daf8fba09c
Keeping unsynchronized copies around is just asking for trouble. Instead, use a macro to check the actual memory address.
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _SNAPSHOT_H_
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#define _SNAPSHOT_H_
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#include "snes9x.h"
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#define SNAPSHOT_MAGIC "#!s9xsnp"
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#define SNAPSHOT_VERSION_IRQ 7
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#define SNAPSHOT_VERSION_BAPU 8
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#define SNAPSHOT_VERSION_IRQ_2018 11 // irq changes were introduced earlier, since this we store NextIRQTimer directly
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#define SNAPSHOT_VERSION 12
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#define SUCCESS 1
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#define WRONG_FORMAT (-1)
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#define WRONG_VERSION (-2)
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#define FILE_NOT_FOUND (-3)
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#define WRONG_MOVIE_SNAPSHOT (-4)
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#define NOT_A_MOVIE_SNAPSHOT (-5)
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#define SNAPSHOT_INCONSISTENT (-6)
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void S9xResetSaveTimer (bool8);
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bool8 S9xFreezeGame (const char *);
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uint32 S9xFreezeSize (void);
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bool8 S9xFreezeGameMem (uint8 *,uint32);
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bool8 S9xUnfreezeGame (const char *);
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int S9xUnfreezeGameMem (const uint8 *,uint32);
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void S9xFreezeToStream (STREAM);
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int S9xUnfreezeFromStream (STREAM);
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bool8 S9xUnfreezeScreenshot(const char *filename, uint16 **image_buffer, int &width, int &height);
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int S9xUnfreezeScreenshotFromStream(STREAM stream, uint16 **image_buffer, int &width, int &height);
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#endif
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