snes9x/win32/snes9xw.sln
OV2 d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00

51 lines
2.9 KiB
Plaintext

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Snes9X", "snes9xw.vcproj", "{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Unicode|Win32 = Debug Unicode|Win32
Debug Unicode|x64 = Debug Unicode|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug+ASM|Win32 = Debug+ASM|Win32
Debug+ASM|x64 = Debug+ASM|x64
Release Unicode|Win32 = Release Unicode|Win32
Release Unicode|x64 = Release Unicode|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release+ASM|Win32 = Release+ASM|Win32
Release+ASM|x64 = Release+ASM|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug Unicode|Win32.ActiveCfg = Debug Unicode|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug Unicode|Win32.Build.0 = Debug Unicode|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug Unicode|x64.ActiveCfg = Debug Unicode|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug Unicode|x64.Build.0 = Debug Unicode|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug|Win32.ActiveCfg = Debug|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug|Win32.Build.0 = Debug|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug|x64.ActiveCfg = Debug|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug|x64.Build.0 = Debug|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|Win32.ActiveCfg = Debug+ASM|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|Win32.Build.0 = Debug+ASM|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|x64.ActiveCfg = Debug+ASM|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Debug+ASM|x64.Build.0 = Debug+ASM|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release Unicode|Win32.ActiveCfg = Release Unicode|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release Unicode|Win32.Build.0 = Release Unicode|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release Unicode|x64.ActiveCfg = Release Unicode|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release Unicode|x64.Build.0 = Release Unicode|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release|Win32.ActiveCfg = Release|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release|Win32.Build.0 = Release|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release|x64.ActiveCfg = Release|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release|x64.Build.0 = Release|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|Win32.ActiveCfg = Release+ASM|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|Win32.Build.0 = Release+ASM|Win32
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|x64.ActiveCfg = Release+ASM|x64
{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}.Release+ASM|x64.Build.0 = Release+ASM|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal