
|
D3DXHANDLE rubyTimer;
|
|
|
|
int shaderTime = GetTickCount();
|
|
shaderTimeElapsed += shaderTime - shaderTimeStart;
|
|
shaderTimeStart = shaderTime;
|
|
if(shaderTimeElapsed > 100) {
|
|
shaderTimeElapsed = 0;
|
|
shaderTimer += 0.01f;
|
|
}
|
|
rubyTextureSize.x = rubyTextureSize.y = (float)quadTextureSize;
|
|
rubyTextureSize.z = rubyTextureSize.w = 1.0 / quadTextureSize;
|
|
rubyInputSize.x = (float)afterRenderWidth;
|
|
rubyInputSize.y = (float)afterRenderHeight;
|
|
rubyInputSize.z = 1.0 / rubyInputSize.y;
|
|
rubyInputSize.w = 1.0 / rubyInputSize.z;
|
|
rubyOutputSize.x = GUI.Stretch?(float)dPresentParams.BackBufferWidth:(float)afterRenderWidth;
|
|
rubyOutputSize.y = GUI.Stretch?(float)dPresentParams.BackBufferHeight:(float)afterRenderHeight;
|
|
rubyOutputSize.z = 1.0 / rubyOutputSize.y;
|
|
rubyOutputSize.w = 1.0 / rubyOutputSize.x;
|
|
rubyTimer = effect->GetParameterByName(0, "rubyTimer");
|
|
|
|
effect->SetFloat(rubyTimer, shaderTimer);
|
|
effect->SetVector("rubyTextureSize", &rubyTextureSize);
|
|
effect->SetVector("rubyInputSize", &rubyInputSize);
|
|
effect->SetVector("rubyOutputSize", &rubyOutputSize);
|
|
|
|
effect->SetTexture("rubyTexture", drawSurface);
|
|
for(int i = 0; i < MAX_SHADER_TEXTURES; i++) {
|
|
char rubyLUTName[256];
|
|
sprintf(rubyLUTName, "rubyLUT%d", i);
|
|
if (rubyLUT[i] != NULL) {
|
|
effect->SetTexture( rubyLUTName, rubyLUT[i] );
|
|
}
|
|
}
|
|
}/* else if(shader_type == D3D_SHADER_CG) {
|
|
|
|
D3DXVECTOR2 videoSize;
|
|
D3DXVECTOR2 textureSize;
|
|
D3DXVECTOR2 outputSize;
|
|
float frameCnt;
|
|
videoSize.x = (float)afterRenderWidth;
|
|
videoSize.y = (float)afterRenderHeight;
|
|
textureSize.x = textureSize.y = (float)quadTextureSize;
|
|
outputSize.x = GUI.Stretch?(float)dPresentParams.BackBufferWidth:(float)afterRenderWidth;
|
|
outputSize.y = GUI.Stretch?(float)dPresentParams.BackBufferHeight:(float)afterRenderHeight;
|
|
frameCnt = (float)++frameCount;
|
|
videoSize = textureSize;
|
|
|
|
#define setProgramUniform(program,varname,floats)\
|
|
{\
|
|
CGparameter cgp = cgGetNamedParameter(program, varname);\
|
|
if(cgp)\
|
|
cgD3D9SetUniform(cgp,floats);\
|
|
}\
|
|
|
|
setProgramUniform(cgFragmentProgram,"IN.video_size",&videoSize);
|
|
setProgramUniform(cgFragmentProgram,"IN.texture_size",&textureSize);
|
|
setProgramUniform(cgFragmentProgram,"IN.output_size",&outputSize);
|
|
setProgramUniform(cgFragmentProgram,"IN.frame_count",&frameCnt);
|
|
|
|
setProgramUniform(cgVertexProgram,"IN.video_size",&videoSize);
|
|
setProgramUniform(cgVertexProgram,"IN.texture_size",&textureSize);
|
|
setProgramUniform(cgVertexProgram,"IN.output_size",&outputSize);
|
|
setProgramUniform(cgVertexProgram,"IN.frame_count",&frameCnt);
|
|
|
|
if(setMatrix) {
|
|
D3DXMATRIX matWorld;
|
|
D3DXMATRIX matView;
|
|
D3DXMATRIX matProj;
|
|
D3DXMATRIX mvp;
|
|
|
|
pDevice->GetTransform(D3DTS_WORLD,&matWorld);
|
|
pDevice->GetTransform(D3DTS_VIEW,&matView);
|
|
pDevice->GetTransform(D3DTS_PROJECTION,&matProj);
|
|
|
|
mvp = matWorld * matView * matProj;
|
|
D3DXMatrixTranspose(&mvp,&mvp);
|
|
|
|
CGparameter cgpModelViewProj = cgGetNamedParameter(cgVertexProgram, "modelViewProj");
|
|
|
|
if(cgpModelViewProj)
|
|
cgD3D9SetUniformMatrix(cgpModelViewProj,&mvp);
|
|
}
|
|
}*/
|
|
}
|
|
|
|
/* CDirect3D::Render
|
|
does the actual rendering, changes the draw surface if necessary and recalculates
|
|
the vertex information if filter output size changes
|
|
IN:
|
|
Src - the input surface
|
|
*/
|
|
void CDirect3D::Render(SSurface Src)
|
|
{
|
|
SSurface Dst;
|
|
RECT dstRect;
|
|
unsigned int newFilterScale;
|
|
D3DLOCKED_RECT lr;
|
|
D3DLOCKED_RECT lrConv;
|
|
HRESULT hr;
|
|
|
|
if(!init_done) return;
|
|
|
|
//create a new draw surface if the filter scale changes
|
|
//at least factor 2 so we can display unscaled hi-res images
|
|
newFilterScale = max(2,max(GetFilterScale(GUI.ScaleHiRes),GetFilterScale(GUI.Scale)));
|
|
if(newFilterScale!=filterScale) {
|
|
ChangeDrawSurfaceSize(newFilterScale);
|
|
}
|
|
|
|
if(FAILED(hr = pDevice->TestCooperativeLevel())) {
|
|
switch(hr) {
|
|
case D3DERR_DEVICELOST: //do no rendering until device is restored
|
|
return;
|
|
case D3DERR_DEVICENOTRESET: //we can reset now
|
|
if(!IsIconic(dPresentParams.hDeviceWindow))
|
|
ResetDevice();
|
|
return;
|
|
default:
|
|
DXTRACE_ERR_MSGBOX(TEXT("Internal driver error"), hr);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//BlankTexture(drawSurface);
|
|
if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
|
|
DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
|
|
return;
|
|
} else {
|
|
Dst.Surface = (unsigned char *)lr.pBits;
|
|
Dst.Height = quadTextureSize;
|
|
Dst.Width = quadTextureSize;
|
|
Dst.Pitch = lr.Pitch;
|
|
|
|
RenderMethod (Src, Dst, &dstRect);
|
|
if(!Settings.AutoDisplayMessages) {
|
|
WinSetCustomDisplaySurface((void *)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale));
|
|
S9xDisplayMessages ((uint16*)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(CurrentScale));
|
|
}
|
|
|
|
drawSurface->UnlockRect(0);
|
|
}
|
|
|
|
if(!GUI.Stretch||GUI.AspectRatio)
|
|
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
|
|
|
//if the output size of the render method changes we need to update the viewport
|
|
if(afterRenderHeight != dstRect.bottom || afterRenderWidth != dstRect.right) {
|
|
afterRenderHeight = dstRect.bottom;
|
|
afterRenderWidth = dstRect.right;
|
|
SetViewport();
|
|
}
|
|
|
|
pDevice->SetTexture(0, drawSurface);
|
|
pDevice->SetVertexDeclaration(vertexDeclaration);
|
|
pDevice->SetStreamSource(0,vertexBuffer,0,sizeof(VERTEX));
|
|
|
|
if (shader_type == D3D_SHADER_HLSL) {
|
|
SetShaderVars();
|
|
SetFiltering();
|
|
|
|
UINT passes;
|
|
pDevice->BeginScene();
|
|
hr = effect->Begin(&passes, 0);
|
|
for(UINT pass = 0; pass < passes; pass++ ) {
|
|
effect->BeginPass(pass);
|
|
pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
|
|
effect->EndPass();
|
|
}
|
|
effect->End();
|
|
pDevice->EndScene();
|
|
|
|
} else {
|
|
if(shader_type == D3D_SHADER_CG) {
|
|
RECT displayRect;
|
|
//Get maximum rect respecting AR setting
|
|
displayRect=CalculateDisplayRect(dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight,
|
|
dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight);
|
|
cgShader->Render(drawSurface,
|
|
D3DXVECTOR2((float)quadTextureSize, (float)quadTextureSize),
|
|
D3DXVECTOR2((float)afterRenderWidth, (float)afterRenderHeight),
|
|
D3DXVECTOR2((float)(displayRect.right - displayRect.left),
|
|
(float)(displayRect.bottom - displayRect.top)),
|
|
D3DXVECTOR2((float)dPresentParams.BackBufferWidth, (float)dPresentParams.BackBufferHeight));
|
|
}
|
|
|
|
SetFiltering();
|
|
|
|
pDevice->SetVertexDeclaration(vertexDeclaration);
|
|
|
|
pDevice->BeginScene();
|
|
pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
|
|
pDevice->EndScene();
|
|
}
|
|
|
|
pDevice->Present(NULL, NULL, NULL, NULL);
|
|
|
|
if (GUI.ReduceInputLag)
|
|
{
|
|
IDirect3DSurface9 *surface;
|
|
RECT r = { 0, 0, 2, 2 };
|
|
|
|
if (pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &surface) == D3D_OK)
|
|
{
|
|
if (surface->LockRect(&lr, &r, D3DLOCK_READONLY) == D3D_OK)
|
|
{
|
|
surface->UnlockRect();
|
|
}
|
|
surface->Release();
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/* CDirect3D::CreateDrawSurface
|
|
calculates the necessary texture size (multiples of 2)
|
|
and creates a new texture
|
|
*/
|
|
void CDirect3D::CreateDrawSurface()
|
|
{
|
|
unsigned int neededSize;
|
|
HRESULT hr;
|
|
|
|
//we need at least 512 pixels (SNES_WIDTH * 2) so we can start with that value
|
|
quadTextureSize = 512;
|
|
neededSize = SNES_WIDTH * filterScale;
|
|
while(quadTextureSize < neededSize)
|
|
quadTextureSize *=2;
|
|
|
|
if(!drawSurface) {
|
|
hr = pDevice->CreateTexture(
|
|
quadTextureSize, quadTextureSize,
|
|
1, // 1 level, no mipmaps
|
|
0, // dynamic textures can be locked
|
|
D3DFMT_R5G6B5,
|
|
D3DPOOL_MANAGED,
|
|
&drawSurface,
|
|
NULL );
|
|
|
|
if(FAILED(hr)) {
|
|
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* CDirect3D::DestroyDrawSurface
|
|
releases the old textures (if allocated)
|
|
*/
|
|
void CDirect3D::DestroyDrawSurface()
|
|
{
|
|
if(drawSurface) {
|
|
drawSurface->Release();
|
|
drawSurface = NULL;
|
|
}
|
|
}
|
|
|
|
/* CDirect3D::BlankTexture
|
|
clears a texture (fills it with zeroes)
|
|
IN:
|
|
texture - the texture to be blanked
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
|
|
{
|
|
D3DLOCKED_RECT lr;
|
|
HRESULT hr;
|
|
|
|
if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
|
|
DXTRACE_ERR_MSGBOX(TEXT("Unable to lock texture"), hr);
|
|
return false;
|
|
} else {
|
|
memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
|
|
texture->UnlockRect(0);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* CDirect3D::ChangeDrawSurfaceSize
|
|
changes the draw surface size: deletes the old textures, creates a new texture
|
|
and calculate new vertices
|
|
IN:
|
|
scale - the scale that has to fit into the textures
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ChangeDrawSurfaceSize(unsigned int scale)
|
|
{
|
|
filterScale = scale;
|
|
|
|
if(pDevice) {
|
|
DestroyDrawSurface();
|
|
CreateDrawSurface();
|
|
SetupVertices();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* CDirect3D::SetupVertices
|
|
calculates the vertex coordinates
|
|
(respecting the stretch and aspect ratio settings)
|
|
*/
|
|
void CDirect3D::SetupVertices()
|
|
{
|
|
void *pLockedVertexBuffer;
|
|
|
|
float tX = (float)afterRenderWidth / (float)quadTextureSize;
|
|
float tY = (float)afterRenderHeight / (float)quadTextureSize;
|
|
|
|
vertexStream[0] = VERTEX(0.0f,0.0f,0.0f,0.0f,tY,0.0f,0.0f);
|
|
vertexStream[1] = VERTEX(0.0f,1.0f,0.0f,0.0f,0.0f,0.0f,0.0f);
|
|
vertexStream[2] = VERTEX(1.0f,0.0f,0.0f,tX,tY,0.0f,0.0f);
|
|
vertexStream[3] = VERTEX(1.0f,1.0f,0.0f,tX,0.0f,0.0f,0.0f);
|
|
for(int i=0;i<4;i++) {
|
|
vertexStream[i].x -= 0.5f / (float)dPresentParams.BackBufferWidth;
|
|
vertexStream[i].y += 0.5f / (float)dPresentParams.BackBufferHeight;
|
|
}
|
|
|
|
|
|
HRESULT hr = vertexBuffer->Lock(0,0,&pLockedVertexBuffer,NULL);
|
|
memcpy(pLockedVertexBuffer,vertexStream,sizeof(vertexStream));
|
|
vertexBuffer->Unlock();
|
|
}
|
|
|
|
void CDirect3D::SetViewport()
|
|
{
|
|
D3DXMATRIX matIdentity;
|
|
D3DXMATRIX matProjection;
|
|
|
|
D3DXMatrixOrthoOffCenterLH(&matProjection,0.0f,1.0f,0.0f,1.0f,0.0f,1.0f);
|
|
D3DXMatrixIdentity(&matIdentity);
|
|
pDevice->SetTransform(D3DTS_WORLD,&matIdentity);
|
|
pDevice->SetTransform(D3DTS_VIEW,&matIdentity);
|
|
pDevice->SetTransform(D3DTS_PROJECTION,&matProjection);
|
|
|
|
SetShaderVars(true);
|
|
|
|
RECT drawRect = CalculateDisplayRect(afterRenderWidth,afterRenderHeight,dPresentParams.BackBufferWidth,dPresentParams.BackBufferHeight);
|
|
D3DVIEWPORT9 viewport;
|
|
viewport.X = drawRect.left;
|
|
viewport.Y = drawRect.top;
|
|
viewport.Height = drawRect.bottom - drawRect.top;
|
|
viewport.Width = drawRect.right - drawRect.left;
|
|
viewport.MinZ = 0.0f;
|
|
viewport.MaxZ = 1.0f;
|
|
HRESULT hr = pDevice->SetViewport(&viewport);
|
|
|
|
SetupVertices();
|
|
}
|
|
|
|
/* CDirect3D::ChangeRenderSize
|
|
determines if we need to reset the device (if the size changed)
|
|
called with (0,0) whenever we want new settings to take effect
|
|
IN:
|
|
newWidth,newHeight - the new window size
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
|
|
{
|
|
if(!init_done)
|
|
return false;
|
|
|
|
//if we already have the desired size no change is necessary
|
|
//during fullscreen no changes are allowed
|
|
if(dPresentParams.BackBufferWidth == newWidth && dPresentParams.BackBufferHeight == newHeight)
|
|
return true;
|
|
|
|
if(!ResetDevice())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* CDirect3D::ResetDevice
|
|
resets the device
|
|
called if surface was lost or the settings/display size require a device reset
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ResetDevice()
|
|
{
|
|
if(!init_done) return false;
|
|
|
|
HRESULT hr;
|
|
|
|
//release prior to reset
|
|
DestroyDrawSurface();
|
|
|
|
if(cgAvailable) {
|
|
cgShader->OnLostDevice();
|
|
cgD3D9SetDevice(NULL);
|
|
}
|
|
|
|
if(effect)
|
|
effect->OnLostDevice();
|
|
|
|
//zero or unknown values result in the current window size/display settings
|
|
dPresentParams.BackBufferWidth = 0;
|
|
dPresentParams.BackBufferHeight = 0;
|
|
dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
|
|
dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
dPresentParams.FullScreen_RefreshRateInHz = 0;
|
|
dPresentParams.Windowed = true;
|
|
dPresentParams.PresentationInterval = GUI.Vsync?D3DPRESENT_INTERVAL_ONE:D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
dPresentParams.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
|
|
|
|
if(fullscreen) {
|
|
dPresentParams.BackBufferWidth = GUI.FullscreenMode.width;
|
|
dPresentParams.BackBufferHeight = GUI.FullscreenMode.height;
|
|
dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
|
|
dPresentParams.Windowed = false;
|
|
if(GUI.FullscreenMode.depth == 32)
|
|
dPresentParams.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
else
|
|
dPresentParams.BackBufferFormat = D3DFMT_R5G6B5;
|
|
dPresentParams.FullScreen_RefreshRateInHz = GUI.FullscreenMode.rate;
|
|
}
|
|
|
|
if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
|
|
DXTRACE_ERR(TEXT("Unable to reset device"), hr);
|
|
return false;
|
|
}
|
|
|
|
if(effect)
|
|
effect->OnResetDevice();
|
|
|
|
if(cgAvailable) {
|
|
cgD3D9SetDevice(pDevice);
|
|
cgShader->OnResetDevice();
|
|
}
|
|
|
|
pDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
|
|
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
|
|
|
//recreate the surface
|
|
CreateDrawSurface();
|
|
|
|
SetViewport();
|
|
|
|
return true;
|
|
}
|
|
|
|
/* CDirect3D::SetSnes9xColorFormat
|
|
sets the color format to 16bit (since the texture is always 16bit)
|
|
no depth conversion is necessary (done by D3D)
|
|
*/
|
|
void CDirect3D::SetSnes9xColorFormat()
|
|
{
|
|
GUI.ScreenDepth = 16;
|
|
GUI.BlueShift = 0;
|
|
GUI.GreenShift = 6;
|
|
GUI.RedShift = 11;
|
|
S9xSetRenderPixelFormat (RGB565);
|
|
S9xBlit2xSaIFilterInit();
|
|
S9xBlitHQ2xFilterInit();
|
|
GUI.NeedDepthConvert = FALSE;
|
|
GUI.DepthConverted = TRUE;
|
|
return;
|
|
}
|
|
|
|
/* CDirect3D::SetFullscreen
|
|
enables/disables fullscreen mode
|
|
IN:
|
|
fullscreen - determines if fullscreen is enabled/disabled
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::SetFullscreen(bool fullscreen)
|
|
{
|
|
if(!init_done)
|
|
return false;
|
|
|
|
if(this->fullscreen==fullscreen)
|
|
return true;
|
|
|
|
this->fullscreen = fullscreen;
|
|
if(!ResetDevice())
|
|
return false;
|
|
|
|
//present here to get a fullscreen blank even if no rendering is done
|
|
pDevice->Present(NULL,NULL,NULL,NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* CDirect3D::EnumModes
|
|
enumerates possible display modes (only 16 and 32 bit) and fills the vector
|
|
IN:
|
|
modeVector - pointer to the mode vector
|
|
*/
|
|
void CDirect3D::EnumModes(std::vector<dMode> *modeVector)
|
|
{
|
|
D3DDISPLAYMODE d3dMode;
|
|
int modeCount,index;
|
|
dMode mode;
|
|
|
|
if(!init_done)
|
|
return;
|
|
|
|
//enumerate 32bit modes
|
|
modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8);
|
|
for(int i=0;i<modeCount;i++) {
|
|
if(pD3D->EnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8,i,&d3dMode)==D3D_OK) {
|
|
mode.width = d3dMode.Width;
|
|
mode.height = d3dMode.Height;
|
|
mode.rate = d3dMode.RefreshRate;
|
|
mode.depth = 32;
|
|
|
|
modeVector->push_back(mode);
|
|
}
|
|
|
|
}
|
|
|
|
//enumerate 16bit modes
|
|
modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5);
|
|
for(int i=0;i<modeCount;i++) {
|
|
if(pD3D->EnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5,i,&d3dMode)==D3D_OK) {
|
|
mode.width = d3dMode.Width;
|
|
mode.height = d3dMode.Height;
|
|
mode.rate = d3dMode.RefreshRate;
|
|
mode.depth = 16;
|
|
|
|
modeVector->push_back(mode);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/* CDirect3D::ApplyDisplayChanges
|
|
calls changerendersize to apply new display settings
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ApplyDisplayChanges(void)
|
|
{
|
|
if(GUI.shaderEnabled && GUI.D3DshaderFileName)
|
|
SetShader(GUI.D3DshaderFileName);
|
|
else
|
|
SetShader(NULL);
|
|
|
|
return ChangeRenderSize(0,0);
|
|
}
|
|
|
|
void CDirect3D::SetFiltering()
|
|
{
|
|
if(GUI.BilinearFilter) {
|
|
pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
} else {
|
|
pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
}
|
|
}
|