729 lines
21 KiB
C++
729 lines
21 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#pragma comment( lib, "d3d9" )
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#pragma comment( lib, "d3dx9" )
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#pragma comment( lib, "DxErr9" )
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#include "../snes9x.h"
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#include <Dxerr.h>
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#include <tchar.h>
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#include "cdirect3d.h"
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#include "win32_display.h"
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#include "../gfx.h"
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#include "wsnes9x.h"
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#include <commctrl.h>
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#include "../filter/hq2x.h"
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#include "../filter/2xsai.h"
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#define RenderMethod ((Src.Height > SNES_HEIGHT_EXTENDED || Src.Width == 512) ? RenderMethodHiRes : RenderMethod)
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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/* CDirect3D::CDirect3D()
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sets default values for the variables
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*/
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CDirect3D::CDirect3D()
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{
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init_done = false;
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pD3D = NULL;
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pDevice = NULL;
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drawSurface = NULL;
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vertexBuffer = NULL;
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afterRenderWidth = 0;
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afterRenderHeight = 0;
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quadTextureSize = 0;
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fullscreen = false;
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iFilterScale = 0;
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}
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/* CDirect3D::~CDirect3D()
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releases allocated objects
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*/
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CDirect3D::~CDirect3D()
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{
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DeInitialize();
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}
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/* CDirect3D::Initialize
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Initializes Direct3D (always in window mode)
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IN:
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hWnd - the HWND of the window in which we render/the focus window for fullscreen
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::Initialize(HWND hWnd)
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{
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if(init_done)
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return true;
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pD3D = Direct3DCreate9(D3D_SDK_VERSION);
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if(pD3D == NULL) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
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return false;
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}
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ZeroMemory(&dPresentParams, sizeof(dPresentParams));
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dPresentParams.hDeviceWindow = hWnd;
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dPresentParams.Windowed = TRUE;
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dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
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dPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN;
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HRESULT hr = pD3D->CreateDevice(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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hWnd,
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D3DCREATE_MIXED_VERTEXPROCESSING,
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&dPresentParams,
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&pDevice);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
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return false;
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}
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hr = pDevice->CreateVertexBuffer(sizeof(triangleStripVertices),D3DUSAGE_WRITEONLY,FVF_COORDS_TEX,D3DPOOL_MANAGED,&vertexBuffer,NULL);
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
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return false;
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}
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//VideoMemory controls if we want bilinear filtering
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if(GUI.BilinearFilter) {
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pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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} else {
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pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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}
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pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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init_done = true;
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return true;
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}
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void CDirect3D::DeInitialize()
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{
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DestroyDrawSurface();
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if(vertexBuffer) {
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vertexBuffer->Release();
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vertexBuffer = NULL;
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}
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if( pDevice ) {
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pDevice->Release();
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pDevice = NULL;
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}
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if( pD3D ) {
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pD3D->Release();
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pD3D = NULL;
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}
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init_done = false;
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afterRenderWidth = 0;
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afterRenderHeight = 0;
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quadTextureSize = 0;
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fullscreen = false;
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iFilterScale = 0;
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}
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/* CDirect3D::Render
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does the actual rendering, changes the draw surface if necessary and recalculates
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the vertex information if filter output size changes
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IN:
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Src - the input surface
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*/
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void CDirect3D::Render(SSurface Src)
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{
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SSurface Dst;
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RECT dstRect;
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int iNewFilterScale;
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D3DLOCKED_RECT lr;
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D3DLOCKED_RECT lrConv;
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HRESULT hr;
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if(!init_done) return;
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//create a new draw surface if the filter scale changes
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//at least factor 2 so we can display unscaled hi-res images
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iNewFilterScale = max(2,max(GetFilterScale(GUI.ScaleHiRes),GetFilterScale(GUI.Scale)));
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if(iNewFilterScale!=iFilterScale) {
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ChangeDrawSurfaceSize(iNewFilterScale);
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}
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if(FAILED(hr = pDevice->TestCooperativeLevel())) {
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switch(hr) {
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case D3DERR_DEVICELOST: //do no rendering until device is restored
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return;
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case D3DERR_DEVICENOTRESET: //we can reset now
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ResetDevice();
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return;
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default:
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DXTRACE_ERR( TEXT("Internal driver error"), hr);
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return;
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}
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}
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//BlankTexture(drawSurface);
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if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
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DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
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return;
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} else {
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Dst.Surface = (unsigned char *)lr.pBits;
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Dst.Height = quadTextureSize;
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Dst.Width = quadTextureSize;
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Dst.Pitch = lr.Pitch;
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RenderMethod (Src, Dst, &dstRect);
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if(!Settings.AutoDisplayMessages) {
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WinSetCustomDisplaySurface((void *)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(GUI.Scale));
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S9xDisplayMessages ((uint16*)Dst.Surface, Dst.Pitch/2, dstRect.right-dstRect.left, dstRect.bottom-dstRect.top, GetFilterScale(GUI.Scale));
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}
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drawSurface->UnlockRect(0);
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}
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//if the output size of the render method changes we need new vertices
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if(afterRenderHeight != dstRect.bottom || afterRenderWidth != dstRect.right) {
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afterRenderHeight = dstRect.bottom;
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afterRenderWidth = dstRect.right;
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SetupVertices();
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}
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if(!GUI.Stretch||GUI.AspectRatio)
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pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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pDevice->BeginScene();
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pDevice->SetTexture(0, drawSurface);
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pDevice->SetFVF(FVF_COORDS_TEX);
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pDevice->SetStreamSource(0,vertexBuffer,0,sizeof(VERTEX));
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pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
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pDevice->EndScene();
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pDevice->Present(NULL, NULL, NULL, NULL);
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return;
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}
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/* CDirect3D::CreateDrawSurface
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calculates the necessary texture size (multiples of 2)
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and creates a new texture
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*/
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void CDirect3D::CreateDrawSurface()
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{
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int neededSize;
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HRESULT hr;
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//we need at least 512 pixels (SNES_WIDTH * 2) so we can start with that value
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quadTextureSize = 512;
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neededSize = SNES_WIDTH * iFilterScale;
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while(quadTextureSize < neededSize)
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quadTextureSize *=2;
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if(!drawSurface) {
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hr = pDevice->CreateTexture(
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quadTextureSize, quadTextureSize,
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1, // 1 level, no mipmaps
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0, // dynamic textures can be locked
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D3DFMT_R5G6B5,
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D3DPOOL_MANAGED,
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&drawSurface,
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NULL );
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if(FAILED(hr)) {
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DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
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return;
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}
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}
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}
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/* CDirect3D::DestroyDrawSurface
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releases the old textures (if allocated)
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*/
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void CDirect3D::DestroyDrawSurface()
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{
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if(drawSurface) {
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drawSurface->Release();
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drawSurface = NULL;
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}
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}
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/* CDirect3D::BlankTexture
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clears a texture (fills it with zeroes)
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IN:
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texture - the texture to be blanked
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
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{
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D3DLOCKED_RECT lr;
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HRESULT hr;
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if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
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DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
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return false;
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} else {
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memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
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texture->UnlockRect(0);
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return true;
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}
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}
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/* CDirect3D::ChangeDrawSurfaceSize
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changes the draw surface size: deletes the old textures, creates a new texture
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and calculate new vertices
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IN:
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iScale - the scale that has to fit into the textures
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-----
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returns true if successful, false otherwise
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*/
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bool CDirect3D::ChangeDrawSurfaceSize(int iScale)
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{
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iFilterScale = iScale;
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if(pDevice) {
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DestroyDrawSurface();
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CreateDrawSurface();
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SetupVertices();
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return true;
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}
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return false;
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}
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/* CDirect3D::SetupVertices
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calculates the vertex coordinates
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(respecting the stretch and aspect ratio settings)
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*/
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void CDirect3D::SetupVertices()
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{
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float xFactor;
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float yFactor;
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float minFactor;
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float renderWidthCalc,renderHeightCalc;
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RECT drawRect;
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int hExtend = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
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float snesAspect = (float)GUI.AspectWidth/hExtend;
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void *pLockedVertexBuffer;
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if(GUI.Stretch) {
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if(GUI.AspectRatio) {
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//fix for hi-res images with FILTER_NONE
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//where we need to correct the aspect ratio
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renderWidthCalc = (float)afterRenderWidth;
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renderHeightCalc = (float)afterRenderHeight;
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if(renderWidthCalc/renderHeightCalc>snesAspect)
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renderWidthCalc = renderHeightCalc * snesAspect;
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else if(renderWidthCalc/renderHeightCalc<snesAspect)
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renderHeightCalc = renderWidthCalc / snesAspect;
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xFactor = (float)dPresentParams.BackBufferWidth / renderWidthCalc;
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yFactor = (float)dPresentParams.BackBufferHeight / renderHeightCalc;
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minFactor = xFactor < yFactor ? xFactor : yFactor;
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drawRect.right = (LONG)(renderWidthCalc * minFactor);
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drawRect.bottom = (LONG)(renderHeightCalc * minFactor);
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drawRect.left = (dPresentParams.BackBufferWidth - drawRect.right) / 2;
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drawRect.top = (dPresentParams.BackBufferHeight - drawRect.bottom) / 2;
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drawRect.right += drawRect.left;
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drawRect.bottom += drawRect.top;
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} else {
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drawRect.top = 0;
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drawRect.left = 0;
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drawRect.right = dPresentParams.BackBufferWidth;
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drawRect.bottom = dPresentParams.BackBufferHeight;
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}
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} else {
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drawRect.left = ((int)(dPresentParams.BackBufferWidth) - (int)afterRenderWidth) / 2;
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drawRect.top = ((int)(dPresentParams.BackBufferHeight) - (int)afterRenderHeight) / 2;
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if(drawRect.left < 0) drawRect.left = 0;
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if(drawRect.top < 0) drawRect.top = 0;
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drawRect.right = drawRect.left + afterRenderWidth;
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drawRect.bottom = drawRect.top + afterRenderHeight;
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//the lines below would downsize the image if window size is smaller than the output, but
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//since the old directdraw code did not do that I've left it out
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|
//if(drawRect.right > dPresentParams.BackBufferWidth) drawRect.right = dPresentParams.BackBufferWidth;
|
|
//if(drawRect.bottom > dPresentParams.BackBufferHeight) drawRect.bottom = dPresentParams.BackBufferHeight;
|
|
}
|
|
|
|
float tX = (float)afterRenderWidth / (float)quadTextureSize;
|
|
float tY = (float)afterRenderHeight / (float)quadTextureSize;
|
|
|
|
//we need to substract -0.5 from the x/y coordinates to match texture with pixel space
|
|
//see http://msdn.microsoft.com/en-us/library/bb219690(VS.85).aspx
|
|
triangleStripVertices[0] = VERTEX((float)drawRect.left - 0.5f,(float)drawRect.bottom - 0.5f,0.0f,1.0f,0.0f,tY);
|
|
triangleStripVertices[1] = VERTEX((float)drawRect.left - 0.5f,(float)drawRect.top - 0.5f,0.0f,1.0f,0.0f,0.0f);
|
|
triangleStripVertices[2] = VERTEX((float)drawRect.right - 0.5f,(float)drawRect.bottom - 0.5f,0.0f,1.0f,tX,tY);
|
|
triangleStripVertices[3] = VERTEX((float)drawRect.right - 0.5f,(float)drawRect.top - 0.5f,0.0f,1.0f,tX,0.0f);
|
|
|
|
HRESULT hr = vertexBuffer->Lock(0,0,&pLockedVertexBuffer,NULL);
|
|
memcpy(pLockedVertexBuffer,triangleStripVertices,sizeof(triangleStripVertices));
|
|
vertexBuffer->Unlock();
|
|
}
|
|
|
|
/* CDirect3D::ChangeRenderSize
|
|
determines if we need to reset the device (if the size changed)
|
|
called with (0,0) whenever we want new settings to take effect
|
|
IN:
|
|
newWidth,newHeight - the new window size
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
|
|
{
|
|
if(!init_done)
|
|
return false;
|
|
|
|
//if we already have the desired size no change is necessary
|
|
//during fullscreen no changes are allowed
|
|
if(fullscreen || dPresentParams.BackBufferWidth == newWidth && dPresentParams.BackBufferHeight == newHeight)
|
|
return true;
|
|
|
|
if(!ResetDevice())
|
|
return false;
|
|
SetupVertices();
|
|
return true;
|
|
}
|
|
|
|
/* CDirect3D::ResetDevice
|
|
resets the device
|
|
called if surface was lost or the settings/display size require a device reset
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ResetDevice()
|
|
{
|
|
if(!pDevice) return false;
|
|
|
|
HRESULT hr;
|
|
|
|
//release prior to reset
|
|
DestroyDrawSurface();
|
|
|
|
//zero or unknown values result in the current window size/display settings
|
|
dPresentParams.BackBufferWidth = 0;
|
|
dPresentParams.BackBufferHeight = 0;
|
|
dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
|
|
dPresentParams.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
dPresentParams.FullScreen_RefreshRateInHz = 0;
|
|
dPresentParams.Windowed = true;
|
|
dPresentParams.PresentationInterval = GUI.Vsync?D3DPRESENT_INTERVAL_ONE:D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
if(fullscreen) {
|
|
dPresentParams.BackBufferWidth = GUI.FullscreenMode.width;
|
|
dPresentParams.BackBufferHeight = GUI.FullscreenMode.height;
|
|
dPresentParams.BackBufferCount = GUI.DoubleBuffered?2:1;
|
|
dPresentParams.Windowed = false;
|
|
if(GUI.FullscreenMode.depth == 32)
|
|
dPresentParams.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
else
|
|
dPresentParams.BackBufferFormat = D3DFMT_R5G6B5;
|
|
dPresentParams.FullScreen_RefreshRateInHz = GUI.FullscreenMode.rate;
|
|
}
|
|
|
|
if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
|
|
DXTRACE_ERR(TEXT("Unable to reset device"), hr);
|
|
return false;
|
|
}
|
|
|
|
if(GUI.BilinearFilter) {
|
|
pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
} else {
|
|
pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
}
|
|
|
|
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
|
|
|
//recreate the surface
|
|
CreateDrawSurface();
|
|
return true;
|
|
}
|
|
|
|
/* CDirect3D::SetSnes9xColorFormat
|
|
sets the color format to 16bit (since the texture is always 16bit)
|
|
no depth conversion is necessary (done by D3D)
|
|
*/
|
|
void CDirect3D::SetSnes9xColorFormat()
|
|
{
|
|
GUI.ScreenDepth = 16;
|
|
GUI.BlueShift = 0;
|
|
GUI.GreenShift = 6;
|
|
GUI.RedShift = 11;
|
|
S9xSetRenderPixelFormat (RGB565);
|
|
S9xBlit2xSaIFilterInit();
|
|
S9xBlitHQ2xFilterInit();
|
|
GUI.NeedDepthConvert = FALSE;
|
|
GUI.DepthConverted = TRUE;
|
|
return;
|
|
}
|
|
|
|
/* CDirect3D::SetFullscreen
|
|
enables/disables fullscreen mode
|
|
IN:
|
|
fullscreen - determines if fullscreen is enabled/disabled
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::SetFullscreen(bool fullscreen)
|
|
{
|
|
if(!init_done)
|
|
return false;
|
|
|
|
if(this->fullscreen==fullscreen)
|
|
return true;
|
|
|
|
this->fullscreen = fullscreen;
|
|
if(!ResetDevice())
|
|
return false;
|
|
|
|
//present here to get a fullscreen blank even if no rendering is done
|
|
pDevice->Present(NULL,NULL,NULL,NULL);
|
|
SetupVertices();
|
|
return true;
|
|
}
|
|
|
|
/* CDirect3D::EnumModes
|
|
enumerates possible display modes (only 16 and 32 bit) and fills the vector
|
|
IN:
|
|
modeVector - pointer to the mode vector
|
|
*/
|
|
void CDirect3D::EnumModes(std::vector<dMode> *modeVector)
|
|
{
|
|
D3DDISPLAYMODE d3dMode;
|
|
int modeCount,index;
|
|
dMode mode;
|
|
|
|
if(!init_done)
|
|
return;
|
|
|
|
//enumerate 32bit modes
|
|
modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8);
|
|
for(int i=0;i<modeCount;i++) {
|
|
if(pD3D->EnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_X8R8G8B8,i,&d3dMode)==D3D_OK) {
|
|
mode.width = d3dMode.Width;
|
|
mode.height = d3dMode.Height;
|
|
mode.rate = d3dMode.RefreshRate;
|
|
mode.depth = 32;
|
|
|
|
modeVector->push_back(mode);
|
|
}
|
|
|
|
}
|
|
|
|
//enumerate 16bit modes
|
|
modeCount = pD3D->GetAdapterModeCount(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5);
|
|
for(int i=0;i<modeCount;i++) {
|
|
if(pD3D->EnumAdapterModes(D3DADAPTER_DEFAULT,D3DFMT_R5G6B5,i,&d3dMode)==D3D_OK) {
|
|
mode.width = d3dMode.Width;
|
|
mode.height = d3dMode.Height;
|
|
mode.rate = d3dMode.RefreshRate;
|
|
mode.depth = 16;
|
|
|
|
modeVector->push_back(mode);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/* CDirect3D::ApplyDisplayChanges
|
|
calls changerendersize to apply new display settings
|
|
-----
|
|
returns true if successful, false otherwise
|
|
*/
|
|
bool CDirect3D::ApplyDisplayChanges(void)
|
|
{
|
|
return ChangeRenderSize(0,0);
|
|
}
|