snes9x/win32/CVulkan.cpp
2023-03-07 13:58:22 -06:00

56 lines
793 B
C++

#include "CVulkan.h"
CVulkan::CVulkan()
{
}
CVulkan::~CVulkan()
{
}
bool CVulkan::Initialize(HWND hWnd)
{
this->hWnd = hWnd;
RECT window_rect;
GetWindowRect(hWnd, &window_rect);
current_width = window_rect.right - window_rect.left;
current_height = window_rect.bottom - window_rect.top;
context = std::make_unique<Vulkan::Context>();
return true;
}
void CVulkan::DeInitialize()
{
}
void CVulkan::Render(SSurface Src)
{
}
bool CVulkan::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
{
return false;
}
bool CVulkan::ApplyDisplayChanges(void)
{
return false;
}
bool CVulkan::SetFullscreen(bool fullscreen)
{
return false;
}
void CVulkan::SetSnes9xColorFormat()
{
}
void CVulkan::EnumModes(std::vector<dMode>* modeVector)
{
}