snes9x/gtk/src/gtk_sound_driver_pulse.cpp
BearOso a8fafcd94c Gtk: Clean up a couple sound drivers.
Make them more idiomatic C++.
2022-03-12 11:19:39 -06:00

240 lines
5.6 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include "gtk_sound_driver_pulse.h"
#include "gtk_s9x.h"
#include "snes9x.h"
#include "apu/apu.h"
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/time.h>
S9xPulseSoundDriver::S9xPulseSoundDriver()
{
init();
}
void S9xPulseSoundDriver::init()
{
mainloop = {};
context = {};
stream = {};
buffer_size = {};
}
void S9xPulseSoundDriver::terminate()
{
S9xSetSamplesAvailableCallback(nullptr, nullptr);
if (mainloop)
pa_threaded_mainloop_stop(mainloop);
if (stream)
{
pa_stream_disconnect(stream);
pa_stream_unref(stream);
}
if (context)
{
pa_context_disconnect(context);
pa_context_unref(context);
}
if (mainloop)
{
pa_threaded_mainloop_free(mainloop);
}
}
void S9xPulseSoundDriver::start()
{
}
void S9xPulseSoundDriver::stop()
{
}
void S9xPulseSoundDriver::lock()
{
pa_threaded_mainloop_lock(mainloop);
}
void S9xPulseSoundDriver::unlock()
{
pa_threaded_mainloop_unlock(mainloop);
}
void S9xPulseSoundDriver::wait()
{
pa_threaded_mainloop_wait(mainloop);
}
static void context_state_cb(pa_context *c, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
int state;
state = pa_context_get_state(c);
if (state == PA_CONTEXT_READY ||
state == PA_CONTEXT_FAILED ||
state == PA_CONTEXT_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
}
}
static void stream_state_callback(pa_stream *p, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
int state;
state = pa_stream_get_state(p);
if (state == PA_STREAM_READY ||
state == PA_STREAM_FAILED ||
state == PA_STREAM_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
}
}
bool S9xPulseSoundDriver::open_device()
{
init();
pa_sample_spec ss;
ss.channels = 2;
ss.format = PA_SAMPLE_S16NE;
ss.rate = Settings.SoundPlaybackRate;
pa_buffer_attr buffer_attr;
buffer_attr.fragsize = -1;
buffer_attr.tlength = pa_usec_to_bytes(gui_config->sound_buffer_size * 1000, &ss);
buffer_attr.maxlength = buffer_attr.tlength * 2;
buffer_attr.minreq = -1;
buffer_attr.prebuf = -1;
printf("PulseAudio sound driver initializing...\n");
printf(" --> (%dhz, 16-bit Stereo, %dms)...",
Settings.SoundPlaybackRate,
gui_config->sound_buffer_size);
int err = PA_ERR_UNKNOWN;
mainloop = pa_threaded_mainloop_new();
context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Snes9x");
pa_context_set_state_callback(context, context_state_cb, this);
pa_context_connect(context, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
lock();
pa_threaded_mainloop_start(mainloop);
wait();
if ((err = pa_context_get_state(context)) != PA_CONTEXT_READY)
return false;
stream = pa_stream_new(context, "Game", &ss, nullptr);
pa_stream_set_state_callback(stream, stream_state_callback, this);
if (pa_stream_connect_playback(stream,
nullptr,
&buffer_attr,
PA_STREAM_ADJUST_LATENCY,
nullptr,
nullptr) < 0)
{
return false;
}
wait();
if (pa_stream_get_state(stream) != PA_STREAM_READY)
return false;
auto actual_buffer_attr = pa_stream_get_buffer_attr(stream);
unlock();
buffer_size = actual_buffer_attr->tlength;
printf("OK\n");
S9xSetSamplesAvailableCallback([](void *userdata) {
((decltype(this)) userdata)->samples_available();;
}, this);
return true;
}
void S9xPulseSoundDriver::samples_available()
{
lock();
size_t bytes = pa_stream_writable_size(stream);
auto buffer_attr = pa_stream_get_buffer_attr(stream);
unlock();
buffer_size = buffer_attr->tlength;
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate(bytes, buffer_size);
}
size_t samples = S9xGetSampleCount();
int frames_available = samples / 2;
int frames_writable = bytes / 4;
if (frames_writable < frames_available)
{
if (Settings.DynamicRateControl && !Settings.SoundSync)
{
S9xClearSamples();
return;
}
if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute)
{
int usec_to_sleep = (frames_available - frames_writable) * 10000 /
(Settings.SoundPlaybackRate / 100);
usleep(usec_to_sleep > 0 ? usec_to_sleep : 0);
lock();
bytes = pa_stream_writable_size(stream);
unlock();
}
}
bytes = MIN(bytes, samples * 2) & ~1;
if (!bytes)
return;
lock();
void *output_buffer;;
if (pa_stream_begin_write(stream, &output_buffer, &bytes) != 0)
{
pa_stream_flush(stream, nullptr, nullptr);
unlock();
return;
}
if (bytes <= 0 || !output_buffer)
{
unlock();
return;
}
S9xMixSamples((uint8_t *)output_buffer, bytes >> 1);
pa_stream_write(stream, output_buffer, bytes, nullptr, 0, PA_SEEK_RELATIVE);
unlock();
}