5f56cadafb
This points to the full license in the root directory.
69 lines
1.5 KiB
C++
69 lines
1.5 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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(c) Copyright 2001 - 2011 zones
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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***********************************************************************************/
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#include "mac-prefix.h"
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#include "mac-netplay.h"
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int socket_read (int fd, unsigned char *buf, int size)
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{
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int l, n = 0;
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do
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{
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if ((l = read(fd, &buf[n], size - n)) <= 0)
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return (-1);
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else
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n += l;
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} while (n < size);
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return (n);
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}
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int socket_write (int fd, unsigned char *buf, int size)
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{
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int l, n = 0;
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do
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{
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if ((l = write(fd, &buf[n], size - n)) <= 0)
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return (-1);
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else
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n += l;
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} while (n < size);
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return (n);
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}
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void NPError (const char *s, int err)
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{
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printf("ERROR! %d: %s\n", err, s);
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}
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void NPNotification (const char *s, int c)
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{
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if (c != -1)
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printf(s, c);
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else
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printf("%s", s);
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printf("\n");
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}
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