snes9x/gtk/src/gtk_netplay.cpp
Brandon Wright 0deed414b9 GTK: Remove mostly unused status bar.
Don't bypass compositor in UI-fullscreen mode.
2019-03-24 12:25:29 -05:00

324 lines
7.0 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include <glib.h>
#include "gtk_s9x.h"
#include "gtk_netplay_dialog.h"
#include "gtk_netplay.h"
#include "gtk_sound.h"
uint16 MovieGetJoypad (int i);
void MovieSetJoypad (int i, uint16 buttons);
static uint32 local_joypads[8], joypads[8];
static GThread *npthread;
extern SNPServer NPServer;
static void
S9xNetplayPreconnect ()
{
S9xNetplayDisconnect ();
if (gui_config->rom_loaded)
{
S9xAutoSaveSRAM ();
}
NetPlay.MaxBehindFrameCount = gui_config->netplay_max_frame_loss;
NetPlay.Waiting4EmulationThread = false;
}
static void
S9xNetplayConnect ()
{
GtkWidget *msg;
S9xNetplayPreconnect ();
uint32 flags = CPU.Flags;
if (!gui_config->netplay_last_rom.empty () &&
!top_level->try_open_rom (gui_config->netplay_last_rom.c_str ()))
{
return;
}
if (!S9xNPConnectToServer (gui_config->netplay_last_host.c_str (),
gui_config->netplay_last_port,
Memory.ROMName))
{
msg = gtk_message_dialog_new (NULL,
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_ERROR,
GTK_BUTTONS_CLOSE,
"Couldn't connect to server: %s:%d",
gui_config->netplay_last_host.c_str (),
gui_config->netplay_last_port);
gtk_window_set_title (GTK_WINDOW (msg), _("Connection Error"));
gtk_dialog_run (GTK_DIALOG (msg));
gtk_widget_destroy (msg);
}
gui_config->netplay_activated = true;
/* If no rom is specified, assume we'll get it from the server */
if (gui_config->netplay_last_rom.empty ())
{
Settings.StopEmulation = false;
S9xROMLoaded ();
}
S9xReset ();
CPU.Flags = flags;
top_level->configure_widgets ();
}
void
S9xNetplaySyncClients ()
{
if (Settings.NetPlay && Settings.NetPlayServer)
S9xNPServerQueueSyncAll ();
}
void
S9xNetplayStopServer ()
{
S9xNPStopServer ();
g_thread_join (npthread);
Settings.NetPlayServer = false;
gui_config->netplay_server_up = false;
}
void
S9xNetplayDisconnect ()
{
if (Settings.NetPlay)
{
if (NetPlay.Connected)
S9xNPDisconnect ();
}
if (gui_config->netplay_server_up)
{
S9xNetplayStopServer ();
}
gui_config->netplay_activated = false;
NetPlay.Paused = false;
top_level->configure_widgets ();
}
static gpointer
S9xNetplayServerThread (gpointer)
{
S9xNPStartServer (gui_config->netplay_default_port);
return NULL;
}
void
S9xNetplayStartServer ()
{
uint32 flags;
S9xNetplayPreconnect ();
flags = CPU.Flags;
if (gui_config->netplay_last_rom.empty () ||
!top_level->try_open_rom (gui_config->netplay_last_rom.c_str ()))
{
return;
}
Settings.NetPlayServer = true;
NPServer.SyncByReset = gui_config->netplay_sync_reset;
NPServer.SendROMImageOnConnect = gui_config->netplay_send_rom;
npthread = g_thread_new (NULL, S9xNetplayServerThread, NULL);
/* Sleep to let the server create itself */
usleep (10000);
S9xNPConnectToServer ("127.0.0.1",
gui_config->netplay_default_port,
Memory.ROMName);
S9xReset ();
S9xROMLoaded ();
gui_config->netplay_activated = true;
gui_config->netplay_server_up = true;
CPU.Flags = flags;
top_level->configure_widgets ();
}
void
S9xNetplayDialogOpen ()
{
Snes9xNetplayDialog *np_dialog;
top_level->pause_from_focus_change ();
np_dialog = new Snes9xNetplayDialog (gui_config);
gtk_window_set_transient_for (np_dialog->get_window (),
top_level->get_window ());
if (np_dialog->show ())
{
if (!gui_config->netplay_is_server)
{
S9xNetplayConnect ();
}
else
{
S9xNetplayStartServer ();
}
S9xSoundStart ();
}
delete np_dialog;
top_level->unpause_from_focus_change ();
}
int
S9xNetplaySyncSpeed ()
{
if (!Settings.NetPlay || !NetPlay.Connected)
return 0;
// Send 1st joypad's position update to server
S9xNPSendJoypadUpdate (local_joypads[0]);
// set input from network
for (int i = 0; i < NP_MAX_CLIENTS; i++)
joypads[i] = S9xNPGetJoypad (i);
if (!S9xNPCheckForHeartBeat ())
{
// No heartbeats already arrived, have to wait for one.
NetPlay.PendingWait4Sync = !S9xNPWaitForHeartBeatDelay (100);
IPPU.RenderThisFrame = true;
IPPU.SkippedFrames = 0;
}
else
{
int difference = (int) (NetPlay.MySequenceNum) -
(int) (NetPlay.ServerSequenceNum);
if (difference < 0)
difference += 256;
if (NetPlay.Waiting4EmulationThread)
{
if ((unsigned int) difference <= (NetPlay.MaxBehindFrameCount / 2))
{
NetPlay.Waiting4EmulationThread = false;
S9xNPSendPause (false);
}
}
else
{
if ((unsigned int) difference >= (NetPlay.MaxBehindFrameCount))
{
NetPlay.Waiting4EmulationThread = true;
S9xNPSendPause (true);
}
}
NetPlay.PendingWait4Sync = !S9xNPWaitForHeartBeatDelay (200);
if (IPPU.SkippedFrames < NetPlay.MaxFrameSkip)
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = false;
}
else
{
IPPU.RenderThisFrame = true;
IPPU.SkippedFrames = 0;
}
}
if (!NetPlay.PendingWait4Sync)
{
NetPlay.FrameCount++;
S9xNPStepJoypadHistory ();
}
return 1;
}
int
S9xNetplayPush ()
{
if (gui_config->netplay_activated &&
(!Settings.NetPlay || !NetPlay.Connected))
S9xNetplayDisconnect ();
if (!Settings.NetPlay)
return 0;
if (NetPlay.PendingWait4Sync && !S9xNPWaitForHeartBeatDelay (100))
{
S9xProcessEvents (false);
S9xSoundStop ();
NetPlay.Paused = true;
return 1;
}
NetPlay.Paused = false;
S9xSoundStart ();
/* Save the joypad input */
for (int i = 0; i < 8; i++)
{
local_joypads[i] = MovieGetJoypad (i);
MovieSetJoypad (i, joypads[i]);
}
if (NetPlay.PendingWait4Sync)
{
NetPlay.PendingWait4Sync = false;
NetPlay.FrameCount++;
S9xNPStepJoypadHistory ();
}
return 0;
}
void
S9xNetplayPop ()
{
if (!Settings.NetPlay)
return;
for (int i = 0; i < 8; i++)
MovieSetJoypad (i, local_joypads[i]);
}