snes9x/win32/_tfwopen.cpp
OV2 d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00

28 lines
866 B
C++

#ifdef UNICODE
#include <windows.h>
#include "_tfwopen.h"
Utf8ToWide::Utf8ToWide(const char *utf8Chars) {
int requiredChars = MultiByteToWideChar(CP_UTF8,0,utf8Chars,-1,wideChars,0);
wideChars = new wchar_t[requiredChars];
MultiByteToWideChar(CP_UTF8,0,utf8Chars,-1,wideChars,requiredChars);
}
WideToUtf8::WideToUtf8(const wchar_t *wideChars) {
int requiredChars = WideCharToMultiByte(CP_UTF8,0,wideChars,-1,utf8Chars,0,NULL,NULL);
utf8Chars = new char[requiredChars];
WideCharToMultiByte(CP_UTF8,0,wideChars,-1,utf8Chars,requiredChars,NULL,NULL);
}
extern "C" FILE *_tfwopen(const char *filename, const char *mode ) {
wchar_t mode_w[30];
lstrcpyn(mode_w,Utf8ToWide(mode),29);
mode_w[29]=L'\0';
return _wfopen(Utf8ToWide(filename),mode_w);
}
extern "C" int _twremove(const char *filename ) {
return _wremove(Utf8ToWide(filename));
}
#endif // UNICODE