1320 lines
32 KiB
Plaintext
1320 lines
32 KiB
Plaintext
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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(c) Copyright 2001 - 2011 zones
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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(c) Copyright 2019 Michael Donald Buckley
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***********************************************************************************/
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#import <Cocoa/Cocoa.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "apu.h"
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#include "display.h"
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#include "blit.h"
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLRenderers.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <OpenGL/glext.h>
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#include <AGL/agl.h>
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#include <sys/time.h>
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#include "mac-prefix.h"
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#include "mac-cheatfinder.h"
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#include "mac-coreimage.h"
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#include "mac-os.h"
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#include "mac-screenshot.h"
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#include "mac-render.h"
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typedef void (* Blitter) (uint8 *, int, uint8 *, int, int, int);
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static void S9xInitFullScreen (void);
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static void S9xDeinitFullScreen (void);
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static void S9xInitWindowMode (void);
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static void S9xDeinitWindowMode (void);
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static void S9xInitOpenGL (void);
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static void S9xDeinitOpenGL(void);
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static void S9xInitBlitGL (void);
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static void S9xDeinitBlitGL (void);
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static void S9xInitOpenGLContext (void);
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static void S9xDeinitOpenGLContext (void);
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static void S9xInitCoreImage (void);
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static void S9xDeinitCoreImage (void);
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static void S9xPutImageOpenGL (int, int);
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static void S9xPutImageBlitGL (int, int);
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static void S9xPutImageBlitGL2 (int, int);
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static void GLMakeScreenMesh (GLfloat *, int, int);
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static void GLMakeTextureMesh (GLfloat *, int, int, float, float);
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static void GLPrepareTexture (bool8, int, int, int, int, int, int);
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static inline void RenderBlitScreen (Blitter, int, int, int, int, int, uint16 *);
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enum
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{
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kMPBlitFrame = 1,
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kMPBlitDone,
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kMPBlitNone
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};
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enum
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{
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kGL256256 = 0,
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kGL256512,
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kGL512256,
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kGL512512,
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kGLBlit2x,
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kGLBlit3x,
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kGLBlit4x,
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kGLNTS256,
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kGLNTS512,
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kGLNumTextures
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};
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enum
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{
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kSC2xNormal = 0,
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kSC2xExtend,
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kSC2xNHiRes,
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kSC2xEHiRes,
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kSC2xNInter,
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kSC2xEInter,
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kSC3xNormal,
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kSC3xExtend,
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kSC3xNHiRes,
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kSC3xEHiRes,
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kSCNTNormal,
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kSCNTExtend,
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kSCNumTextures
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};
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enum
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{
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kSCMeshX = 10,
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kSCMeshY = 9
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};
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typedef struct
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{
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Blitter blitFn;
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int nx;
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int srcWidth;
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int srcHeight;
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int copyWidth;
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int copyHeight;
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uint16 *gfxBuffer;
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} MPData;
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typedef struct
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{
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GLint internal_format;
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GLint format;
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GLint type;
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GLenum target;
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GLuint textures[kGLNumTextures];
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GLfloat vertex[kGLNumTextures][8];
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GLint texW[kGLNumTextures];
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GLint texH[kGLNumTextures];
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GLboolean rangeExt;
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GLint storage_hint;
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GLint storage_apple;
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GLfloat agp_texturing;
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} OpenGLData;
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static uint16 *gfxScreen[2],
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*snesScreenA,
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*snesScreenB;
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static uint8 *blitGLBuffer;
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static MPTaskID taskID = NULL;
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static MPQueueID notificationQueue = NULL,
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taskQueue = NULL;
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static MPSemaphoreID readySemaphore = NULL;
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static MPData *mpBlit = NULL;
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static OpenGLData OpenGL;
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static CGImageRef cgGameImage = NULL,
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cgBlitImage = NULL;
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static int whichBuf = 0;
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static int textureNum = 0;
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static int prevBlitWidth, prevBlitHeight;
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static int imageWidth[2], imageHeight[2];
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static int nx = 2;
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static GLfloat *scTexArray[kSCNumTextures];
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static GLfloat *scScnArray;
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static struct timeval bencht1, bencht2;
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static const int ntsc_width = SNES_NTSC_OUT_WIDTH(SNES_WIDTH); // 602
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void InitGraphics (void)
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{
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int safemarginbytes = (520 * 520 - 512 * 512) * 2;
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snesScreenA = (uint16 *) calloc( 520 * 520 * 2, 1);
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snesScreenB = (uint16 *) calloc( 520 * 520 * 2, 1);
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blitGLBuffer = (uint8 *) calloc(1024 * 1024 * 2, 1);
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gfxScreen[0] = snesScreenA + (safemarginbytes >> 2);
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gfxScreen[1] = snesScreenB + (safemarginbytes >> 2);
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GFX.Pitch = 512 * 2;
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GFX.Screen = gfxScreen[0];
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if (!snesScreenA || !snesScreenB || !blitGLBuffer)
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QuitWithFatalError(@"render 01");
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if (!S9xBlitFilterInit() |
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!S9xBlit2xSaIFilterInit() |
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!S9xBlitHQ2xFilterInit() |
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!S9xBlitNTSCFilterInit())
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QuitWithFatalError(@"render 02");
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switch (videoMode)
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{
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default:
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case VIDEOMODE_NTSC_C:
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case VIDEOMODE_NTSC_TV_C:
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S9xBlitNTSCFilterSet(&snes_ntsc_composite);
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break;
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case VIDEOMODE_NTSC_S:
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case VIDEOMODE_NTSC_TV_S:
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S9xBlitNTSCFilterSet(&snes_ntsc_svideo);
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break;
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case VIDEOMODE_NTSC_R:
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case VIDEOMODE_NTSC_TV_R:
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S9xBlitNTSCFilterSet(&snes_ntsc_rgb);
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break;
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case VIDEOMODE_NTSC_M:
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case VIDEOMODE_NTSC_TV_M:
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S9xBlitNTSCFilterSet(&snes_ntsc_monochrome);
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break;
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}
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}
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void DeinitGraphics (void)
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{
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S9xBlitNTSCFilterDeinit();
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S9xBlitHQ2xFilterDeinit();
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S9xBlit2xSaIFilterDeinit();
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S9xBlitFilterDeinit();
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if (snesScreenA)
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{
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free(snesScreenA);
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snesScreenA = NULL;
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}
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if (snesScreenB)
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{
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free(snesScreenB);
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snesScreenB = NULL;
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}
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if (blitGLBuffer)
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{
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free(blitGLBuffer);
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blitGLBuffer = NULL;
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}
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}
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void DrawPauseScreen (CGContextRef ctx, HIRect bounds)
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{
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CGImageRef image;
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CGRect rct;
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float sh, mh, rofs, ry;
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if ((IPPU.RenderedScreenWidth == 0) || (IPPU.RenderedScreenHeight == 0))
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return;
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sh = (float) ((IPPU.RenderedScreenHeight > 256) ? IPPU.RenderedScreenHeight : IPPU.RenderedScreenHeight * 2);
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mh = (float) (SNES_HEIGHT_EXTENDED * 2);
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if (drawoverscan)
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{
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rofs = (mh - sh) / mh;
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ry = sh / mh;
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}
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else
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if (windowExtend)
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{
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rofs = (mh - sh) / mh / 2.0f;
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ry = sh / mh;
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}
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else
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{
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rofs = 0.0f;
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ry = 1.0f;
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}
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image = CreateGameScreenCGImage();
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if (image)
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{
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CGContextSetRGBFillColor(ctx, 0.0f, 0.0f, 0.0f, 1.0f);
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CGContextFillRect(ctx, bounds);
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rct = CGRectMake(0.0f, bounds.size.height * rofs, bounds.size.width, bounds.size.height * ry);
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CGContextDrawImage(ctx, rct, image);
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CGContextSetRGBFillColor(ctx, 0.0f, 0.0f, 0.0f, 0.5f);
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CGContextFillRect(ctx, bounds);
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CGImageRelease(image);
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}
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}
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void DrawFreezeDefrostScreen (uint8 *draw)
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{
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const int w = SNES_WIDTH << 1, h = SNES_HEIGHT << 1;
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imageWidth[0] = imageHeight[0] = 0;
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imageWidth[1] = imageHeight[1] = 0;
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prevBlitWidth = prevBlitHeight = 0;
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if (nx < 0 && !ciFilterEnable)
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{
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for (int y = 0; y < h; y++)
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memcpy(blitGLBuffer + y * 1024 * 2, draw + y * w * 2, w * 2);
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}
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else
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memcpy(blitGLBuffer, draw, w * h * 2);
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S9xPutImageBlitGL2(w, h);
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}
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void ClearGFXScreen (void)
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{
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memset(gfxScreen[0], 0, 512 * 512 * 2);
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memset(gfxScreen[1], 0, 512 * 512 * 2);
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memset(blitGLBuffer, 0, 1024 * 1024 * 2);
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S9xBlitClearDelta();
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imageWidth[0] = imageHeight[0] = 0;
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imageWidth[1] = imageHeight[1] = 0;
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prevBlitWidth = prevBlitHeight = 0;
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CGLSetCurrentContext(s9xView.openGLContext.CGLContextObj);
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glViewport(0, 0, glScreenW, glScreenH);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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for (int i = 0; i < 2; i++)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glSwapAPPLE();
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//CGLFlushDrawable(s9xView.openGLContext.CGLContextObj);
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}
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}
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static void S9xInitFullScreen (void)
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{
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[NSCursor hide];
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CGAssociateMouseAndMouseCursorPosition(false);
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}
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static void S9xDeinitFullScreen (void)
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{
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CGAssociateMouseAndMouseCursorPosition(true);
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[NSCursor unhide];
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}
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static void S9xInitWindowMode (void)
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{
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}
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static void S9xDeinitWindowMode (void)
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{
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}
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static void S9xInitOpenGL (void)
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{
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GLint glSwapInterval = vsync ? 1 : 0;
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if (extraOptions.benchmark)
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glSwapInterval = 0;
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CGLSetParameter(s9xView.openGLContext.CGLContextObj, kCGLCPSwapInterval, &glSwapInterval);
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CGLSetCurrentContext(s9xView.openGLContext.CGLContextObj);
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glScreenW = glScreenBounds.size.width;
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glScreenH = glScreenBounds.size.height;
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}
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static void S9xDeinitOpenGL (void)
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{
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CGLSetCurrentContext(NULL);
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}
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static void S9xInitBlitGL (void)
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{
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}
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static void S9xDeinitBlitGL (void)
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{
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}
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static void GLPrepareTexture (bool8 useRange, int texNo, int rangeOnW, int rangeOnH, int rangeOffW, int rangeOffH, int filter)
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{
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bool8 rangeAvailable = OpenGL.rangeExt & useRange;
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OpenGL.texW[texNo] = rangeAvailable ? rangeOnW : rangeOffW;
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OpenGL.texH[texNo] = rangeAvailable ? rangeOnH : rangeOffH;
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OpenGL.vertex[texNo][0] = 0;
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OpenGL.vertex[texNo][1] = 0;
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OpenGL.vertex[texNo][2] = rangeAvailable ? rangeOnW : 1;
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OpenGL.vertex[texNo][3] = 0;
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OpenGL.vertex[texNo][4] = rangeAvailable ? rangeOnW : 1;
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OpenGL.vertex[texNo][5] = rangeAvailable ? rangeOnH : 1;
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OpenGL.vertex[texNo][6] = 0;
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OpenGL.vertex[texNo][7] = rangeAvailable ? rangeOnH : 1;
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glBindTexture(OpenGL.target, OpenGL.textures[texNo]);
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if (rangeAvailable)
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{
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glTextureRangeAPPLE(OpenGL.target, OpenGL.texW[texNo] * OpenGL.texH[texNo] * 2, GFX.Screen);
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glTexParameteri(OpenGL.target, GL_TEXTURE_STORAGE_HINT_APPLE, OpenGL.storage_hint);
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}
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glTexParameterf(OpenGL.target, GL_TEXTURE_PRIORITY, OpenGL.agp_texturing);
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glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(OpenGL.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(OpenGL.target, GL_TEXTURE_MAG_FILTER, filter);
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glTexParameteri(OpenGL.target, GL_TEXTURE_MIN_FILTER, filter);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexImage2D(OpenGL.target, 0, OpenGL.internal_format, OpenGL.texW[texNo], OpenGL.texH[texNo], 0, OpenGL.format, OpenGL.type, GFX.Screen);
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}
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static void GLMakeScreenMesh (GLfloat *vertex3D, int meshx, int meshy)
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{
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GLfloat *v;
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float warp;
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v = vertex3D;
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warp = macCurvatureWarp * 0.001f;
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for (int y = 0; y < meshy; y++)
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{
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for (int x = 0; x <= meshx; x++)
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{
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float u1, v1, v2;
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u1 = -1.0f + 2.0f / (float) meshx * (float) x;
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v1 = -1.0f + 2.0f / (float) meshy * (float) y;
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v2 = -1.0f + 2.0f / (float) meshy * (float) (y + 1);
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*v++ = u1;
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*v++ = v2;
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*v++ = -1.0f - (u1 * u1 + v2 * v2) * warp;
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*v++ = u1;
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*v++ = v1;
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*v++ = -1.0f - (u1 * u1 + v1 * v1) * warp;
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}
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}
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}
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static void GLMakeTextureMesh (GLfloat *vertex2D, int meshx, int meshy, float lx, float ly)
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{
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GLfloat *v;
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v = vertex2D;
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for (int y = meshy; y > 0; y--)
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{
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for (int x = 0; x <= meshx; x++)
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{
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float u1, v1, v2;
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u1 = lx / (float) meshx * (float) x;
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v1 = ly / (float) meshy * (float) y;
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v2 = ly / (float) meshy * (float) (y - 1);
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*v++ = u1;
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*v++ = v2;
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*v++ = u1;
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*v++ = v1;
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}
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}
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}
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static void S9xInitOpenGLContext (void)
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{
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OpenGL.internal_format = GL_RGB5_A1;
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OpenGL.format = GL_BGRA;
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OpenGL.type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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OpenGL.rangeExt = gluCheckExtension((const GLubyte *) "GL_APPLE_texture_range", glGetString(GL_EXTENSIONS));
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OpenGL.target = OpenGL.rangeExt ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D;
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OpenGL.storage_apple = extraOptions.glUseClientStrageApple ? 1 : 0;
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OpenGL.agp_texturing = extraOptions.glUseTexturePriority ? 0.0f : 1.0f;
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switch (extraOptions.glStorageHint)
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{
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case 1: OpenGL.storage_hint = GL_STORAGE_PRIVATE_APPLE; break;
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case 2: OpenGL.storage_hint = GL_STORAGE_CACHED_APPLE; break;
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case 3: OpenGL.storage_hint = GL_STORAGE_SHARED_APPLE; break;
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}
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if (screencurvature || videoMode >= VIDEOMODE_NTSC_C || extraOptions.glForceNoTextureRectangle)
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{
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OpenGL.rangeExt = false;
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OpenGL.target = GL_TEXTURE_2D;
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}
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printf("TextureRange: %s\n", OpenGL.rangeExt ? "enable" : "disable");
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glPolygonMode(GL_FRONT, GL_FILL);
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glCullFace(GL_BACK);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_RECTANGLE_EXT);
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glEnable(OpenGL.target);
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glGenTextures(kGLNumTextures, OpenGL.textures);
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glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, OpenGL.storage_apple);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
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int filter = (videoMode == VIDEOMODE_SMOOTH) ? GL_LINEAR : GL_NEAREST;
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GLPrepareTexture(true, kGL256256, SNES_WIDTH, SNES_HEIGHT_EXTENDED, 256, 256, filter);
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GLPrepareTexture(true, kGL256512, SNES_WIDTH, SNES_HEIGHT_EXTENDED * 2, 256, 512, filter);
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GLPrepareTexture(true, kGL512256, SNES_WIDTH * 2, SNES_HEIGHT_EXTENDED, 512, 256, filter);
|
|
GLPrepareTexture(true, kGL512512, SNES_WIDTH * 2, SNES_HEIGHT_EXTENDED * 2, 512, 512, filter);
|
|
GLPrepareTexture(true, kGLBlit2x, SNES_WIDTH * 2, SNES_HEIGHT_EXTENDED * 2, 512, 512, GL_LINEAR);
|
|
GLPrepareTexture(true, kGLBlit3x, SNES_WIDTH * 3, SNES_HEIGHT_EXTENDED * 3, 1024, 1024, GL_LINEAR);
|
|
GLPrepareTexture(true, kGLBlit4x, SNES_WIDTH * 4, SNES_HEIGHT_EXTENDED * 4, 1024, 1024, GL_LINEAR);
|
|
GLPrepareTexture(false, kGLNTS256, 1024, 256, 1024, 256, GL_LINEAR);
|
|
GLPrepareTexture(false, kGLNTS512, 1024, 512, 1024, 512, GL_LINEAR);
|
|
|
|
if (!screencurvature)
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
else
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glFrustum(-1.0, 1.0, -1.0, 1.0, 0.95, 5.0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
int mesh = (kSCMeshX + 1) * 2 * kSCMeshY * 2;
|
|
scTexArray[kSC2xNormal] = new GLfloat [mesh];
|
|
scTexArray[kSC2xExtend] = new GLfloat [mesh];
|
|
scTexArray[kSC2xNHiRes] = new GLfloat [mesh];
|
|
scTexArray[kSC2xEHiRes] = new GLfloat [mesh];
|
|
scTexArray[kSC2xNInter] = new GLfloat [mesh];
|
|
scTexArray[kSC2xEInter] = new GLfloat [mesh];
|
|
scTexArray[kSC3xNormal] = new GLfloat [mesh];
|
|
scTexArray[kSC3xExtend] = new GLfloat [mesh];
|
|
scTexArray[kSC3xNHiRes] = new GLfloat [mesh];
|
|
scTexArray[kSC3xEHiRes] = new GLfloat [mesh];
|
|
scTexArray[kSCNTNormal] = new GLfloat [mesh];
|
|
scTexArray[kSCNTExtend] = new GLfloat [mesh];
|
|
|
|
GLMakeTextureMesh(scTexArray[kSC2xNormal], kSCMeshX, kSCMeshY, 1.0f, 224.0f / 256.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC2xExtend], kSCMeshX, kSCMeshY, 1.0f, 239.0f / 256.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC2xNHiRes], kSCMeshX, kSCMeshY, 1.0f, 224.0f / 512.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC2xEHiRes], kSCMeshX, kSCMeshY, 1.0f, 239.0f / 512.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC2xNInter], kSCMeshX, kSCMeshY, 256.0f / 512.0f, 224.0f / 256.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC2xEInter], kSCMeshX, kSCMeshY, 256.0f / 512.0f, 239.0f / 256.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC3xNormal], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 672.0f / 1024.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC3xExtend], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 717.0f / 1024.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC3xNHiRes], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 672.0f / 2048.0f);
|
|
GLMakeTextureMesh(scTexArray[kSC3xEHiRes], kSCMeshX, kSCMeshY, 768.0f / 1024.0f, 717.0f / 2048.0f);
|
|
GLMakeTextureMesh(scTexArray[kSCNTNormal], kSCMeshX, kSCMeshY, (float) ntsc_width / 1024.0f, 224.0f / 256.0f);
|
|
GLMakeTextureMesh(scTexArray[kSCNTExtend], kSCMeshX, kSCMeshY, (float) ntsc_width / 1024.0f, 239.0f / 256.0f);
|
|
|
|
scScnArray = new GLfloat [(kSCMeshX + 1) * 2 * kSCMeshY * 3];
|
|
GLMakeScreenMesh(scScnArray, kSCMeshX, kSCMeshY);
|
|
}
|
|
|
|
CGLSetCurrentContext(s9xView.openGLContext.CGLContextObj);
|
|
glViewport(0, 0, glScreenW, glScreenH);
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
//CGLFlushDrawable(s9xView.openGLContext.CGLContextObj);
|
|
}
|
|
}
|
|
|
|
static void S9xDeinitOpenGLContext (void)
|
|
{
|
|
if (screencurvature)
|
|
{
|
|
delete [] scTexArray[kSC2xNormal];
|
|
delete [] scTexArray[kSC2xExtend];
|
|
delete [] scTexArray[kSC2xNHiRes];
|
|
delete [] scTexArray[kSC2xEHiRes];
|
|
delete [] scTexArray[kSC2xNInter];
|
|
delete [] scTexArray[kSC2xEInter];
|
|
delete [] scTexArray[kSC3xNormal];
|
|
delete [] scTexArray[kSC3xExtend];
|
|
delete [] scTexArray[kSC3xNHiRes];
|
|
delete [] scTexArray[kSC3xEHiRes];
|
|
delete [] scTexArray[kSCNTNormal];
|
|
delete [] scTexArray[kSCNTExtend];
|
|
delete [] scScnArray;
|
|
|
|
scTexArray[kSC2xNormal] = NULL;
|
|
scTexArray[kSC2xExtend] = NULL;
|
|
scTexArray[kSC2xNHiRes] = NULL;
|
|
scTexArray[kSC2xEHiRes] = NULL;
|
|
scTexArray[kSC2xNInter] = NULL;
|
|
scTexArray[kSC2xEInter] = NULL;
|
|
scTexArray[kSC3xNormal] = NULL;
|
|
scTexArray[kSC3xExtend] = NULL;
|
|
scTexArray[kSC3xNHiRes] = NULL;
|
|
scTexArray[kSC3xEHiRes] = NULL;
|
|
scTexArray[kSCNTNormal] = NULL;
|
|
scTexArray[kSCNTExtend] = NULL;
|
|
scScnArray = NULL;
|
|
}
|
|
|
|
glDeleteTextures(kGLNumTextures, OpenGL.textures);
|
|
}
|
|
|
|
static void S9xInitCoreImage (void)
|
|
{
|
|
cgGameImage = NULL;
|
|
cgBlitImage = NULL;
|
|
|
|
InitCoreImageContext(s9xView.openGLContext.CGLContextObj, s9xView.pixelFormat.CGLPixelFormatObj);
|
|
}
|
|
|
|
static void S9xDeinitCoreImage (void)
|
|
{
|
|
DeinitCoreImageContext();
|
|
|
|
if (cgGameImage)
|
|
{
|
|
CGImageRelease(cgGameImage);
|
|
cgGameImage = NULL;
|
|
}
|
|
|
|
if (cgBlitImage)
|
|
{
|
|
CGImageRelease(cgBlitImage);
|
|
cgBlitImage = NULL;
|
|
}
|
|
}
|
|
|
|
void GetGameDisplay (int *w, int *h)
|
|
{
|
|
if (w != NULL && h != NULL)
|
|
{
|
|
*w = s9xView.frame.size.width;
|
|
*h = s9xView.frame.size.height;
|
|
}
|
|
}
|
|
|
|
void S9xInitDisplay (int argc, char **argv)
|
|
{
|
|
if (directDisplay)
|
|
return;
|
|
|
|
glScreenBounds = s9xView.frame;
|
|
|
|
unlimitedCursor = CGPointMake(0.0f, 0.0f);
|
|
|
|
imageWidth[0] = imageHeight[0] = 0;
|
|
imageWidth[1] = imageHeight[1] = 0;
|
|
prevBlitWidth = prevBlitHeight = 0;
|
|
GFX.Screen = gfxScreen[0];
|
|
whichBuf = 0;
|
|
textureNum = 0;
|
|
|
|
switch (videoMode)
|
|
{
|
|
case VIDEOMODE_HQ4X:
|
|
nx = 4;
|
|
break;
|
|
|
|
case VIDEOMODE_HQ3X:
|
|
nx = 3;
|
|
break;
|
|
|
|
case VIDEOMODE_NTSC_C:
|
|
case VIDEOMODE_NTSC_S:
|
|
case VIDEOMODE_NTSC_R:
|
|
case VIDEOMODE_NTSC_M:
|
|
nx = -1;
|
|
break;
|
|
|
|
case VIDEOMODE_NTSC_TV_C:
|
|
case VIDEOMODE_NTSC_TV_S:
|
|
case VIDEOMODE_NTSC_TV_R:
|
|
case VIDEOMODE_NTSC_TV_M:
|
|
nx = -2;
|
|
break;
|
|
|
|
default:
|
|
nx = 2;
|
|
break;
|
|
}
|
|
|
|
if (fullscreen)
|
|
{
|
|
S9xInitFullScreen();
|
|
}
|
|
else
|
|
{
|
|
S9xInitWindowMode();
|
|
}
|
|
|
|
S9xInitOpenGL();
|
|
|
|
S9xInitOpenGLContext();
|
|
if (ciFilterEnable)
|
|
S9xInitCoreImage();
|
|
if (drawingMethod == kDrawingBlitGL)
|
|
S9xInitBlitGL();
|
|
|
|
S9xSetSoundMute(false);
|
|
lastFrame = GetMicroseconds();
|
|
|
|
windowResizeCount = 1;
|
|
|
|
gettimeofday(&bencht1, NULL);
|
|
|
|
directDisplay = true;
|
|
}
|
|
|
|
void S9xDeinitDisplay (void)
|
|
{
|
|
if (!directDisplay)
|
|
return;
|
|
|
|
S9xSetSoundMute(true);
|
|
|
|
if (drawingMethod == kDrawingBlitGL)
|
|
S9xDeinitBlitGL();
|
|
if (ciFilterEnable)
|
|
S9xDeinitCoreImage();
|
|
S9xDeinitOpenGLContext();
|
|
|
|
if (fullscreen)
|
|
{
|
|
S9xDeinitFullScreen();
|
|
}
|
|
else
|
|
{
|
|
S9xDeinitWindowMode();
|
|
}
|
|
|
|
S9xDeinitOpenGL();
|
|
|
|
directDisplay = false;
|
|
}
|
|
|
|
bool8 S9xInitUpdate (void)
|
|
{
|
|
return (true);
|
|
}
|
|
|
|
bool8 S9xDeinitUpdate (int width, int height)
|
|
{
|
|
if (directDisplay)
|
|
dispatch_async(dispatch_get_main_queue(),^{
|
|
[s9xView setNeedsDisplay:YES];
|
|
});
|
|
|
|
return (true);
|
|
}
|
|
|
|
bool8 S9xContinueUpdate (int width, int height)
|
|
{
|
|
return (true);
|
|
}
|
|
|
|
static inline void RenderBlitScreen (Blitter Fn, int x, int sW, int sH, int cW, int cH, uint16 *buf)
|
|
{
|
|
switch (x)
|
|
{
|
|
case -1:
|
|
(Fn) ((uint8 *) buf, sW * 2, blitGLBuffer, 1024 * 2, sW, sH);
|
|
break;
|
|
|
|
case -2:
|
|
if (sH > SNES_HEIGHT_EXTENDED)
|
|
(Fn) ((uint8 *) buf, sW * 2, blitGLBuffer, 1024 * 2, sW, sH);
|
|
else
|
|
{
|
|
uint8 *tmpBuffer = blitGLBuffer + (1024 * 512 * 2);
|
|
int aligned = ((ntsc_width + 2) >> 1) << 1;
|
|
(Fn) ((uint8 *) buf, sW * 2, tmpBuffer, 1024 * 2, sW, sH);
|
|
S9xBlitPixMixedTV1x2(tmpBuffer, 1024 * 2, blitGLBuffer, 1024 * 2, aligned, cH);
|
|
cH *= 2;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
int dstbytes = (OpenGL.rangeExt ? cW : ((cW > 512) ? 1024 : ((cW > 256) ? 512 : 256))) * 2;
|
|
(Fn) ((uint8 *) buf, sW * 2, blitGLBuffer, dstbytes, sW, sH);
|
|
break;
|
|
}
|
|
|
|
S9xPutImageBlitGL2(cW, cH);
|
|
}
|
|
|
|
void S9xPutImage (int width, int height)
|
|
{
|
|
static float fps = 0.0f;
|
|
static long count = 0;
|
|
static char text[32];
|
|
|
|
if (extraOptions.benchmark)
|
|
{
|
|
uint16 *basePtr;
|
|
long delta;
|
|
size_t len;
|
|
|
|
count++;
|
|
|
|
gettimeofday(&bencht2, NULL);
|
|
|
|
delta = 1000000 * (bencht2.tv_sec - bencht1.tv_sec) + (bencht2.tv_usec - bencht1.tv_usec);
|
|
if (delta > 1000000)
|
|
{
|
|
fps = (1000000.0f * (float) count) / (float) delta;
|
|
count = 0;
|
|
|
|
gettimeofday(&bencht1, NULL);
|
|
}
|
|
|
|
sprintf(text, "%.1f", fps);
|
|
|
|
basePtr = GFX.Screen + 1;
|
|
len = strlen(text);
|
|
|
|
for (unsigned int i = 0; i < len; i++)
|
|
{
|
|
S9xDisplayChar(basePtr, text[i]);
|
|
basePtr += (8 - 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cfIsWatching)
|
|
CheatFinderDrawWatchAddr();
|
|
|
|
if (Settings.DisplayFrameRate)
|
|
{
|
|
static int drawnFrames[60] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
|
|
static int tableIndex = 0;
|
|
int frameCalc = 0;
|
|
|
|
drawnFrames[tableIndex] = skipFrames;
|
|
|
|
if (Settings.TurboMode)
|
|
{
|
|
drawnFrames[tableIndex] = (drawnFrames[tableIndex] + (macFastForwardRate / 2)) / macFastForwardRate;
|
|
if (drawnFrames[tableIndex] == 0)
|
|
drawnFrames[tableIndex] = 1;
|
|
}
|
|
|
|
tableIndex = (tableIndex + 1) % 60;
|
|
|
|
for (int i = 0; i < 60; i++)
|
|
frameCalc += drawnFrames[i];
|
|
|
|
IPPU.DisplayedRenderedFrameCount = (Memory.ROMFramesPerSecond * 60) / frameCalc;
|
|
}
|
|
}
|
|
|
|
switch (drawingMethod)
|
|
{
|
|
case kDrawingOpenGL:
|
|
S9xPutImageOpenGL(width, height);
|
|
break;
|
|
|
|
case kDrawingBlitGL:
|
|
S9xPutImageBlitGL(width, height);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void S9xPutImageOpenGL (int width, int height)
|
|
{
|
|
int orig_height = height;
|
|
|
|
if ((imageWidth[0] != width) || (imageHeight[0] != height))
|
|
windowResizeCount += 2;
|
|
|
|
if (windowResizeCount > 0)
|
|
{
|
|
if (drawoverscan && (height % SNES_HEIGHT == 0))
|
|
{
|
|
int pitch = width << 1;
|
|
int extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED;
|
|
uint32 *extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch);
|
|
|
|
for (int i = 0; i < (((extbtm - height) * pitch) >> 2); i++)
|
|
extarea[i] = 0;
|
|
|
|
height = extbtm;
|
|
}
|
|
|
|
int vh = (height > 256) ? height : (height << 1);
|
|
|
|
CGLSetCurrentContext(s9xView.openGLContext.CGLContextObj);
|
|
|
|
glViewport(0, 0, glScreenW, glScreenH);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
|
|
|
if (!ciFilterEnable)
|
|
{
|
|
textureNum = (width <= 256) ? ((height <= 256) ? kGL256256 : kGL256512) : ((height <= 256) ? kGL512256 : kGL512512);
|
|
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = OpenGL.rangeExt ? height : (vh / 512.0f);
|
|
glBindTexture(OpenGL.target, OpenGL.textures[textureNum]);
|
|
}
|
|
else
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, width, orig_height - height, orig_height, -1, 1);
|
|
|
|
if (cgGameImage)
|
|
CGImageRelease(cgGameImage);
|
|
cgGameImage = CreateGameScreenCGImage();
|
|
}
|
|
|
|
imageWidth[0] = width;
|
|
imageHeight[0] = height;
|
|
|
|
windowResizeCount--;
|
|
}
|
|
else
|
|
{
|
|
if (drawoverscan)
|
|
height = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED;
|
|
}
|
|
|
|
if (!ciFilterEnable)
|
|
{
|
|
glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, GFX.Screen);
|
|
|
|
if (!screencurvature && OpenGL.texW[textureNum] > 0)
|
|
{
|
|
glBegin(GL_QUADS);
|
|
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][6]);
|
|
glVertex2f(-1.0f, -1.0f);
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][4]);
|
|
glVertex2f( 1.0f, -1.0f);
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][2]);
|
|
glVertex2f( 1.0f, 1.0f);
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][0]);
|
|
glVertex2f(-1.0f, 1.0f);
|
|
|
|
glEnd();
|
|
}
|
|
else
|
|
{
|
|
GLfloat *t, *s;
|
|
|
|
t = scTexArray[(height % SNES_HEIGHT) ? kSC2xExtend : kSC2xNormal];
|
|
s = scScnArray;
|
|
|
|
for (int i = 0; i < kSCMeshY; i++)
|
|
{
|
|
glTexCoordPointer(2, GL_FLOAT, 0, t);
|
|
glVertexPointer(3, GL_FLOAT, 0, s);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2);
|
|
|
|
t += (kSCMeshX + 1) * 2 * 2;
|
|
s += (kSCMeshX + 1) * 2 * 3;
|
|
}
|
|
}
|
|
|
|
glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]);
|
|
}
|
|
else
|
|
{
|
|
CGRect src;
|
|
|
|
src = CGRectMake(0, 0, width, orig_height);
|
|
DrawWithCoreImageFilter(src, cgGameImage);
|
|
}
|
|
|
|
//CGLFlushDrawable(s9xView.openGLContext.CGLContextObj);
|
|
glSwapAPPLE();
|
|
}
|
|
|
|
static void S9xPutImageBlitGL (int width, int height)
|
|
{
|
|
Blitter blitFn;
|
|
int copyWidth, copyHeight;
|
|
|
|
if ((imageWidth[whichBuf] != width) || (imageHeight[whichBuf] != height))
|
|
{
|
|
if ((videoMode == VIDEOMODE_TV) && (width <= 256))
|
|
S9xBlitClearDelta();
|
|
|
|
if (drawoverscan && (height % SNES_HEIGHT == 0))
|
|
{
|
|
memset(blitGLBuffer, 0, 1024 * 1024 * 2);
|
|
|
|
int pitch = width << 1;
|
|
int extbtm = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED;
|
|
uint32 *extarea = (uint32 *) ((uint8 *) GFX.Screen + height * pitch);
|
|
|
|
for (int i = 0; i < (((extbtm - height) * pitch) >> 2); i++)
|
|
extarea[i] = 0;
|
|
|
|
height = extbtm;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (drawoverscan)
|
|
height = (height > 256) ? (SNES_HEIGHT_EXTENDED << 1) : SNES_HEIGHT_EXTENDED;
|
|
}
|
|
|
|
switch (nx)
|
|
{
|
|
default:
|
|
case 2:
|
|
if (videoMode == VIDEOMODE_BLEND)
|
|
{
|
|
if (width <= 256)
|
|
{
|
|
copyWidth = width * 2;
|
|
copyHeight = height;
|
|
blitFn = S9xBlitPixBlend2x1;
|
|
}
|
|
else
|
|
{
|
|
copyWidth = width;
|
|
copyHeight = height;
|
|
blitFn = S9xBlitPixBlend1x1;
|
|
}
|
|
}
|
|
else
|
|
if (height <= 256)
|
|
{
|
|
if (width <= 256)
|
|
{
|
|
copyWidth = width * 2;
|
|
copyHeight = height * 2;
|
|
|
|
switch (videoMode)
|
|
{
|
|
default:
|
|
case VIDEOMODE_TV: blitFn = S9xBlitPixTV2x2; break;
|
|
case VIDEOMODE_SUPEREAGLE: blitFn = S9xBlitPixSuperEagle16; break;
|
|
case VIDEOMODE_2XSAI: blitFn = S9xBlitPix2xSaI16; break;
|
|
case VIDEOMODE_SUPER2XSAI: blitFn = S9xBlitPixSuper2xSaI16; break;
|
|
case VIDEOMODE_EPX: blitFn = S9xBlitPixEPX16; break;
|
|
case VIDEOMODE_HQ2X: blitFn = S9xBlitPixHQ2x16; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (videoMode == VIDEOMODE_TV)
|
|
{
|
|
copyWidth = width;
|
|
copyHeight = height * 2;
|
|
blitFn = S9xBlitPixTV1x2;
|
|
}
|
|
else
|
|
{
|
|
copyWidth = width;
|
|
copyHeight = height;
|
|
blitFn = S9xBlitPixSimple1x1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
copyWidth = width;
|
|
copyHeight = height;
|
|
blitFn = S9xBlitPixSimple1x1;
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
if (width <= 256 && height <= 256)
|
|
{
|
|
copyWidth = width * 3;
|
|
copyHeight = height * 3;
|
|
blitFn = S9xBlitPixHQ3x16;
|
|
}
|
|
else
|
|
{
|
|
copyWidth = width;
|
|
copyHeight = height;
|
|
blitFn = S9xBlitPixSimple1x1;
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
if (width <= 256 && height <= 256)
|
|
{
|
|
copyWidth = width * 4;
|
|
copyHeight = height * 4;
|
|
blitFn = S9xBlitPixHQ4x16;
|
|
}
|
|
else
|
|
if (width > 256 && height > 256)
|
|
{
|
|
copyWidth = width * 2;
|
|
copyHeight = height * 2;
|
|
blitFn = S9xBlitPixHQ2x16;
|
|
}
|
|
else
|
|
{
|
|
copyWidth = width;
|
|
copyHeight = height;
|
|
blitFn = S9xBlitPixSimple1x1;
|
|
}
|
|
|
|
break;
|
|
|
|
case -1:
|
|
case -2:
|
|
copyWidth = ntsc_width;
|
|
copyHeight = height;
|
|
|
|
if (width <= 256)
|
|
blitFn = S9xBlitPixNTSC16;
|
|
else
|
|
blitFn = S9xBlitPixHiResNTSC16;
|
|
|
|
break;
|
|
}
|
|
|
|
imageWidth[whichBuf] = width;
|
|
imageHeight[whichBuf] = height;
|
|
|
|
RenderBlitScreen(blitFn, nx, width, height, copyWidth, copyHeight, GFX.Screen);
|
|
}
|
|
|
|
static void S9xPutImageBlitGL2 (int blit_width, int blit_height)
|
|
{
|
|
if ((prevBlitWidth != blit_width) || (prevBlitHeight != blit_height))
|
|
windowResizeCount += 2;
|
|
|
|
if (windowResizeCount > 0)
|
|
{
|
|
CGLSetCurrentContext(s9xView.openGLContext.CGLContextObj);
|
|
|
|
glViewport(0, 0, glScreenW, glScreenH);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
{
|
|
int sw, sh;
|
|
|
|
if (nx < 0)
|
|
{
|
|
sw = ntsc_width;
|
|
sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * 2;
|
|
}
|
|
else
|
|
{
|
|
sw = SNES_WIDTH * nx;
|
|
sh = ((blit_height % SNES_HEIGHT) ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT) * nx;
|
|
}
|
|
|
|
glViewport((glScreenW - sw) >> 1, (glScreenH - sh) >> 1, sw, sh);
|
|
}
|
|
|
|
if (!ciFilterEnable)
|
|
{
|
|
if (nx < 0)
|
|
textureNum = (blit_height > 256) ? kGLNTS512 : kGLNTS256;
|
|
else
|
|
{
|
|
switch (blit_width / SNES_WIDTH)
|
|
{
|
|
default:
|
|
case 1:
|
|
case 2: textureNum = kGLBlit2x; break;
|
|
case 3: textureNum = kGLBlit3x; break;
|
|
case 4: textureNum = kGLBlit4x; break;
|
|
}
|
|
}
|
|
|
|
if (nx < 0)
|
|
{
|
|
int sh = (blit_height > 256) ? 512 : 256;
|
|
OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width / 1024.0f;
|
|
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height / (float) sh;
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
|
|
}
|
|
else
|
|
{
|
|
if (OpenGL.rangeExt)
|
|
{
|
|
OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width;
|
|
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height;
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, blit_width);
|
|
}
|
|
else
|
|
{
|
|
int sl = (blit_width > 512) ? 1024 : 512;
|
|
int sh = (blit_height > 512) ? 1024 : 512;
|
|
OpenGL.vertex[textureNum][2] = OpenGL.vertex[textureNum][4] = blit_width / (float) sl;
|
|
OpenGL.vertex[textureNum][5] = OpenGL.vertex[textureNum][7] = blit_height / (float) sh;
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, (blit_width > 512) ? 1024 : ((blit_width > 256) ? 512 : 256));
|
|
}
|
|
}
|
|
|
|
glBindTexture(OpenGL.target, OpenGL.textures[textureNum]);
|
|
}
|
|
else
|
|
{
|
|
int sl = OpenGL.rangeExt ? blit_width : ((blit_width > 512) ? 1024 : ((blit_width > 256) ? 512 : 256));
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, sl);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, blit_width, 0, blit_height, -1, 1);
|
|
|
|
if (cgBlitImage)
|
|
CGImageRelease(cgBlitImage);
|
|
cgBlitImage = CreateBlitScreenCGImage(blit_width, blit_height, sl << 1, blitGLBuffer);
|
|
}
|
|
|
|
prevBlitWidth = blit_width;
|
|
prevBlitHeight = blit_height;
|
|
|
|
windowResizeCount--;
|
|
}
|
|
|
|
if (!ciFilterEnable)
|
|
{
|
|
glTexSubImage2D(OpenGL.target, 0, 0, 0, OpenGL.texW[textureNum], OpenGL.texH[textureNum], OpenGL.format, OpenGL.type, blitGLBuffer);
|
|
|
|
if (!screencurvature)
|
|
{
|
|
glBegin(GL_QUADS);
|
|
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][6]);
|
|
glVertex2f(-1.0f, -1.0f);
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][4]);
|
|
glVertex2f( 1.0f, -1.0f);
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][2]);
|
|
glVertex2f( 1.0f, 1.0f);
|
|
glTexCoord2fv(&OpenGL.vertex[textureNum][0]);
|
|
glVertex2f(-1.0f, 1.0f);
|
|
|
|
glEnd();
|
|
}
|
|
else
|
|
{
|
|
GLfloat *t, *s;
|
|
int tex;
|
|
|
|
if (nx < 0)
|
|
tex = (blit_height % SNES_HEIGHT) ? kSCNTExtend : kSCNTNormal;
|
|
else
|
|
if (blit_width > blit_height * 2)
|
|
{
|
|
if (blit_width / SNES_WIDTH != 3)
|
|
tex = (blit_height % SNES_HEIGHT) ? kSC2xEHiRes : kSC2xNHiRes;
|
|
else
|
|
tex = (blit_height % SNES_HEIGHT) ? kSC3xEHiRes : kSC3xNHiRes;
|
|
}
|
|
else
|
|
if (blit_width > blit_height)
|
|
{
|
|
if (blit_width / SNES_WIDTH != 3)
|
|
tex = (blit_height % SNES_HEIGHT) ? kSC2xExtend : kSC2xNormal;
|
|
else
|
|
tex = (blit_height % SNES_HEIGHT) ? kSC3xExtend : kSC3xNormal;
|
|
}
|
|
else
|
|
tex = (blit_height % SNES_HEIGHT) ? kSC2xEInter : kSC2xNInter;
|
|
|
|
t = scTexArray[tex];
|
|
s = scScnArray;
|
|
|
|
for (int i = 0; i < kSCMeshY; i++)
|
|
{
|
|
glTexCoordPointer(2, GL_FLOAT, 0, t);
|
|
glVertexPointer(3, GL_FLOAT, 0, s);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, (kSCMeshX + 1) * 2);
|
|
|
|
t += (kSCMeshX + 1) * 2 * 2;
|
|
s += (kSCMeshX + 1) * 2 * 3;
|
|
}
|
|
}
|
|
|
|
glFinishObjectAPPLE(GL_TEXTURE, OpenGL.textures[textureNum]);
|
|
}
|
|
else
|
|
{
|
|
CGRect src;
|
|
|
|
src = CGRectMake(0, 0, blit_width, blit_height);
|
|
DrawWithCoreImageFilter(src, cgBlitImage);
|
|
}
|
|
|
|
glSwapAPPLE();
|
|
}
|
|
|
|
void S9xTextMode (void)
|
|
{
|
|
return;
|
|
}
|
|
|
|
void S9xGraphicsMode (void)
|
|
{
|
|
return;
|
|
}
|
|
|
|
void S9xSetPalette (void)
|
|
{
|
|
return;
|
|
}
|