snes9x/shaders
Brandon Wright 8c8805da40 Slang: Implement feedback support. See below.
This uses a complex workaround because we normally draw the last
pass straight to the screen. Now, only in the event that feedback is
enabled and only if the last pass uses it, we draw to a texture and use
glBlitFramebuffer to draw to the screen (saved_framebuffer) instead.
2019-01-27 17:43:22 -06:00
..
SPIRV-Cross@7430e78a8c Add SPIRV-Cross submodule. 2019-01-25 13:39:13 -06:00
glsl.cpp Slang: Implement feedback support. See below. 2019-01-27 17:43:22 -06:00
glsl.h Slang: Implement feedback support. See below. 2019-01-27 17:43:22 -06:00
shader_helpers.cpp Revert "Shaders: Trim whitespace and comments on preset strings." 2019-01-25 20:09:06 -06:00
shader_helpers.h Shaders: Add support for grayscale PNGs 2019-01-25 20:01:52 -06:00
shader_platform.h Mark all of GTK+ with header stub, and a couple others. 2018-11-15 17:42:29 -06:00
slang.cpp Slang: Implement feedback support. See below. 2019-01-27 17:43:22 -06:00