snes9x/win32/CWaveOut.cpp
2019-02-16 15:42:26 +01:00

264 lines
7.0 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include "CWaveOut.h"
#include "../snes9x.h"
#include "../apu/apu.h"
#include "wsnes9x.h"
CWaveOut::CWaveOut(void)
{
hWaveOut = NULL;
initDone = false;
}
CWaveOut::~CWaveOut(void)
{
DeInitSoundOutput();
}
void CALLBACK WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2)
{
if (uMsg == WOM_DONE)
{
InterlockedDecrement(((volatile LONG *)dwUser));
SetEvent(GUI.SoundSyncEvent);
}
}
bool CWaveOut::SetupSound()
{
WAVEFORMATEX wfx;
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = 2;
wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
wfx.nBlockAlign = 2 * 2;
wfx.wBitsPerSample = 16;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
// subtract -1, we added "Default" as first index - Default will yield -1, which is WAVE_MAPPER
int device_index = FindDeviceIndex(GUI.AudioDevice) - 1;
waveOutOpen(&hWaveOut, device_index, &wfx, (DWORD_PTR)WaveCallback, (DWORD_PTR)&bufferCount, CALLBACK_FUNCTION);
UINT32 blockTime = GUI.SoundBufferSize / blockCount;
singleBufferSamples = (Settings.SoundPlaybackRate * blockTime) / 1000;
if (singleBufferSamples < 256)
singleBufferSamples = 256;
singleBufferSamples *= 2;
singleBufferBytes = singleBufferSamples * 2;
sumBufferSize = singleBufferBytes * blockCount;
writeOffset = 0;
partialOffset = 0;
waveHeaders.resize(blockCount);
for (auto &w : waveHeaders)
{
w.lpData = (LPSTR)LocalAlloc(LMEM_FIXED, singleBufferBytes);
w.dwBufferLength = singleBufferBytes;
w.dwBytesRecorded = 0;
w.dwUser = 0;
w.dwFlags = 0;
w.dwLoops = 0;
w.lpNext = 0;
w.reserved = 0;
waveOutPrepareHeader(hWaveOut, &w, sizeof(WAVEHDR));
}
initDone = true;
return true;
}
void CWaveOut::SetVolume(double volume)
{
uint32 volumeout = (uint32) (volume * 0xffff);
waveOutSetVolume(hWaveOut, volumeout + (volumeout << 16));
}
void CWaveOut::BeginPlayback()
{
waveOutRestart(hWaveOut);
}
bool CWaveOut::InitSoundOutput()
{
return true;
}
void CWaveOut::DeInitSoundOutput()
{
if (!initDone)
return;
StopPlayback();
waveOutReset(hWaveOut);
if (!waveHeaders.empty())
{
for (auto &w : waveHeaders)
{
waveOutUnprepareHeader(hWaveOut, &w, sizeof(WAVEHDR));
LocalFree(w.lpData);
}
}
waveHeaders.clear();
waveOutClose(hWaveOut);
initDone = false;
}
void CWaveOut::StopPlayback()
{
waveOutPause(hWaveOut);
}
int CWaveOut::GetAvailableBytes()
{
return ((blockCount - bufferCount) * singleBufferBytes) - partialOffset;
}
// Fill the set of blocks preceding writeOffset with silence and write them
// to the output to get the buffer back to 50%
void CWaveOut::RecoverFromUnderrun()
{
writeOffset = (writeOffset - (blockCount / 2) + blockCount) % blockCount;
for (int i = 0; i < blockCount / 2; i++)
{
memset(waveHeaders[writeOffset].lpData, 0, singleBufferBytes);
waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
InterlockedIncrement(&bufferCount);
writeOffset++;
writeOffset %= blockCount;
}
}
void CWaveOut::ProcessSound()
{
int freeBytes = ((blockCount - bufferCount) * singleBufferBytes) - partialOffset;
if (bufferCount == 0)
RecoverFromUnderrun();
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate(freeBytes, sumBufferSize);
}
UINT32 availableSamples;
availableSamples = S9xGetSampleCount();
if (Settings.DynamicRateControl && !Settings.SoundSync)
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (availableSamples > (freeBytes >> 1))
{
S9xClearSamples();
return;
}
}
if (!initDone)
return;
if(Settings.SoundSync && !Settings.TurboMode && !Settings.Mute)
{
// no sound sync when speed is not set to 100%
while((freeBytes >> 1) < availableSamples)
{
ResetEvent(GUI.SoundSyncEvent);
if(!GUI.AllowSoundSync || WaitForSingleObject(GUI.SoundSyncEvent, 1000) != WAIT_OBJECT_0)
{
S9xClearSamples();
return;
}
freeBytes = GetAvailableBytes();
}
}
if (partialOffset != 0) {
UINT32 samplesleftinblock = (singleBufferBytes - partialOffset) >> 1;
BYTE *offsetBuffer = (BYTE *)waveHeaders[writeOffset].lpData + partialOffset;
if (availableSamples < samplesleftinblock)
{
S9xMixSamples(offsetBuffer, availableSamples);
partialOffset += availableSamples << 1;
availableSamples = 0;
}
else
{
S9xMixSamples(offsetBuffer, samplesleftinblock);
partialOffset = 0;
availableSamples -= samplesleftinblock;
waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
InterlockedIncrement(&bufferCount);
writeOffset++;
writeOffset %= blockCount;
}
}
while (availableSamples >= singleBufferSamples && bufferCount < blockCount) {
BYTE *curBuffer = (BYTE *)waveHeaders[writeOffset].lpData;
S9xMixSamples(curBuffer, singleBufferSamples);
waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
InterlockedIncrement(&bufferCount);
writeOffset++;
writeOffset %= blockCount;
availableSamples -= singleBufferSamples;
}
// need to check this is less than a single buffer, otherwise we have a race condition with bufferCount
if (availableSamples > 0 && availableSamples < singleBufferSamples && bufferCount < blockCount) {
S9xMixSamples((BYTE *)waveHeaders[writeOffset].lpData, availableSamples);
partialOffset = availableSamples << 1;
}
}
std::vector<std::wstring> CWaveOut::GetDeviceList()
{
std::vector<std::wstring> device_list;
UINT num_devices = waveOutGetNumDevs();
device_list.push_back(_T("Default"));
for (unsigned int i = 0; i < num_devices; i++)
{
WAVEOUTCAPS caps;
if(waveOutGetDevCaps(i, &caps, sizeof(WAVEOUTCAPS)) == MMSYSERR_NOERROR)
{
device_list.push_back(caps.szPname);
}
}
return device_list;
}
int CWaveOut::FindDeviceIndex(TCHAR *audio_device)
{
std::vector<std::wstring> device_list = GetDeviceList();
int index = 0;
for (int i = 0; i < device_list.size(); i++)
{
if (_tcsstr(device_list[i].c_str(), audio_device) != NULL)
{
index = i;
break;
}
}
return index;
}