416 lines
14 KiB
C++
416 lines
14 KiB
C++
/***********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
(c) Copyright 2009 - 2016 BearOso,
|
|
OV2
|
|
|
|
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
|
Daniel De Matteis
|
|
(Under no circumstances will commercial rights be given)
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
(c) Copyright 2009 byuu,
|
|
neviksti
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
Sound emulator code used in 1.52+
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
S-SMP emulator code used in 1.54+
|
|
(c) Copyright 2016 byuu
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
NTSC filter
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
GTK+ GUI code
|
|
(c) Copyright 2004 - 2016 BearOso
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
(c) Copyright 2009 - 2016 OV2
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2011 zones
|
|
|
|
Libretro port
|
|
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
|
Daniel De Matteis
|
|
(Under no circumstances will commercial rights be given)
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
***********************************************************************************/
|
|
|
|
|
|
|
|
#include "cgFunctions.h"
|
|
|
|
HMODULE hCgDll = NULL;
|
|
HMODULE hCgD3D9Dll = NULL;
|
|
HMODULE hCgGLDll = NULL;
|
|
|
|
//cg.dll
|
|
CGCC cgCreateContext = NULL;
|
|
CGDC cgDestroyContext = NULL;
|
|
CGGNP cgGetNamedParameter = NULL;
|
|
CGGE cgGetError = NULL;
|
|
CGGES cgGetErrorString = NULL;
|
|
CGGLL cgGetLastListing = NULL;
|
|
CGCP cgCreateProgram = NULL;
|
|
CGDP cgDestroyProgram = NULL;
|
|
CGGPRI cgGetParameterResourceIndex = NULL;
|
|
CGGFP cgGetFirstParameter = NULL;
|
|
CGGNEP cgGetNextParameter = NULL;
|
|
CGGPD cgGetParameterDirection = NULL;
|
|
CGGPS cgGetParameterSemantic = NULL;
|
|
CGGRS cgGetResourceString = NULL;
|
|
CGGPV cgGetParameterVariability = NULL;
|
|
CGGPT cgGetParameterType = NULL;
|
|
CGGFSP cgGetFirstStructParameter = NULL;
|
|
CGGPN cgGetParameterName = NULL;
|
|
//cgD3D9.dll
|
|
CGD3DSD cgD3D9SetDevice = NULL;
|
|
CGD3DBP cgD3D9BindProgram = NULL;
|
|
CGD3DGLVP cgD3D9GetLatestVertexProfile = NULL;
|
|
CGD3DGLPP cgD3D9GetLatestPixelProfile = NULL;
|
|
CGD3DGOO cgD3D9GetOptimalOptions = NULL;
|
|
CGD3DLP cgD3D9LoadProgram = NULL;
|
|
CGD3DSUM cgD3D9SetUniformMatrix = NULL;
|
|
CGD3DSU cgD3D9SetUniform = NULL;
|
|
CGD3DST cgD3D9SetTexture = NULL;
|
|
CGD3DGVD cgD3D9GetVertexDeclaration = NULL;
|
|
CGD3DSSS cgD3D9SetSamplerState = NULL;
|
|
//cggl.dll
|
|
CGGLSSMP cgGLSetStateMatrixParameter = NULL;
|
|
CGGLSP2FV cgGLSetParameter2fv = NULL;
|
|
CGGLSP1F cgGLSetParameter1f = NULL;
|
|
CGGLGLP cgGLGetLatestProfile = NULL;
|
|
CGGLEP cgGLEnableProfile = NULL;
|
|
CGGLDP cgGLDisableProfile = NULL;
|
|
CGGLSOO cgGLSetOptimalOptions = NULL;
|
|
CGGLLP cgGLLoadProgram = NULL;
|
|
CGGLBP cgGLBindProgram = NULL;
|
|
CGGLSTP cgGLSetTextureParameter = NULL;
|
|
CGGLETP cgGLEnableTextureParameter = NULL;
|
|
CGGLSPP cgGLSetParameterPointer = NULL;
|
|
CGGLECS cgGLEnableClientState = NULL;
|
|
CGGLDCS cgGLDisableClientState = NULL;
|
|
|
|
bool loadCgFunctions()
|
|
{
|
|
if(hCgDll && hCgD3D9Dll && hCgGLDll)
|
|
return true;
|
|
|
|
hCgDll = LoadLibrary(TEXT("cg.dll"));
|
|
if(hCgDll) {
|
|
hCgD3D9Dll = LoadLibrary(TEXT("cgD3D9.dll"));
|
|
hCgGLDll = LoadLibrary(TEXT("cgGL.dll"));
|
|
}
|
|
|
|
if(!hCgDll || !hCgD3D9Dll || !hCgGLDll) {
|
|
unloadCgLibrary();
|
|
return false;
|
|
}
|
|
|
|
//cg.dll
|
|
cgCreateContext = (CGCC)GetProcAddress(hCgDll,"cgCreateContext");
|
|
cgDestroyContext = (CGDC)GetProcAddress(hCgDll,"cgDestroyContext");
|
|
cgGetNamedParameter = (CGGNP)GetProcAddress(hCgDll,"cgGetNamedParameter");
|
|
cgGetError = (CGGE)GetProcAddress(hCgDll,"cgGetError");
|
|
cgGetErrorString = (CGGES)GetProcAddress(hCgDll,"cgGetErrorString");
|
|
cgGetLastListing = (CGGLL)GetProcAddress(hCgDll,"cgGetLastListing");
|
|
cgCreateProgram = (CGCP)GetProcAddress(hCgDll,"cgCreateProgram");
|
|
cgDestroyProgram = (CGDP)GetProcAddress(hCgDll,"cgDestroyProgram");
|
|
cgGetParameterResourceIndex = (CGGPRI)GetProcAddress(hCgDll,"cgGetParameterResourceIndex");
|
|
cgGetFirstParameter = (CGGFP)GetProcAddress(hCgDll,"cgGetFirstParameter");
|
|
cgGetNextParameter = (CGGNEP)GetProcAddress(hCgDll,"cgGetNextParameter");
|
|
cgGetParameterDirection = (CGGPD)GetProcAddress(hCgDll,"cgGetParameterDirection");
|
|
cgGetParameterSemantic = (CGGPS)GetProcAddress(hCgDll,"cgGetParameterSemantic");
|
|
cgGetResourceString = (CGGRS)GetProcAddress(hCgDll,"cgGetResourceString");
|
|
cgGetParameterVariability = (CGGPV)GetProcAddress(hCgDll,"cgGetParameterVariability");
|
|
cgGetParameterType = (CGGPT)GetProcAddress(hCgDll,"cgGetParameterType");
|
|
cgGetFirstStructParameter = (CGGFSP)GetProcAddress(hCgDll,"cgGetFirstStructParameter");
|
|
cgGetParameterName = (CGGPN)GetProcAddress(hCgDll,"cgGetParameterName");
|
|
//cgD3D9.dll
|
|
cgD3D9SetDevice = (CGD3DSD)GetProcAddress(hCgD3D9Dll,"cgD3D9SetDevice");
|
|
cgD3D9BindProgram = (CGD3DBP)GetProcAddress(hCgD3D9Dll,"cgD3D9BindProgram");
|
|
cgD3D9GetLatestVertexProfile = (CGD3DGLVP)GetProcAddress(hCgD3D9Dll,"cgD3D9GetLatestVertexProfile");
|
|
cgD3D9GetLatestPixelProfile = (CGD3DGLPP)GetProcAddress(hCgD3D9Dll,"cgD3D9GetLatestPixelProfile");
|
|
cgD3D9GetOptimalOptions = (CGD3DGOO)GetProcAddress(hCgD3D9Dll,"cgD3D9GetOptimalOptions");
|
|
cgD3D9LoadProgram = (CGD3DLP)GetProcAddress(hCgD3D9Dll,"cgD3D9LoadProgram");
|
|
cgD3D9SetUniformMatrix = (CGD3DSUM)GetProcAddress(hCgD3D9Dll,"cgD3D9SetUniformMatrix");
|
|
cgD3D9SetUniform = (CGD3DSU)GetProcAddress(hCgD3D9Dll,"cgD3D9SetUniform");
|
|
cgD3D9SetTexture = (CGD3DST)GetProcAddress(hCgD3D9Dll,"cgD3D9SetTexture");
|
|
cgD3D9GetVertexDeclaration = (CGD3DGVD)GetProcAddress(hCgD3D9Dll,"cgD3D9GetVertexDeclaration");
|
|
cgD3D9SetSamplerState = (CGD3DSSS)GetProcAddress(hCgD3D9Dll,"cgD3D9SetSamplerState");
|
|
//cggl.dll
|
|
cgGLSetStateMatrixParameter = (CGGLSSMP)GetProcAddress(hCgGLDll,"cgGLSetStateMatrixParameter");
|
|
cgGLSetParameter2fv = (CGGLSP2FV)GetProcAddress(hCgGLDll,"cgGLSetParameter2fv");
|
|
cgGLSetParameter1f = (CGGLSP1F)GetProcAddress(hCgGLDll,"cgGLSetParameter1f");
|
|
cgGLGetLatestProfile = (CGGLGLP)GetProcAddress(hCgGLDll,"cgGLGetLatestProfile");
|
|
cgGLEnableProfile = (CGGLEP)GetProcAddress(hCgGLDll,"cgGLEnableProfile");
|
|
cgGLDisableProfile = (CGGLDP)GetProcAddress(hCgGLDll,"cgGLDisableProfile");
|
|
cgGLSetOptimalOptions = (CGGLSOO)GetProcAddress(hCgGLDll,"cgGLSetOptimalOptions");
|
|
cgGLLoadProgram = (CGGLLP)GetProcAddress(hCgGLDll,"cgGLLoadProgram");
|
|
cgGLBindProgram = (CGGLBP)GetProcAddress(hCgGLDll,"cgGLBindProgram");
|
|
cgGLSetTextureParameter = (CGGLSTP)GetProcAddress(hCgGLDll,"cgGLSetTextureParameter");
|
|
cgGLEnableTextureParameter = (CGGLETP)GetProcAddress(hCgGLDll,"cgGLEnableTextureParameter");
|
|
cgGLSetParameterPointer = (CGGLSPP)GetProcAddress(hCgGLDll,"cgGLSetParameterPointer");
|
|
cgGLEnableClientState = (CGGLECS)GetProcAddress(hCgGLDll,"cgGLEnableClientState");
|
|
cgGLDisableClientState = (CGGLDCS)GetProcAddress(hCgGLDll,"cgGLDisableClientState");
|
|
|
|
if(
|
|
//cg.dll
|
|
!cgCreateContext ||
|
|
!cgDestroyContext ||
|
|
!cgGetNamedParameter ||
|
|
!cgGetError ||
|
|
!cgGetErrorString ||
|
|
!cgGetLastListing ||
|
|
!cgCreateProgram ||
|
|
!cgDestroyProgram ||
|
|
!cgGetParameterResourceIndex ||
|
|
!cgGetFirstParameter ||
|
|
!cgGetNextParameter ||
|
|
!cgGetParameterDirection ||
|
|
!cgGetParameterSemantic ||
|
|
!cgGetResourceString ||
|
|
!cgGetParameterVariability ||
|
|
!cgGetParameterType ||
|
|
!cgGetFirstStructParameter ||
|
|
!cgGetParameterName ||
|
|
//cgD3D9.dll
|
|
!cgD3D9SetDevice ||
|
|
!cgD3D9BindProgram ||
|
|
!cgD3D9GetLatestVertexProfile ||
|
|
!cgD3D9GetLatestPixelProfile ||
|
|
!cgD3D9GetOptimalOptions ||
|
|
!cgD3D9LoadProgram ||
|
|
!cgD3D9SetUniformMatrix ||
|
|
!cgD3D9SetUniform ||
|
|
!cgD3D9SetTexture ||
|
|
!cgD3D9GetVertexDeclaration ||
|
|
!cgD3D9SetSamplerState ||
|
|
//cggl.dll
|
|
!cgGLSetStateMatrixParameter ||
|
|
!cgGLSetParameter2fv ||
|
|
!cgGLSetParameter1f ||
|
|
!cgGLGetLatestProfile ||
|
|
!cgGLEnableProfile ||
|
|
!cgGLDisableProfile ||
|
|
!cgGLSetOptimalOptions ||
|
|
!cgGLLoadProgram ||
|
|
!cgGLBindProgram ||
|
|
!cgGLSetTextureParameter ||
|
|
!cgGLEnableTextureParameter ||
|
|
!cgGLSetParameterPointer ||
|
|
!cgGLEnableClientState ||
|
|
!cgGLDisableClientState) {
|
|
unloadCgLibrary();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void unloadCgLibrary()
|
|
{
|
|
if(hCgDll)
|
|
FreeLibrary(hCgDll);
|
|
if(hCgD3D9Dll)
|
|
FreeLibrary(hCgD3D9Dll);
|
|
if(hCgGLDll)
|
|
FreeLibrary(hCgGLDll);
|
|
|
|
hCgDll = hCgD3D9Dll = hCgGLDll = NULL;
|
|
|
|
//cg.dll
|
|
cgCreateContext = NULL;
|
|
cgDestroyContext = NULL;
|
|
cgGetNamedParameter = NULL;
|
|
cgGetError = NULL;
|
|
cgGetErrorString = NULL;
|
|
cgGetLastListing = NULL;
|
|
cgCreateProgram = NULL;
|
|
cgDestroyProgram = NULL;
|
|
cgGetParameterResourceIndex = NULL;
|
|
cgGetFirstParameter = NULL;
|
|
cgGetNextParameter = NULL;
|
|
cgGetParameterDirection = NULL;
|
|
cgGetParameterSemantic = NULL;
|
|
cgGetResourceString = NULL;
|
|
cgGetParameterVariability = NULL;
|
|
cgGetParameterType = NULL;
|
|
cgGetFirstStructParameter = NULL;
|
|
cgGetParameterName = NULL;
|
|
//cgD3D9.dll
|
|
cgD3D9SetDevice = NULL;
|
|
cgD3D9BindProgram = NULL;
|
|
cgD3D9GetLatestVertexProfile = NULL;
|
|
cgD3D9GetLatestPixelProfile = NULL;
|
|
cgD3D9GetOptimalOptions = NULL;
|
|
cgD3D9LoadProgram = NULL;
|
|
cgD3D9SetUniformMatrix = NULL;
|
|
cgD3D9SetUniform = NULL;
|
|
cgD3D9SetTexture = NULL;
|
|
cgD3D9GetVertexDeclaration = NULL;
|
|
cgD3D9SetSamplerState = NULL;
|
|
//cggl.dll
|
|
cgGLSetStateMatrixParameter = NULL;
|
|
cgGLSetParameter2fv = NULL;
|
|
cgGLGetLatestProfile = NULL;
|
|
cgGLEnableProfile = NULL;
|
|
cgGLDisableProfile = NULL;
|
|
cgGLSetOptimalOptions = NULL;
|
|
cgGLLoadProgram = NULL;
|
|
cgGLBindProgram = NULL;
|
|
cgGLEnableClientState = NULL;
|
|
cgGLDisableClientState = NULL;
|
|
}
|