snes9x/shaders/shader_helpers.h
2019-01-08 17:18:17 -06:00

48 lines
1.1 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef __SHADER_HELPERS_H
#define __SHADER_HELPERS_H
#include "shader_platform.h"
typedef struct _STGA
{
_STGA()
{
data = (unsigned char *)0;
width = 0;
height = 0;
byteCount = 0;
}
~_STGA()
{
delete[] data;
data = 0;
}
void destroy()
{
delete[] data;
data = 0;
}
int width;
int height;
unsigned char byteCount;
unsigned char *data;
} STGA;
bool loadPngImage(const char *name, int &outWidth, int &outHeight,
bool &outHasAlpha, GLubyte **outData);
bool loadTGA(const char *filename, STGA &tgaFile);
void gl_log_errors(void);
bool gl_srgb_available(void);
bool gl_float_texture_available(void);
#endif // __SHADER_HELPERS_H