b84a8fbd5b
* Remove glTexCoordPointer because it wasn't affecting anything anyway. * Use GL_TRIANGLE_STRIP instead of deprecated GL_QUADS. |
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.. | ||
glsl.cpp | ||
glsl.h | ||
shader_helpers.cpp | ||
shader_helpers.h | ||
shader_platform.h |
b84a8fbd5b
* Remove glTexCoordPointer because it wasn't affecting anything anyway. * Use GL_TRIANGLE_STRIP instead of deprecated GL_QUADS. |
||
---|---|---|
.. | ||
glsl.cpp | ||
glsl.h | ||
shader_helpers.cpp | ||
shader_helpers.h | ||
shader_platform.h |