snes9x/language.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

32 lines
1.4 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef _LANGUAGE_H_
#define _LANGUAGE_H_
// Movie Messages
#define MOVIE_ERR_SNAPSHOT_WRONG_MOVIE "Snapshot not from this movie"
#define MOVIE_ERR_SNAPSHOT_NOT_MOVIE "Not a movie snapshot"
#define MOVIE_INFO_REPLAY "Movie replay"
#define MOVIE_INFO_RECORD "Movie record"
#define MOVIE_INFO_RERECORD "Movie re-record"
#define MOVIE_INFO_REWIND "Movie rewind"
#define MOVIE_INFO_STOP "Movie stop"
#define MOVIE_INFO_END "Movie end"
#define MOVIE_INFO_SNAPSHOT "Movie snapshot"
#define MOVIE_ERR_SNAPSHOT_INCONSISTENT "Snapshot inconsistent with movie"
// Snapshot Messages
#define SAVE_INFO_SNAPSHOT "Saved"
#define SAVE_INFO_LOAD "Loaded"
#define SAVE_INFO_OOPS "Auto-saving 'oops' snapshot"
#define SAVE_ERR_WRONG_FORMAT "File not in Snes9x snapshot format"
#define SAVE_ERR_WRONG_VERSION "Incompatible snapshot version"
#define SAVE_ERR_ROM_NOT_FOUND "ROM image \"%s\" for snapshot not found"
#define SAVE_ERR_SAVE_NOT_FOUND "Snapshot %s does not exist"
#endif