snes9x/common/audio/s9x_sound_driver_pulse.cpp
Jake Smarter 665ddf86f2 * Add plurals
* Drop proper names from l10n
* Add string parameter numbers for correct l10n freedom
* Update POT file
* Update pl l10n based on new POT file
* Add locale specific number formatting where applicable
* Make use of Glib’s logging facility
2023-10-30 15:46:21 +01:00

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include "s9x_sound_driver_pulse.hpp"
#include <cstring>
#include <cstdio>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/time.h>
#include "fmt/format.h"
#include "messages.h"
#include "snes9x.h"
S9xPulseSoundDriver::S9xPulseSoundDriver()
{
init();
}
void S9xPulseSoundDriver::init()
{
mainloop = {};
context = {};
stream = {};
buffer_size = {};
}
void S9xPulseSoundDriver::deinit()
{
if (mainloop)
pa_threaded_mainloop_stop(mainloop);
if (stream)
{
pa_stream_disconnect(stream);
pa_stream_unref(stream);
}
if (context)
{
pa_context_disconnect(context);
pa_context_unref(context);
}
if (mainloop)
{
pa_threaded_mainloop_free(mainloop);
}
}
void S9xPulseSoundDriver::start()
{
}
void S9xPulseSoundDriver::stop()
{
}
void S9xPulseSoundDriver::lock()
{
pa_threaded_mainloop_lock(mainloop);
}
void S9xPulseSoundDriver::unlock()
{
pa_threaded_mainloop_unlock(mainloop);
}
void S9xPulseSoundDriver::wait()
{
pa_threaded_mainloop_wait(mainloop);
}
static void context_state_cb(pa_context *c, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
int state;
state = pa_context_get_state(c);
if (state == PA_CONTEXT_READY ||
state == PA_CONTEXT_FAILED ||
state == PA_CONTEXT_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
}
}
static void stream_state_callback(pa_stream *p, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
int state;
state = pa_stream_get_state(p);
if (state == PA_STREAM_READY ||
state == PA_STREAM_FAILED ||
state == PA_STREAM_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
}
}
bool S9xPulseSoundDriver::open_device(int playback_rate, int buffer_size_ms)
{
init();
pa_sample_spec ss;
ss.channels = 2;
ss.format = PA_SAMPLE_S16NE;
ss.rate = playback_rate;
pa_buffer_attr buffer_attr;
buffer_attr.tlength = 2 * pa_usec_to_bytes(buffer_size_ms * 1000, &ss);
buffer_attr.maxlength = buffer_attr.tlength * 2;
buffer_attr.minreq = pa_usec_to_bytes(3000, &ss);
buffer_attr.prebuf = buffer_attr.tlength / 2;
S9xMessage(S9X_INFO, S9X_NO_INFO, "Initializing PulseAudio sound driver…");
S9xMessage(S9X_INFO, S9X_NO_INFO,
fmt::format(" --> ({0:Ld} Hz, 16bit stereo, {1:Ld} ms)…",
playback_rate,
buffer_size_ms).c_str());
int err = PA_ERR_UNKNOWN;
mainloop = pa_threaded_mainloop_new();
context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Snes9x");
pa_context_set_state_callback(context, context_state_cb, this);
pa_context_connect(context, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
lock();
pa_threaded_mainloop_start(mainloop);
wait();
if ((err = pa_context_get_state(context)) != PA_CONTEXT_READY)
return false;
stream = pa_stream_new(context, "Game", &ss, nullptr);
pa_stream_set_state_callback(stream, stream_state_callback, this);
if (pa_stream_connect_playback(stream,
nullptr,
&buffer_attr,
PA_STREAM_EARLY_REQUESTS,
nullptr,
nullptr) < 0)
{
return false;
}
wait();
if (pa_stream_get_state(stream) != PA_STREAM_READY)
return false;
auto actual_buffer_attr = pa_stream_get_buffer_attr(stream);
unlock();
buffer_size = actual_buffer_attr->tlength;
S9xMessage(S9X_INFO, S9X_NO_INFO, "OK");
return true;
}
int S9xPulseSoundDriver::space_free()
{
lock();
size_t bytes = pa_stream_writable_size(stream);
unlock();
return bytes / 2;
}
std::pair<int, int> S9xPulseSoundDriver::buffer_level()
{
lock();
size_t bytes = pa_stream_writable_size(stream);
unlock();
return { bytes, buffer_size };
}
bool S9xPulseSoundDriver::write_samples(int16_t *data, int samples)
{
bool retval = true;
lock();
size_t bytes = pa_stream_writable_size(stream);
unlock();
if (draining)
{
if (bytes > (size_t)buffer_size / 2)
{
return false;
}
else
{
draining = false;
}
}
if ((size_t)samples * 2 > bytes)
{
draining = true;
return false;
}
if ((size_t)samples * 2 < bytes)
bytes = samples * 2;
if (bytes == 0)
return false;
lock();
void *output_buffer;
if (pa_stream_begin_write(stream, &output_buffer, &bytes) != 0)
{
pa_stream_flush(stream, nullptr, nullptr);
unlock();
return false;
}
if (bytes <= 0 || !output_buffer)
{
unlock();
return false;
}
std::memcpy(output_buffer, data, bytes);
pa_stream_write(stream, output_buffer, bytes, nullptr, 0, PA_SEEK_RELATIVE);
unlock();
return retval;
}