164 lines
3.8 KiB
C++
164 lines
3.8 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef __GTK_CONFIG_H
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#define __GTK_CONFIG_H
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#include <string>
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#include "gtk_control.h"
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#include "filter/snes_ntsc.h"
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enum {
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HWA_NONE = 0,
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HWA_OPENGL = 1,
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HWA_XV = 2
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};
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enum {
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HIRES_MERGE = 0,
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HIRES_NORMAL = 1,
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HIRES_SCALE = 2
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};
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enum {
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ESC_TOGGLE_MENUBAR = 0,
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ESC_EXIT_FULLSCREEN = 1,
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ESC_EXIT_SNES9X = 2
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};
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enum {
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THROTTLE_TIMER = 0,
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THROTTLE_TIMER_FRAMESKIP = 1,
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THROTTLE_SOUND_SYNC = 2,
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THROTTLE_NONE = 3
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};
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class Snes9xConfig
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{
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public:
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Snes9xConfig ();
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int load_config_file ();
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int save_config_file ();
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int load_defaults ();
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void rebind_keys ();
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void flush_joysticks ();
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void set_joystick_mode (int mode);
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void joystick_register_centers ();
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/* Screen options */
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bool full_screen_on_open;
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bool change_display_resolution;
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bool fullscreen;
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bool ui_visible;
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bool statusbar_visible;
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int default_esc_behavior;
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bool prevent_screensaver;
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int xrr_index;
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bool scale_to_fit;
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bool maintain_aspect_ratio;
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int aspect_ratio;
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int scale_method;
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bool overscan;
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bool multithreading;
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int hires_effect;
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bool force_inverted_byte_order;
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snes_ntsc_setup_t ntsc_setup;
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int ntsc_format;
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float ntsc_hue;
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float ntsc_saturation;
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float ntsc_contrast;
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float ntsc_brightness;
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float ntsc_sharpness;
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float ntsc_artifacts;
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float ntsc_gamma;
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float ntsc_resolution;
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float ntsc_fringing;
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float ntsc_bleed;
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float ntsc_merge_fields;
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int ntsc_scanline_intensity;
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int scanline_filter_intensity;
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int hw_accel;
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bool allow_opengl;
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bool allow_xv;
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bool allow_xrandr;
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/* Data options */
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int save_sram_after_secs;
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std::string sram_directory;
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std::string savestate_directory;
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std::string cheat_directory;
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std::string patch_directory;
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std::string export_directory;
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std::string last_directory;
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std::string last_shader_directory;
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/* Controls */
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JoypadBinding pad[NUM_JOYPADS];
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Binding shortcut[NUM_EMU_LINKS];
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/* Netplay */
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bool netplay_is_server;
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bool netplay_sync_reset;
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bool netplay_send_rom;
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int netplay_default_port;
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int netplay_max_frame_loss;
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std::string netplay_last_rom;
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std::string netplay_last_host;
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int netplay_last_port;
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bool netplay_activated;
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bool netplay_server_up;
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/* Operational */
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int sound_driver;
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bool mute_sound;
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bool mute_sound_turbo;
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int sound_buffer_size;
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int sound_playback_rate;
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bool auto_input_rate;
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int sound_input_rate;
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bool rom_loaded;
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int window_width, window_height;
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int preferences_width, preferences_height;
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bool pause_emulation_on_switch;
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int num_threads;
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bool screensaver_needs_reset;
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bool modal_dialogs;
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bool pointer_is_visible;
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gint64 pointer_timestamp;
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unsigned int rewind_granularity;
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unsigned int rewind_buffer_size;
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int current_save_slot;
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XRRScreenResources *xrr_screen_resources;
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XRRCrtcInfo *xrr_crtc_info;
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#ifdef USE_OPENGL
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bool sync_to_vblank;
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bool use_pbos;
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int pbo_format;
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bool npot_textures;
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bool use_shaders;
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std::string shader_filename;
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bool sync_every_frame;
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bool use_fences;
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#endif
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JoyDevice **joystick;
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int joystick_threshold;
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};
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std::string get_config_dir ();
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std::string get_config_file_name ();
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#endif /* __GTK_CONFIG_H */
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