snes9x/macosx/mac-netplay.cpp
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

69 lines
1.5 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
/***********************************************************************************
SNES9X for Mac OS (c) Copyright John Stiles
Snes9x for Mac OS X
(c) Copyright 2001 - 2011 zones
(c) Copyright 2002 - 2005 107
(c) Copyright 2002 PB1400c
(c) Copyright 2004 Alexander and Sander
(c) Copyright 2004 - 2005 Steven Seeger
(c) Copyright 2005 Ryan Vogt
***********************************************************************************/
#include "mac-prefix.h"
#include "mac-netplay.h"
int socket_read (int fd, unsigned char *buf, int size)
{
int l, n = 0;
do
{
if ((l = read(fd, &buf[n], size - n)) <= 0)
return (-1);
else
n += l;
} while (n < size);
return (n);
}
int socket_write (int fd, unsigned char *buf, int size)
{
int l, n = 0;
do
{
if ((l = write(fd, &buf[n], size - n)) <= 0)
return (-1);
else
n += l;
} while (n < size);
return (n);
}
void NPError (const char *s, int err)
{
printf("ERROR! %d: %s\n", err, s);
}
void NPNotification (const char *s, int c)
{
if (c != -1)
printf(s, c);
else
printf("%s", s);
printf("\n");
}