61 lines
976 B
C++
61 lines
976 B
C++
#ifndef __SNES_HPP
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#define __SNES_HPP
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#include "snes9x.h"
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#define SNES9X
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#if defined(__GNUC__)
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#define inline inline
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#define alwaysinline inline __attribute__((always_inline))
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#elif defined(_MSC_VER)
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#define inline inline
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#define alwaysinline inline __forceinline
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#else
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#define inline inline
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#define alwaysinline inline
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#endif
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#define debugvirtual
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namespace SNES
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{
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struct Processor
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{
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unsigned frequency;
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int32 clock;
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};
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#include "smp/smp.hpp"
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#include "dsp/sdsp.hpp"
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class CPU
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{
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public:
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enum { Threaded = false };
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int frequency;
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uint8 registers[4];
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inline void reset ()
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{
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registers[0] = registers[1] = registers[2] = registers[3] = 0;
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}
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alwaysinline void port_write (uint8 port, uint8 data)
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{
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registers[port & 3] = data;
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}
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alwaysinline uint8 port_read (uint8 port)
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{
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return registers[port & 3];
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}
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};
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extern CPU cpu;
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} /* namespace SNES */
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#endif
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