348 lines
7.1 KiB
C++
348 lines
7.1 KiB
C++
#include <glib.h>
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#include "gtk_s9x.h"
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#include "gtk_netplay_dialog.h"
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#include "gtk_netplay.h"
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#include "gtk_sound.h"
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uint16 MovieGetJoypad (int i);
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void MovieSetJoypad (int i, uint16 buttons);
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static uint32 local_joypads[8], joypads[8];
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static GThread *npthread;
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extern SNPServer NPServer;
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static void
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S9xNetplayPreconnect (void)
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{
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S9xNetplayDisconnect ();
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if (gui_config->rom_loaded)
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{
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S9xAutoSaveSRAM ();
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}
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NetPlay.MaxBehindFrameCount = gui_config->netplay_max_frame_loss;
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NetPlay.Waiting4EmulationThread = FALSE;
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return;
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}
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static void
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S9xNetplayConnect (void)
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{
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GtkWidget *msg;
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S9xNetplayPreconnect ();
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uint32 flags = CPU.Flags;
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if (*(gui_config->netplay_last_rom) &&
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top_level->try_open_rom (gui_config->netplay_last_rom))
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{
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return;
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}
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if (!S9xNPConnectToServer (gui_config->netplay_last_host,
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gui_config->netplay_last_port,
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Memory.ROMName))
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{
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msg = gtk_message_dialog_new (NULL,
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GTK_DIALOG_DESTROY_WITH_PARENT,
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GTK_MESSAGE_ERROR,
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GTK_BUTTONS_CLOSE,
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"Couldn't connect to server: %s:%d",
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gui_config->netplay_last_host,
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gui_config->netplay_last_port);
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gtk_window_set_title (GTK_WINDOW (msg), _("Connection Error"));
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gtk_dialog_run (GTK_DIALOG (msg));
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gtk_widget_destroy (msg);
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}
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gui_config->netplay_activated = TRUE;
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/* If no rom is specified, assume we'll get it from the server */
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if (*(gui_config->netplay_last_rom) == 0)
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{
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Settings.StopEmulation = FALSE;
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S9xROMLoaded ();
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}
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S9xReset ();
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CPU.Flags = flags;
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top_level->configure_widgets ();
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return;
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}
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void
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S9xNetplaySyncClients (void)
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{
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if (Settings.NetPlay && Settings.NetPlayServer)
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S9xNPServerQueueSyncAll ();
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return;
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}
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void
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S9xNetplayStopServer (void)
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{
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S9xNPStopServer ();
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g_thread_join (npthread);
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Settings.NetPlayServer = FALSE;
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gui_config->netplay_server_up = FALSE;
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return;
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}
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void
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S9xNetplayDisconnect (void)
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{
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if (Settings.NetPlay)
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{
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if (NetPlay.Connected)
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S9xNPDisconnect ();
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}
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if (gui_config->netplay_server_up)
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{
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S9xNetplayStopServer ();
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}
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gui_config->netplay_activated = FALSE;
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NetPlay.Paused = FALSE;
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top_level->configure_widgets ();
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return;
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}
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static gpointer
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S9xNetplayServerThread (gpointer)
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{
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S9xNPStartServer (gui_config->netplay_default_port);
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return NULL;
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}
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void
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S9xNetplayStartServer (void)
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{
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uint32 flags;
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S9xNetplayPreconnect ();
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flags = CPU.Flags;
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if (*(gui_config->netplay_last_rom) == 0 ||
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top_level->try_open_rom (gui_config->netplay_last_rom))
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{
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return;
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}
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Settings.NetPlayServer = TRUE;
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NPServer.SyncByReset = gui_config->netplay_sync_reset;
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NPServer.SendROMImageOnConnect = gui_config->netplay_send_rom;
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npthread = g_thread_new (NULL, S9xNetplayServerThread, NULL);
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/* Sleep to let the server create itself */
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usleep (10000);
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S9xNPConnectToServer ("127.0.0.1",
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gui_config->netplay_default_port,
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Memory.ROMName);
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S9xReset ();
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S9xROMLoaded ();
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gui_config->netplay_activated = TRUE;
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gui_config->netplay_server_up = TRUE;
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CPU.Flags = flags;
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top_level->configure_widgets ();
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return;
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}
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void
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S9xNetplayDialogOpen (void)
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{
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Snes9xNetplayDialog *np_dialog;
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top_level->pause_from_focus_change ();
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np_dialog = new Snes9xNetplayDialog (gui_config);
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gtk_window_set_transient_for (np_dialog->get_window (),
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top_level->get_window ());
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if (np_dialog->show ())
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{
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if (!gui_config->netplay_is_server)
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{
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S9xNetplayConnect ();
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}
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else
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{
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S9xNetplayStartServer ();
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}
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S9xSoundStart ();
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}
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delete np_dialog;
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top_level->unpause_from_focus_change ();
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return;
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}
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int
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S9xNetplaySyncSpeed (void)
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{
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if (!Settings.NetPlay || !NetPlay.Connected)
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return 0;
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// Send 1st joypad's position update to server
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S9xNPSendJoypadUpdate (local_joypads[0]);
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// set input from network
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for (int i = 0; i < NP_MAX_CLIENTS; i++)
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joypads[i] = S9xNPGetJoypad (i);
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if (!S9xNPCheckForHeartBeat ())
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{
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// No heartbeats already arrived, have to wait for one.
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NetPlay.PendingWait4Sync = !S9xNPWaitForHeartBeatDelay (100);
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IPPU.RenderThisFrame = TRUE;
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IPPU.SkippedFrames = 0;
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}
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else
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{
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int difference = (int) (NetPlay.MySequenceNum) -
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(int) (NetPlay.ServerSequenceNum);
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if (difference < 0)
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difference += 256;
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if (NetPlay.Waiting4EmulationThread)
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{
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if ((unsigned int) difference <= (NetPlay.MaxBehindFrameCount / 2))
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{
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NetPlay.Waiting4EmulationThread = FALSE;
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S9xNPSendPause (FALSE);
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}
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}
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else
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{
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if ((unsigned int) difference >= (NetPlay.MaxBehindFrameCount))
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{
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NetPlay.Waiting4EmulationThread = TRUE;
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S9xNPSendPause (TRUE);
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}
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}
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NetPlay.PendingWait4Sync = !S9xNPWaitForHeartBeatDelay (200);
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if (IPPU.SkippedFrames < NetPlay.MaxFrameSkip)
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{
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IPPU.SkippedFrames++;
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IPPU.RenderThisFrame = FALSE;
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}
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else
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{
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IPPU.RenderThisFrame = TRUE;
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IPPU.SkippedFrames = 0;
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}
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}
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if (!NetPlay.PendingWait4Sync)
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{
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NetPlay.FrameCount++;
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S9xNPStepJoypadHistory ();
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}
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return 1;
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}
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int
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S9xNetplayPush (void)
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{
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static int statusbar_state = FALSE;
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if (gui_config->netplay_activated &&
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(!Settings.NetPlay || !NetPlay.Connected))
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S9xNetplayDisconnect ();
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if (!Settings.NetPlay)
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return 0;
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if (NetPlay.PendingWait4Sync && !S9xNPWaitForHeartBeatDelay (100))
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{
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S9xProcessEvents (FALSE);
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S9xSoundStop ();
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NetPlay.Paused = TRUE;
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if (statusbar_state == FALSE)
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{
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top_level->update_statusbar ();
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statusbar_state = TRUE;
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}
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return 1;
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}
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NetPlay.Paused = FALSE;
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if (statusbar_state)
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{
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top_level->update_statusbar ();
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statusbar_state = FALSE;
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}
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S9xSoundStart ();
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/* Save the joypad input */
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for (int i = 0; i < 8; i++)
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{
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local_joypads[i] = MovieGetJoypad (i);
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MovieSetJoypad (i, joypads[i]);
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}
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if (NetPlay.PendingWait4Sync)
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{
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NetPlay.PendingWait4Sync = FALSE;
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NetPlay.FrameCount++;
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S9xNPStepJoypadHistory ();
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}
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return 0;
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}
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void
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S9xNetplayPop (void)
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{
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if (!Settings.NetPlay)
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return;
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for (int i = 0; i < 8; i++)
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MovieSetJoypad (i, local_joypads[i]);
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return;
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}
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