snes9x/debug.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

42 lines
982 B
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifdef DEBUGGER
#ifndef _DEBUG_H_
#define _DEBUG_H_
#include <string>
struct SBreakPoint
{
bool8 Enabled;
uint8 Bank;
uint16 Address;
};
#define ENSURE_TRACE_OPEN(fp, file, mode) \
if (!fp) \
{ \
std::string fn = S9xGetDirectory(LOG_DIR); \
fn += SLASH_STR file; \
fp = fopen(fn.c_str(), mode); \
}
extern struct SBreakPoint S9xBreakpoint[6];
void S9xDoDebug (void);
void S9xTrace (void);
void S9xSA1Trace (void);
void S9xTraceMessage (const char *);
void S9xTraceFormattedMessage (const char *, ...);
void S9xPrintHVPosition (char *);
void S9xDebugProcessCommand(char *);
#endif
#endif